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Bunny time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.692 | 2.692 |
Visuals | #16 | 3.231 | 3.231 |
Gameplay | #19 | 2.769 | 2.769 |
How much do you enjoy the game overall? | #20 | 2.692 | 2.692 |
Overall | #22 | 2.554 | 2.554 |
How well does the game fit the themes? | #30 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Very cute game! Not 100% sure what triggers the level changes but the platforming works well. It's nice that you were able to work with your kids on this project :)
The last Gem should end the level, but it seems its possible to get the last gem and still not move on,
Really fun concept, looks amazing for the time done and it was cute to see you getting your family involved. A little astray from the concept of storage but also very understandable too! Fun game
Yeah to be honest i kind of did not see the theme until the kids had picked the art work out and what kind of game they wanted to have made, so i kind of thought of this as just a three hours of what we could put together, i want to focus on the theme much more next time.
Really fun concept, looks amazing for the time done and it was cute to see you getting your family involved. A little astray from the concept of storage but also very understandable too! Fun game
It's awesome you were able to get your kids involved with this!
I think it's a decent start to a platformer. I agree the enemy hitboxes could be tweaked. Good practice is to make enemy hit boxes slightly smaller than you think they should be because it feels more fair to the player.
I would've liked a quick reload option. Like just hitting R to reload the level since it's possible to get stuck and be unable to jump back up. And if you develop this more I think it's worth tweaking jump speed and gravity to get it feeling just right.
Great work! This is my first Trijam as well and 3 hours goes by so, so fast.
the re load i kept putting off, and well at the end of three hours, lol i had to leave it on the cutting room floor, will for sure set that up much sooner. i also agree about hit boxes i tried to adjust the player hit box but wish i also would have done the enemy as well. Thank you for playing.
Good work on getting your kids involved. Thats how I got into gdevelop myself. They each play test my games.
Nice game !
The music and the assets are cute :)
The hitbox of the enemies are maybe a bit too big.
Nice platformer there :D Definitely a challenge, but it the controls felt solid so it didn’t feel unfair.
Nicely done and congratulations to your first trijam! Yes, three hours is…NOTHING if you don’t prepare well. I love that challenge every week.
Nice entry .
Congrats to you and your kids , nice levels .
NICE GAME