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A jam submission

Garden RushView game page

💧 Give water, fast 💧
Submitted by MicroGiant (@MicroGiantGames), jorandp (@jorandeepee), Tijmen Matthys — 6 hours, 23 minutes before the deadline
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Garden Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#14.5294.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
We all like to give our fair share to the world around us. While it sometimes feels like there's no rush, meaningful impact needs a hint of urgency.
In this experience, you play as a gardener with a broken watering can - being forced to give the source of life to your soil at maximum speeds. Making the most of what you have, seeing the fruits of your labor sprout all around you.

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Comments

Developer(+1)

Hi folks! We're very grateful to everyone who took the time to play & rate our entry, and for the community award! It’s encouraging to know this resonated with people, especially in the context of thatgamecompany's community which has so many values in common with us. It reminds us why we love making games. 🥰
Cheers, Tijmen & Joran

Submitted(+1)

Deserved the community Award. Loved the game!!!

Submitted (2 edits) (+1)

The premise is solid (or liquid, haha), the description of each level is poetic, and the rest of the game flows like music. However, I found the difficulty went up considerably at level 4-5, as it felt like I had to be perfect with the platforming or else I failed. Moving from left to right took longer than I felt comfortable with, and there was one level with an up arrow that I could not figure out how to finish. I played the web version and there was no cursor. Let me know if I missed something!

EDIT: Congrats for being #1 in the community vote!

Developer(+1)

Thanks for the feedback & for playing!
The no-cursor was intentional since it's a no-mouse game.

Submitted(+1)

You have informed the player well of what can and cannot be done. The sound design and visual style is incredibly pleasing, and not one error was encountered. Players may benefit from a “restart” button to avoid throwing themselves to their doom after a run-compromising mistake.

Submitted (2 edits) (+1)

This one would take the gameplay cake from me for sure! Super defined, the messaging between each level is cleverly written. It really made me want to see what will come next, and there are so many interesting twists!

I’m sure there must’ve been plenty of testing to determine each timeframe. The quick transitions fully immerse you into the speed-run mentality. Watching all the plants bloom quickly is just ugh sooo satisfying. My teammate Patrocc & I were thoroughly impressed by this one :)

My only feedback is that I wish there were a quick restart button (maybe R) for when you immediately mess up at the start. Props to yall!

Developer

Thanks for the kind words, the feedback & for playing!

Submitted(+1)

This is professional-level platforming right here. You guys did an incredible job polishing this game until it absolutely sings. From the visuals, to the simple controls, to the very clever timing-based puzzle platforming. All of it just works perfectly together. Brilliant work. Really, really impressive stuff here. 

Submitted(+1)

personally I had the most fun playing this game, it feels super polished and replayable

Submitted(+1)

Really solid game with clean and polished visuals, I love the intro so much. Great work!

Submitted(+1)

Nice little puzzle platformer! It was quite hard, but I enjoy a challenge and managed to finish most levels before getting frustrated. The graphics are nice with smooth animations/effects, and the sounds and music fit the feeling of the game too. I could see this being a full game on Steam with lots of levels, well done!

Submitted (2 edits) (+2)

The visual and sounds are great (the UI, character animations and props are really good)

the idea is good too

I just have a single issue is that some level are very frustrating because of some elements

- For what I get, the platforms collision shapes follow the platforms visuals, which means that if you land on a round part of a platformer at the side. Your character will just slide off and fall, your character will also think it's not on ground when in corner, making jumping in some scenario not possible from corners.

- The character has a lot of inertia (to accelerate and decelerate), making it a bit frustrating to move around

- Timing needs to be announced a bit, I almost stopped playing on level 13 when you add to jump between the vanishing platforms, the character not being able to jump from corners made it extra hard

  • -> you jump to early? your character will be stuck on the next platform wall for a bit, loose all momentum and not be able to re-accelerate after the platform vanishes.
  • -> you jump too late? too late, even if the platform was gone for a millisecond, your character will fall 

- if stuff appear and disappear (e.g. vanishing platforms etc) it should be telegraphed somehow (e.g a ghost version etc)

  • -> Around the last levels, you have to run and make some platforms grow from plants, that cool, but you know where the growing platforms are only after they started growing... often time, right above your head so you have to run back a bit to be able to jump on them.

These doesn't really prevent the game to be played, but when you're under a time constraint, it's really frustrating because you need to move and jump on exact position, and these elements plays a bit against you in this scenario.

Developer

Thanks for the thorough feedback!

The telegraphing currently happens through music (platforms appear & disappear on beat), but some visual telegraphing might indeed improve the experience. The corner jumping bug should be fixed in the latest version, ty for the spot.

Submitted(+1)

Wow this is so polished! I especially love the vine transition screens and the border around the screen indicating how much water you have left. This was really fun! 

Submitted (1 edit) (+1)

I want more!! Absolutely love everything in this game.

(+1)

The design is super clean! Very simple, in a good way, and cuuuute! It's one of the best ones I've played so far:) Good job!

(+1)

Very cute, insanely polished, I have no problem seeing this game winning. I love the way you interpreted the theme! Really, good job, I can't wait to see more from you guys!! The whole team loved your game!!!

Feel free to try ours too! https://itch.io/jam/tgcxcoreblazer/rate/3609145

Submitted(+1)

This game is so cute! Such a lovely  minimalistic art style. It looks and feels very polished!

Submitted(+1)

I love the minimalistic design and how the timer and water amount are the frame to each level. I think the concept and gameplay is cute and creative. It's minimal with the design in all the right places to make it look beautiful!

Submitted(+1)

Beautifully made platformer! Completing every level feels very satisfying and I had a lot of fun playing each level!

Submitted(+1)

the UI work is insanely good. Very nice job at creating something minimal but compelling.

Submitted(+1)

This game looks gorgeous. Very minimalistic but spot-on. Looks like we both took inspiration from the generosity in nature but we took radically different approaches :)