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ACME Storage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.545 | 3.545 |
Audio | #4 | 3.455 | 3.455 |
How much do you enjoy the game overall? | #7 | 3.364 | 3.364 |
Overall | #12 | 3.218 | 3.218 |
Visuals | #14 | 3.364 | 3.364 |
How well does the game fit the themes? | #27 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hrs
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Comments
Really nicely done! I got to 390 before running out of time. The pink bunny is nicely made. I do feel like the assets are a little mismatched between the player art and obstacles vs the level and buttons. Very fun to play.
I love that you included 2 death animations in this. The art is delightfully twisted and the fast pace of the game keeps it exciting.
Not sure if this was just my computer or the intended design, but audio didn't work for me until the timer reached 10 seconds. (Made me jump to suddenly hear sound, haha)
For future iterations I'd love to see a simple animation of the character lifting its arms when it comes into contact with a box. Just a polish thing. I agree with another commenter that you could probably decrease the level size by about 20% and have a much tighter game.
Great work!
very fun! needed a bit to understand but in the second round i knew what to do and … yes! the increasing speed keeps you awake! Well done!
Moving and Dashing feels really good here, nice ramp up in difficulty aswell.
Although you have some nice Sfx and screen shakes I think it stills lacks a bit of visual feedback when hitting stuff and dying, the animations alone doesn't seem impactful enough.
I also think that the Level's size here may be a bit overkill, creates a lot of "dead space", as your not gonna need to worry about a saw blade thats falling on the other side of the screen (raising the crate's spawnrate would probably ease this).
Nice animations idea. Getting damage looks excelent. BUT... Graphic side is not quite right. All the sprites all different types and sizes. Example:
Main menu (Hight quality, Vector, Rounded, No outline):
Player (Pixel art, One color outline):
You see what i mean. All the sprites "should" be at least same type if not size. But I do understand that 3 hours are 3 hours. After all i had nice time playing the game. :)
Yeah I'm hopeless on graphics, I mainly enjoy the coding side of games. I tried to use an art pack but it was 16 px too small so all sprites are 2x. I ran out of steam for the menu page. Just grabbed so pre made icons. Amazes me how much some people get one in 3hours. Maybe one day. Thanks for trying and rating.
That's really good !
A lot of polish, the screen shake when the game goes faster, the different animation when the rabbit is hurt, the sound, the music, the control !
Good, solid work !
Nice game .
Controls well , love the animations too !
Great job .
I like this one! The gameplay is fast and fun and the saw animation is just hilarious. Good job!