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A jam submission

The Apprentice (TriJam#181)View game page

Your Spellbook is too small!
Submitted by Grisgram, elKortes (@el_Kortes) — 1 hour, 29 minutes before the deadline
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Play Apprentice

The Apprentice (TriJam#181)'s itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#53.6153.615
Visuals#73.6153.615
Gameplay#93.2313.231
Overall#113.2923.292
Audio#122.9232.923
How well does the game fit the themes?#183.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours, with a team (not alone this time!)

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Comments

Submitted(+1)

Wow really good game! You did an amazing job, I loved the theme, mechanics, strategy and music. Really well done. Just needs more spells and boom an even better game!! (maybe a spell that counter attacks or one that  has a chance to steal dust from the opponent)

Developer(+1)

I like the idea of dust steeling :-) Thanks for that feedback! It was just not enough time to complete the game - bit i took care that the code is in a state, that is extendable, because something in my mind tells me, i might pick up this one again at a later date… (and if it’s only the mechanics, embedded in a bigger story game)

Submitted(+1)

Nice mechanic with great presentation there :)

It did take me awhile to get a sense of what things did, but I had fun exploring so :D

Developer

Thank you! Makes me happy if you had fun!

Submitted(+1)

Very nice game! I have to admit, I have no idea how to generate dust! I just about managed to scrap by with a win though. Loved the character art and

Developer(+1)

Thanks! Every spell has a tooltip - one is simply named “craft - dust” :-)

Submitted(+1)

Really well done! Specially for the time frame.

I do feel that the waiting for the turns to end was a bit long, and although I didn't quite understood the rules, I did enjoyed it.

Also, think I saw some Jaina reference, is that right? lol

Developer(+1)

Jaina? Who is Jaina ;-)? I makes me PROUD, when MORE people find text easter eggs :-) Rumors are, there was a two-headed ogre once in Terokkar Forest, who yelled “time for fun!” at adventurers, but i personally thing, that’s only a myth…

Submitted(+1)

This was an amazing accomplishment for a game created in under three hours! I will say though, the gameplay was difficult to learn starting out. 

Submitted(+1)

That's a lot of work done in 3 hours. Nice idea I struggled to figure it out initially. Music probably a bit loud for me but once I turned it down could focus on what I was doing.

Developer

Thank you very much! Glad you liked it! Yes the volume is a bit of a problem in the current gamemaker runtime for the html target. It struggles with a few bugs in the current version. I hope with the next update this is fixed. I can not change the gain in code unfortunately

Submitted

I like the idea of this and for 3 hours, there is a good foundation here. 

Submitted(+1)

I like the idea of this and for 3 hours, there is a good foundation here. 

Developer(+1)

Thank you very much! Glad you liked it! This was teamwork. Every team member gets his own 3 hours. Impossible alone in 3 hrs I think

Submitted(+1)

This was a really impressive submission for 3 hours. I like that the order of how you do things matters.

I do think there could be a bit more clarity. Maybe if the game is developed more you could consolidate the icons for spells and have a tooltip that states how many slots they take up this time, and on each subsequent cast. Also more variety in spells to fill up those pesky gaps.

Overall, fantastic job!

Developer

Thank you very much! I was in a total hurry to even complete 4 different skills with different targets to resolve, even a resource (dust) to be implemented that works like a modifier on those skills… the engine behind is thanks to my gml-raptor platform quite short, as the StateMachine and Animation classes do most of the work here, but anyway - it was a super-close call this time. Didn’t think i can make it.

I could imagine to continue this game, and you receive kind of loot (like new spells, different resources) when you defeat an opponent, so i could create a second “problem” for the player: Not only isn’t there enough room on the left page to inscribe, then there isn’t even enough room on the RIGHT side to show all spells you know! So in kind of a battle-preparation screen you must decive, which 4 spells you take into the battle… something like that.

Thank you again for your post!

Submitted(+1)

Awesome Idea ! 

Managing slots in a spellbook is a really good , i had some difficulty to understand what happening , maybe having a  tutorial match ,  that goes step by step to understand the spells and how they work .

Very nice entry .

Developer

Thanks! I can see the difficulty with understanding what’s going on in your first game here, but this game contains so much (too much?), Different skills, effects, torches, animations, even an AI, … There was no time for a tutorial unfortunately

Submitted(+1)

I totally get it . 

Hats down to you and your teammate   for doing all of that in three hours  , it a cool concept ! 

Great job !

Submitted(+1)

Hi there!

Really impressive submission! That must have been a HUGE project to take on! Though I am not a fan of this genre, this one was really nice even for me not being the target audience! Really deep mechanics, lots of thinkgs to figure out and well done on the art part! It almost feels like a finished mobile game already :) 

Developer

Thanks! It was the first time I tried to even implement a basic AI in the short time of this jam. Not much time for testing unfortunately, so I guess the witch might be too easy to beat

(+2)

Hype!

Submitted(+2)

A beautiful game for being made in a few hours! I'd recomend better tutorialization, as it took me  a bit to understand how to play, and faster animations, but very well done!

Developer(+1)

Thank you! Glad you liked it. Yes, this time it was a bit more possible as a dedicated designer was on board, leaving way more time for coding.