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Daniel Astacio

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A member registered Jan 22, 2021 · View creator page →

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Hey Pachi!

Thanks for your feedback. We're definitely considering making some tweaks to the level design and movement mechanics post jam to make the experience less puzzling. The biggest challenge was physics and iterating on the player movement to feel as smooth as possible. We probably could have done away with most of the moving platforms/decreased the distance between them to make things easier. The game needed a lot more playtesting than we had time for so unfortunately certain aspects of it fell short. I'd be more than happy to have you try the game again so that you can get the full experience. Thanks for playing! 

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This has to be one of the best takes on the theme that I have played by far. The fact that this is a live game and you can hear other players accomplishing tasks in real time has me over the moon. And not only are you hearing them, but you get to read the names of each individual that helped to nurture and grow different parts of the forest. The tutorial made this process seamless, and I was completely immersed into this world. You made the gameplay so engaging and minimal, that all you have to do is just a few tasks here and there, but the impact is so grand, and the design intentionally makes you want to play every day so that you can keep contributing towards the community board. This is excellent!

This is such a heartfelt and polished game. I absolutely love the charm in the characters and the writing. The tortoise boosting across the screen once you give the boots was hilarious and really made me feel the impact of gesture. The generosity is felt and seen in such a simple and distinctive way, that it makes you look forward to meeting the next character and helping in any way you can. Giving away abilities and getting back the abilities through the story is such a brilliant idea, and you tied that very well with a narrative and atmosphere that feels warm and full of life. I also thought that it was smart to not make the mouse run or move too fast, so that you can really take in the world you've created. And can we talk about the music? Absolutely superb. Well done!

It was a little confusing at first, but after reading the tutorial and going through trial and error for the 1st few days, I got into the rhythm of growing and harvesting. I made it to day 35 and I had a lot of fun talking to different NPCS and I really love the variety of seeds and produce you can harvest. The music, environments, and art style are fantastic. And I like the mechanics of the stamina and having to plant a certain number of trees to cross into other zones. It was little frustrating to have to unlock the same bridges with a higher plant cost, but all in all, I enjoyed my playthrough. Great job!

Hey Dryya, thanks for your feedback! And it was definitely a challenge trying to optimize some of the mechanics.  The game needed a lot more playtesting, but we were pressed for time, so we did what we could. It was definitely an oversight with something as simple as being able to adjust the camera sensitivity, but that's something that we can fix after the jam is over.

Really appreciate that! Thank you!

Thanks for your feedback! Yeah, I understand. The game can definitely use some polish. Especially the camera sensitivity. Stay tuned!

Hey Yazorius, thanks for playing! And I understand how you feel. It's definitely a bit challenging and there's a lot of trial and error with getting the jumps and timing right as a player. Originally, we wanted to make the player stick to the moving platforms so you didn't have to keep up with it while it moves. In hindsight, that probably would have made the 1st set of platforms easier to do. We're planning on adding some post-jam fixes to it. You can also select "Respawn" in the pause menu if you want to quickly reset. Thanks for your feedback!

I love this! I haven't played a point and click adventure like this since I was a kid, so this was very reminiscent of my childhood. The cats, forestry, and the town are so well put together, and I was completely immersed.  Something as simple as transitioning from hearing the sounds of nature at night, to the chatter of people in a restaurant was so impactful and helpful in establishing the world you've created. I didn't make it past the clock puzzle, but I really enjoyed playing your game

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Hey Eleni! Thanks for playing and I totally understand.  You can try reducing your mouse sensitivity if that helps for a less dizzying experience. The platforming takes some patience to learn, but I promise it's worth it if you make it to the end. Thanks again for your comment and for taking the time to try it though!

Wow, the ending gave me chills. I also loved how you displayed the importance of generosity in catering to one's specific needs because everyone is different. The art and music are phenomenal. This also gives me the same kind of emotional warmth and tone that I experienced with The Last Campfire. Especially with the creatures gathering around one by one as you help them. Well done!

I knew it! FF9 was my first FF experience so it's cool that you drew inspiration from that era.  Looking forward to playing more of your games in the future

Super fun and cozy! The tutorial information is long, but reading through it all really helped. Once I got the hang of making things, the flow of it became automatic. I love the art style and the overall vibe of the game. It fits the theme really well and it feels satisfying to finish making things. I also enjoy the mini game quick time events. The only drawback for me was that the game kept crashing shortly after delivering a few orders. It happened on 2 playthroughs on day Wednesday. It could be the specs I have, and I wish I could have made it to Sunday, but I really enjoyed playing your game for a couple of days in an hour :)

I absolutely adore your game! The art style is so charming, and I was definitely getting FF7 vibes from the UI design. Also, the size of the Knight reminds me of Steiner from FF9. I love the story telling and just learning about the lore through other characters.  I also like how there are consequences for choosing not to help someone without explicitly showing you what happens but rather telling through narrative. Theres so much that can be expanded on with just the story alone so I'm really curious to see you elevate this game if you ever decide to keep working on it. Bravo!

Hey everyone,

My name’s Danny. I worked with a small team of three across multiple time zones, and despite the hurdles, I believe we created something really special.

