This is a fun interpretation of the theme, and the goal is very clear and straightforward. However, there is a bug that allowed me to reach an unfathomable height. 
Daniel Astacio
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I adore the story telling, art, and music/SFX in your game. From the moment that you click start, seeing the shadowy figure of the whale get bigger with the swelling of SFX immediately set the tone and immersed me into the world that you created. And what a brilliant mechanic of having the bird as your cursor to point/click and reveal new doors/things. The zoom out at the end drove the story home in a somber, but hopeful way. Great job!
This is a beautiful interpretation of the theme. It was challenging to navigate the environment in darkness, but after failing a couple of times, I eventually found my way to the end. The sound cues really helped, but the limited camera movement from side to side was throwing me off. And what a fantastic choice for the song. It's so bittersweet and it really drives the emotion of your game.
The physics mechanic of pushing and pulling felt good, but I wish there was a visual for the cooldown, to show us how long we have before we're able to push/pull again. Overall, nice take on the theme and really cool art style! I'm a sucker for games that combine 2D and 3D elements and you did that well.
There are nuances in the timing and proximity of each character's charge attack, so some characters are little faster than others and have a better chance at being the 1st to make contact. There's no parry system implemented, but that would be an interesting mechanic to look into.
Thanks for your feedback!
This is incredibly polished and fun to play! The atmosphere and mood reminded of The Last Campfire. Really enjoyed all of the puzzles and my favorite part was descending down into the glowing corridor. The only thing that I would have liked more, is if I was able to use my mouse to retrieve Lumin as opposed to pressing R, which would have made timing jumps to certain platforms a little less cumbersome. Well done!
I also played this solo as well and the game plays very smooth! I really like the magnetic mechanic and how either player has the choice to be the pusher or the puller. I will say that it wasn't obvious that I could do that at first. A message prompt would be helpful. All in all, this is a nice take on the theme
This is a fantastic take on the theme. I can see this being expanded into a much larger Metroid Vania game with different environments/enemies. Using the mouse to click was definitely a bit frustrating at times, but I only kept going until I got stuck in between a platform. With that being said, the music and art style are awesome and I enjoyed it!

First and foremost, kudos to you for making something like this by yourself. Your game feels good to play and there's something about the art style that gives it a very classic feel. Like this could easily be a greatest hit from the PS2 era. It fits the theme very well and it has a really good balance of exploration, puzzles, and dynamic enemies. I would definitely play a much longer version as this is something that I can see myself playing for hours. Great job!
This is the kind of game that just feels really good to play. I actually took the time to clear all of the snow on the ground just because I can! I love the music box theme playing throughout. It gives it a very light-hearted and fairytale like vibe. I absolutely love the mechanic of moving the interdimensional bubbles and seeing them reveal/hide parts of the environment in real-time. The ending was delivered exceptionally well, and it turned a simple puzzle game into a meaningful experience. Well done!
I've been playing rhythm games since PaRappa The Rapper, all the way to Rhythm Doctor, and I was very excited to play your game after reading your creative vision. Let me tell you, I laughed so hard for the opening story. The narrative options in the dialogue before you start each level was so fun and funny and I really enjoyed every single level. The music for the Ark level is definitely my favorite and it had me bouncing up and down in my seat, while I was mashing my keyboard. From someone that has played rhythm games for years, I have to say that the game is a little too difficult and too fast for someone playing for the 1st time. It would have been nice to gradually increase the speed and difficulty the more you progress, but that didn't stop me from completing your game. Also, most of the time I was playing, it didn't really feel like the button pressing and the beats were in sync, so that made it a little harder to follow. I still have a great time playing. Great work!
This is both poignant and elegant and incredibly heartfelt. It was easy to play, and the pacing of the story felt balanced. A couple of favorite moments of mine is using my mouse to take pictures and walking through the garden in the last chapter. The way you ended the game was simply poetic and it tugged at my heart strings effortlessly. My one and only note, is that I wish to spend more time gazing at the art with the option to move to the next chapter/slide instead of the automatic transition. Just a preference, but I think being able to be in my feels for a little longer would make it a little more impactful. Great job!
I love your art style and the narrative/ relationship between the monkey and goat. Especially the added touches in writing when straying away too far from one another. The music also fit the mood very well which felt melancholic. I could feel the grandness of the mountain and the environment, which helped to drive the game feel. I did have trouble resetting the monkey's rotation on a couple of playthroughs and the monkey got stuck in the 2nd waterfall after trying to jump off the cliff to the next tree. With that being said, it's a charming game and I'd like to play it again when those bugs are resolved
Hey Pachi!
Thanks for your feedback. We're definitely considering making some tweaks to the level design and movement mechanics post jam to make the experience less puzzling. The biggest challenge was physics and iterating on the player movement to feel as smooth as possible. We probably could have done away with most of the moving platforms/decreased the distance between them to make things easier. The game needed a lot more playtesting than we had time for so unfortunately certain aspects of it fell short. I'd be more than happy to have you try the game again so that you can get the full experience. Thanks for playing!
