Nice idea! I had some issues with the grabbing of objects where they'd snap back to their original mouse position which was a bit confusing. I also kind of wish you could start without reading the Skellie's dialogue each time but otherwise I like the concept! :D
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Basic Accounting for Adventurers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 4.273 | 4.273 |
Overall | #7 | 3.382 | 3.382 |
Audio | #9 | 3.182 | 3.182 |
Visuals | #10 | 3.455 | 3.455 |
Gameplay | #13 | 3.091 | 3.091 |
How much do you enjoy the game overall? | #18 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just under 3 hours
Comments
I Like the use of the art pack, always wanted to try that kit. Snap to grid feature would be good but completely understand time issues. 3 hours goes fast. Good work.
The Idea is really interesting! I can definetely see a "Full" version of this.
You're probably planning to do this, but you could put the items on a grid, would make it more enjoyable and organized.
Also, on this version, I think it would be better if instead of overflowing you with items one on top of each other, just throw in 6 to 10 items well spaced one from the other (as you wouldn't really be able to get all of them just by throwing them in).
Thanks for your feedback! Yes, my preference would be items snapping to a grid. It's obviously pretty buggy what with players being able to place items mostly out of bounds and still get points.
I originally did have just 10 items spaced out. In the end, I think that's best considering you have to spend time sorting through items in the pile right now.
Great idea! Reminded me of the old times playing Diablo II and trying to fit everything in the bag lol
The items were sometimes a bit finnicky and took a few tries clicking them, but hey, 3 hours create a lot of pressure.
I love this idea for a mobile game, getting new stock to try and get in a box to make away with and make as much money as can be, to upgrade stuff. and do it again, really do like that,
Very cool entry , concept is really intersting .
Object refused to move sometimes .
Awesome work
I had some trouble dragging some objects as they refused to move, but I really like the idea here, it gives me Resident Evil inventory flashbacks! Very nicely done!
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