We had a few people drop out early in the jam, and I’ll admit — it was discouraging at first. But with a bit of dedication and trust in each other, we pushed through and made it to the finish line.

The theme of this jam really hit home for me — not just in the game itself, but in the spirit of collaboration. I had the chance to connect with some truly unique individuals and hear their personal takes on generosity. That alone made this jam worth it.

I’d love to share our game with you all — but more importantly, I wanted to share this message:
This is the time to connect. Be intentional. Use this jam as an opportunity to grow — both creatively and personally — alongside the people you meet here.

Looking forward to playing your games and hopefully making some new friends along the way.
Check out our game here

Just accepted your request on Discord!

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Hey everyone! I'm Danny, a technical game designer with experience in Unity (2D/3D), Godot, and Unreal. I've participated in several game jams, dabbled with Unity shaders /Particles (see below), and composed original music. I’m quick at prototyping and I'm easy to collaborate with. Looking to join or form a team that’s all about having fun while aiming to build something truly unique. Feel free to message me here or you can DM me on Discord: Dastacio

"Bankai"

"Death Ball"


"Spirit Bomb"

The gameplay loop works, and it is challenging, but it definitely needs audio and some more charm to make it more engaging.

Such a fun game! It reminds me of Overcooked with the way you have to manage crafting items, but I love the way that it blends in with having to defend your village. Great job! I can definitely see this scaled as a full release, with a co-op/vs mode, more weapons, enemy types, and boss fights.

This is incredibly creative, and the intro animation is chef's kiss. Love the parallelism of 2D and 3D and how it perfectly matches the theme. Superb execution and great artwork!

Super cool concept and incredibly charming. Really love the flow of building a band and how the music is implemented instrument by instrument. 

Ok. I am ADDICTED to your game. I played through all 3 worlds, and I was impressed by the variety of level design and the execution of the feel and style of everything. Each world felt unique, and some levels were definitely more challenging than others, but it was so much fun learning the quirks of playing each one. The "cross" level was particularly well done, and I loved the level where you had two blocks playing a game of pong while you're trying your best to not get hit by it. Very creative and I'd definitely play dozens of more levels of this.  And the music slaps so hard!

Thanks for playing and for selecting our game to be apart of your video  series!

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Thanks for playing!

This is a brilliant concept and a ton of fun to play! I know this is a proof of concept, but I would definitely play an updated version of this with more enemies and potentially more punching moves. It also has that classic arcade feel which I love. Great job!

I really enjoyed playing this. The art, music, and mechanics are very fun and it fits the theme well! The in-game tutorial works seamlessly with the gameplay and I really like that there is a checkpoint at each pillar you land on. The game does get more challenging as I progressed through each level and it didn't deter me away from pushing through. I did get stuck on one level and I wish I had the option to restart from the beginning, instead of from my last checkpoint . Other than that, great game!

The artwork and music are adorable. I also love the variety of levels and it definitely became more challenging as I progressed. The candy corn spikes made me chuckle. Nice job!

I really liked the concept and the art. There are definitely things about your game that I feel can be elevated such has having music or even sound to accompany your writing. The black dot was cool, but I personally would of preferred a character of some sort to help immerse me more into the story. Definitely has the potential to be so much more!

Yeah, I definitely agree with you. Thanks for your feedback!

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Im sorry, but I'll have to disagree with you on this one. I can definitely speak for myself in saying that I have spent a considerable amount of time playing each game that I've rated. If I didn't like the game, I wouldn't of left a comment at all. There are 3 other members in my team that can play and rate games as well, so it's likely that we may have rated different games around the same time. The members in my team are free to play and rate games on their own accord. This isn't IGN, where people are supposed to leave detailed reviews of each video game they play. If someone played your game for one minute then be happy that they decided to play your game at all. Best of luck to you and your team. 

I love the attention to detail in your game. The cartoon style and old school story telling gave it a lot of personality. Definitely reminds me of Cuphead, but the story and game design is what makes it stand out. I made it all the way to level 3. The only note that I have is that it is sometimes to difficult to tell if I will land on a platform that's below when jumping down. It would be cool if the player can tilt their head down and then the camera lets you peek down below to see where you can jump. All in all, great game!

I really enjoy puzzle games and this is definitely addictive. Moving the cubes and stacking them on top of each other reminded me of the moving blocks puzzles you had to solve in The Last Campfire. I can see this game blowing up on mobile. It could have a make your own level builder for players to try to figure out each others puzzles. Great job!

I absolutely love everything about the intro, music, sound, and the art style. The intro is very funny and I was immediately hooked. I couldn't figure out level 3 for the life of me but I still enjoyed my time playing. 

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Thanks for playing and for reviewing our game!

Totally agree with you on the minor issues that you listed. Thanks for providing that feedback and we'll definitely keep that in mind for any games in the future, and most of all, thanks for playing!

Thanks for playing our game!

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Thanks for your honest feedback! The UI could of definitely got a little more love so we'll take that into consideration for future jams. Will definitely check out your game sometime this week :)

We appreciate that!

Thanks for playing!