This has to be one of the best takes on the theme that I have played by far. The fact that this is a live game and you can hear other players accomplishing tasks in real time has me over the moon. And not only are you hearing them, but you get to read the names of each individual that helped to nurture and grow different parts of the forest. The tutorial made this process seamless, and I was completely immersed into this world. You made the gameplay so engaging and minimal, that all you have to do is just a few tasks here and there, but the impact is so grand, and the design intentionally makes you want to play every day so that you can keep contributing towards the community board. This is excellent!
This is such a heartfelt and polished game. I absolutely love the charm in the characters and the writing. The tortoise boosting across the screen once you give the boots was hilarious and really made me feel the impact of gesture. The generosity is felt and seen in such a simple and distinctive way, that it makes you look forward to meeting the next character and helping in any way you can. Giving away abilities and getting back the abilities through the story is such a brilliant idea, and you tied that very well with a narrative and atmosphere that feels warm and full of life. I also thought that it was smart to not make the mouse run or move too fast, so that you can really take in the world you've created. And can we talk about the music? Absolutely superb. Well done!
It was a little confusing at first, but after reading the tutorial and going through trial and error for the 1st few days, I got into the rhythm of growing and harvesting. I made it to day 35 and I had a lot of fun talking to different NPCS and I really love the variety of seeds and produce you can harvest. The music, environments, and art style are fantastic. And I like the mechanics of the stamina and having to plant a certain number of trees to cross into other zones. It was little frustrating to have to unlock the same bridges with a higher plant cost, but all in all, I enjoyed my playthrough. Great job!
Hey Dryya, thanks for your feedback! And it was definitely a challenge trying to optimize some of the mechanics. The game needed a lot more playtesting, but we were pressed for time, so we did what we could. It was definitely an oversight with something as simple as being able to adjust the camera sensitivity, but that's something that we can fix after the jam is over.
Hey Yazorius, thanks for playing! And I understand how you feel. It's definitely a bit challenging and there's a lot of trial and error with getting the jumps and timing right as a player. Originally, we wanted to make the player stick to the moving platforms so you didn't have to keep up with it while it moves. In hindsight, that probably would have made the 1st set of platforms easier to do. We're planning on adding some post-jam fixes to it. You can also select "Respawn" in the pause menu if you want to quickly reset. Thanks for your feedback!
I love this! I haven't played a point and click adventure like this since I was a kid, so this was very reminiscent of my childhood. The cats, forestry, and the town are so well put together, and I was completely immersed. Something as simple as transitioning from hearing the sounds of nature at night, to the chatter of people in a restaurant was so impactful and helpful in establishing the world you've created. I didn't make it past the clock puzzle, but I really enjoyed playing your game
Hey Eleni! Thanks for playing and I totally understand. You can try reducing your mouse sensitivity if that helps for a less dizzying experience. The platforming takes some patience to learn, but I promise it's worth it if you make it to the end. Thanks again for your comment and for taking the time to try it though!
Wow, the ending gave me chills. I also loved how you displayed the importance of generosity in catering to one's specific needs because everyone is different. The art and music are phenomenal. This also gives me the same kind of emotional warmth and tone that I experienced with The Last Campfire. Especially with the creatures gathering around one by one as you help them. Well done!
Super fun and cozy! The tutorial information is long, but reading through it all really helped. Once I got the hang of making things, the flow of it became automatic. I love the art style and the overall vibe of the game. It fits the theme really well and it feels satisfying to finish making things. I also enjoy the mini game quick time events. The only drawback for me was that the game kept crashing shortly after delivering a few orders. It happened on 2 playthroughs on day Wednesday. It could be the specs I have, and I wish I could have made it to Sunday, but I really enjoyed playing your game for a couple of days in an hour :)
I absolutely adore your game! The art style is so charming, and I was definitely getting FF7 vibes from the UI design. Also, the size of the Knight reminds me of Steiner from FF9. I love the story telling and just learning about the lore through other characters. I also like how there are consequences for choosing not to help someone without explicitly showing you what happens but rather telling through narrative. Theres so much that can be expanded on with just the story alone so I'm really curious to see you elevate this game if you ever decide to keep working on it. Bravo!
Hey everyone,
My name’s Danny. I worked with a small team of three across multiple time zones, and despite the hurdles, I believe we created something really special.
We had a few people drop out early in the jam, and I’ll admit — it was discouraging at first. But with a bit of dedication and trust in each other, we pushed through and made it to the finish line.
The theme of this jam really hit home for me — not just in the game itself, but in the spirit of collaboration. I had the chance to connect with some truly unique individuals and hear their personal takes on generosity. That alone made this jam worth it.
I’d love to share our game with you all — but more importantly, I wanted to share this message:
This is the time to connect. Be intentional. Use this jam as an opportunity to grow — both creatively and personally — alongside the people you meet here.
Looking forward to playing your games and hopefully making some new friends along the way.
Check out our game here
Hey everyone! I'm Danny, a technical game designer with experience in Unity (2D/3D), Godot, and Unreal. I've participated in several game jams, dabbled with Unity shaders /Particles (see below), and composed original music. I’m quick at prototyping and I'm easy to collaborate with. Looking to join or form a team that’s all about having fun while aiming to build something truly unique. Feel free to message me here or you can DM me on Discord: Dastacio
"Bankai"
"Death Ball"

"Spirit Bomb"











