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Nhat Tran

22
Posts
21
Followers
12
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A member registered Mar 14, 2016 · View creator page →

Creator of

Recent community posts

Omg it's so cool to see another Vietnamese joining this jam! Thanks for checking out our game.

Thanks for the feedback. The game came together a bit late so we didn't have a lot of time to balance. Maybe after the voting end we can do some tweaking to make it less frustrating to play.

Glad you had fun! Thanks for your kind words

Thank you! The round planet turns out better than we expected haha

you interact with the door (press f next to the door) to go to the next day

Haha no worry actually there's a lot of people asking me about it so I added the how to grow part in. We didn't have time to make a proper tutorial for the game.

No the trees actually only take 3 days to grow, and faster if you water them. After it finishes growing, it'll wilt in 3 days. You have to harvest it before it wilts to get points.

The puzzle is really well designed! The one where you have to hit the wall to move the other clone kinda remind me of the game I made before haha. The art is nice, and I love the thumping sound when shooting the bullet.

The premise is kinda silly, but I love it! The physics is a bit wonky, and I wish you have more time to explore the concept. It's interesting!

I love the welding mechanics, it's truly unique! I think the joining aspect of the welder and the character is not big enough as the theme of the game, but I think the welding is pretty fun, opening up many different possibilities to solve the puzzle. I think the circle is falling pretty fast though, so it's hard to actually "catch" it, I have to hover near the place I want to weld, hoping that something would stick there. It's also a dangerous hazard too, with it's round size that roll everywhere and kills me the moment it touches me, falling or not. I think this idea is neat, and would love to see it expands more.

Fun game! I love the physics where I can throw myself and the other self through the room like dead weight haha. But sometimes the physics is still wonky compared to a platformer, I guess since it's real physics simulation, especially in the final to last level. Took me awhile to beat it since I have to time the falling of the other part perfectly. The interpretation of the theme is a bit basic, but overall it was fun.

The lightning is really nice,  and I think the second camera is neat. However, the scene is pretty dark, so it's hard to see what's going on. I can totally by pass level 4 by jumping over the stairs. Overall great job!

Pretty interesting. I like the fade in effect.

This game is interesting! Love the random encounter mechanic, simple and effective. The general BGM is nice too, very soothing. For boxy, with love!

Interesting mechanic! Pretty challenging. I think the rate of fire from the enemies is a little too high, so even when the enemies are dead, they still left tons of bullet to reflect and dodge.

I really like the ludicrous speed of this! The control is smooth, and the 90 degree turn in the first course looks and feels great. High five from fellow Godot dev!

Interesting game idea! A way to indicate which letter we're typing would be nice. I like the BGM. I can't take order the customers anymore when the timer goes too fast.

Nice AI for jumping! Did you set the path for the enemies (I meant the heroes), or they know when to jump? I'm a little confused. I get point for killings heroes, but I proceed to the next stage if I let them reach the door... So what is the goal of the game?

Cute game! I started out thinking that this is a RPG, but it turns out to be a VN! All of the encounters are pretty ridiculous, and man, the God Cat... "It feeds you"... Maybe more dialogue options when recruiting cats would be nicer!

For everyone: If you're stuck at some stage, maybe try restarting it? It might work!

Pretty cool mechanic! I think the camera is too zoomed in, so it's difficult to see where can I go. (Maybe an arrow and multiple checkpoints would be nice). When shooting multiple bullets at the same time, the acceleration sometimes is too much.

Nice game! We almost have the same idea for this jam! I almost added the mechanic to go back level once you're dead to, and I think that mechanic is pretty neat (especially in the falling down stage, creating a nice flow).