It was a little confusing at first, but after reading the tutorial and going through trial and error for the 1st few days, I got into the rhythm of growing and harvesting. I made it to day 35 and I had a lot of fun talking to different NPCS and I really love the variety of seeds and produce you can harvest. The music, environments, and art style are fantastic. And I like the mechanics of the stamina and having to plant a certain number of trees to cross into other zones. It was little frustrating to have to unlock the same bridges with a higher plant cost, but all in all, I enjoyed my playthrough. Great job!
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Ten Thousand Trees's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #101 | 2.921 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
(Please view the game's page for the controls and known bugs)
In a world where individualism on the rise, we often forget the value of connection between people, and thus we turn selfish. In this game, we want to give the player a clear goal: To plant 10,000 trees. The reason why we give the player a clear goal is that we think if the player has nothing to lose, then there will be no true generosity. Every action in the game takes stamina, including talking with the NPC. So the player has to choose, either to spend energy and items they have to help the NPCs, or to use that for themselves and achieve the goal of planting 10,000 trees. In addition, the result from talking to the NPC is random, so the player is not guaranteed to gain something from talking to them, solidifying the generosity theme.






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