The fun part of a theme based jam is to see how far people can go with their interpretations of the theme, so go wild! Horror derived from a very minimalist aesthetic and subtle elements is a very well known trope of the genre that can bring quite cool games!
JustADataConstruct
Creator of
Recent community posts
1st who I know the theam of the jam, which YouTube channel comes live on 5th may
While there will probably be an official link at some point before the start, past editions' theme reveal was streamed on Adrian's channel, so it's a good bet that this year's will be too
https://www.youtube.com/@RedefineGamedev/streams
2nd one I make a proper app game Or upload the game on waebsites help me
You make your Godot game, and then you export it for HTML5 and upload it to Itch.io. You can find some tutorials on how to do so in Youtube, both for Godot 3:
And for Godot 4:
So, question for people with past experiences with this jam! What would you say it's an appropriate game length? The fact that the point of metroidvanias is to reward exploration and backtracking asks for a bit of a long game, but I'm also aware that it's very very unusual for jam games to be played for longer than 10-15 minutes, so...
Thank you! If I had had more time I would've looked for a decent sound pack and randomized the sounds, but I had like six minutes left so I just pressed buttons on Bfxr a lot of times until I had something acceptable. Sound design is definitely something I will work on when thinking about possible future updates.
The idea is nice, but sometimes two pipes (or even all three of them) output boxes at the same time and most of the time they will be on the wrong order so even if you catch one box you will lose one/two lives from the others, I'd suggest making it so every pipe has a different timer so you have time to move the boxes and try and catch all three of them. Nice idea tho!
The idea is nice, but sometimes two pipes (or even all three of them) output boxes at the same time and most of the time they will be on the wrong order so even if you catch one box you will lose one/two lives from the others, I'd suggest making it so every pipe has a different timer so you have time to move the boxes and try and catch all three of them. Nice idea tho!