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Grunlock

132
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20
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A member registered Nov 09, 2018 · View creator page →

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I was confused at first, until learning that the jam's theme was 'Inconvenient Powers', in which everything makes sense. Short and silly adventure with a jamming soundtrack. I like that each level has its own tune, and Uncle's power is amusing.

Awesome game, the idea of a sushi restaurant with conveyors going everywhere is fun and fits the theme. The art is charming. I especially like the character animations. Great work!

Cool game, I love the theme of looking through the government's files - it amused me. There's a charm to watching the loop roll around. The swinging mechanics were a pain point for me, the player spun so fast it felt like more of a game of luck hoping to get flung in the right direction. I did persist and reach the final file (shh don't tell anyone I looked in it). Great work!

Impressive variety of mini games, story, and mechanics! It's a bit overwhelming at the start but fun to work out. I wasn't able to shake the drink can enough to use it. The visuals are nice. Excellent work!

Fun puzzle game with a surprising range of mechanics and levels! The cosmic snake visuals are awesome. As others have mentioned the ability to undo would help a lot, there were many times where I pushed a crate wrong and had to restart the level. Best snek. Excellent work!

Cool game, the idea of having to collect the numbers to fill out your bingo card is interesting! At the start the tutorial says "Rearrange The Numbers on the Board Smartly" but gives no indication of what arrangement would be smart. Since the number's aren't revealed until you start and seem to have their positions randomised, there doesn't appear to be an optimal strategy with your number choice. I really liked being able to customise the number board so it would be nice if your selections were more meaningful. It amused me that if you kept answering that you don't understand to the tutorial it takes you back to the start. I enjoyed playing through the game and there's a lot of potential to expand on the concept. Great work!

Initially I wasn't aware that you could record and instead super jumped (single jump > pulse > immediately jump again) through the first few levels. The art style is super cool, and I love the controls being displayed like the manual for a TV remote. Great work!

I feel so dumb, I was really struggling and got completely stuck on level 4 thinking the last crumble jump was impossible... until I remembered that you could sprint >.<. When using sprint things became way more enjoyable, although still quite hard. This game is very punishing - making one small mistake requires you to reset yourself and redo the level, which is exacerbated by the trial and error needed to progress some sections. It would be nice if there was a keybind to restart instead of having to jump in some spikes or click the top left button.  A lot of polish has gone into various aspects like the visuals and effects. I absolutely love the block crumble particles, they're super satisfying. Some of the gems giving power ups for the next run was awesome and gave a nice variety to gameplay. The story/cutscene at the start was cool. Great work!

Cool take on the time loop platformer. The style/solutions to some of the puzzles felt unique, with a good variety of different situations. Sometimes trying to get past all your buddies was a bit finicky with the collisions blocking each other, but planning your escape route is part of the fun. It was cute seeing all of the characters bouncing around. Great work!

Fun game! I love the presentation on the old phone. The monochrome display, retro music, and background ambience works well together to give the feeling of chilling at the park playing your phone's built in game. And contrasts nicely with the ominous noise on level completion. The inverted control levels were evil - especially since there was no obvious indication of them starting or ending. I like how you can change the colour of the phone's display. Great work!

Fun way to deliver a story, short but sweet. Great work!

Nah, your ouroboros has superior vibes. I love how many ouroboros games there are, it's like a jam inside a jam. I've never thought about ouroboros as much as in the last few days, the word is now haunting me like a song stuck in the head.

Shhh, it's totally not a train disguised as a snake ;)

Totally agree that there's not much to do, especially in the beginning. A lot of the upgrade costs should really be reduced. I had a few ideas to give the player more interaction but ran out of time. Thanks for playing!

Cool idea, and a unique spin on input recording. Trying to successfully navigate concurrent missions is turning my brain into a fried egg. The art is great and very charming. Excellent work!

Interesting idea! I like that you can hear all the loops as they stack up. I tended to repeat the same sequences rather than make up different ones. For some reason I focused on the sound of silence modifier in my run and passed 12 rounds with a highest score of 936. The visuals are simple but clean, and the scoring animations are fun. Great work!

Really interesting game. I like how there's multiple ways to play - you can spot the differences or focus on machine management. The reveal at the end was great (and horrifying). Sometimes the defective cube hitboxes were fiddly, often I'd have to click a few times to get them. Nice clean art style. Great work!

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Fun puzzles! Some of them took me a lot of attempts to get, in particular 3, 5, and 9 since for some reason my brain couldn't get around the idea of not eating the apples. Somehow I missed the hint text the first time I played level 3 (facepalm). It's amusing when you get into a loop where you are so close to connecting it but end up chasing your tail around in circles in desperation. The audio and shader effect are great, and the snake is cute. Excellent work!

Awesome game! I love the music, it's an absolute banger. Toggling between the up and down arrows was fun but once the third arrow is thrown in my brain can't keep up. It's great when it reverses and slows down to give you a chance. I think some more distinction between the different arrows would help, e.g. each direction has a different colour and shape. I couldn't process the upcoming input fast enough and got overwhelmed. The spiral background and beat-synced bopping effects were cool. Nice work!

I'm a big fan of the movement mechanic, it's fun to learn and satisfying to get right. The visuals and audio are excellent, and the planet explosion is awesome. It took me many attempts to get 3 stars on all levels. Sometimes I felt the punishment for bumping into an asteroid was a little too harsh - by the time I've recovered things have gone down the drain. The power ups were cool and added interesting variation. I wish they hung around a little longer as often they're gone by the time I slingshot back around. Everything has a high level of polish and juiciness. Really great work!

Fun take on snake! I like how you get more points for the area enclosed which gives an interesting balance of risk and reward (and the scoring animation is very satisfying). The third level is quite hard, I usually use a zero loop to skip it. The fourth level is my favourite even though it's empty, it gives you a chance to freestyle without worrying about other obstacles aside from yourself. I was curious what happens if you made a loop from a straight line by wrapping around the edges of the screen and got zero points, which makes sense. Then I made a loop around the corners of the screen and got this result:

The art is cute and clean, and I enjoyed playing. Excellent work!

Settings for the mouse sensitivity is a good idea, it's hard to get right for everyone and doesn't feel great if it's too fast or too slow. Thanks for playing!

Oh yeah, experimenting with some post processing effects is a great idea!

Oh, that's a very good point. Especially since the rotation causes you to end up facing the wrong way. Thanks for the feedback!

Looked up the monsters in Pitch Black and they would be very creepy to have following you around but always just out of sight. Such an evil idea, I love it >:)

Yeah, a battery indicator would be cool. For the asset packs used:

There is a full list of assets used in the game's credits although I messed up and cut off some audio links. Thanks for playing!

It took me a bit to get the hang of it but had fun completing orders once I understood. The camera was annoying at times when it swiveled behind the building. The environment is cute and well done. Good job!

Really interesting way of telling a story! The music works well and I like the little town. The character collisions felt a bit sticky in some areas. I think there's a lot of potential for this and it would be cool to see it expanded on. Good job!

Awesome game! I survived to the end. The atmosphere is incredibly good, it's super spooky once the lights go out. Inserting the fuel into the generator felt a little finicky at times. Exploring the map to find where all the fuel is hiding was fun. You can climb up trees to avoid the ghosts and zombies for a bit. The audio was great and added to the creepiness. It gets intense when there are lots of monsters chasing you. Excellent work, and very impressive for a first game!

Cool game! I like the perspective and the crosshair was helpful. The difficulty leap at level 4 is hilarious, felt like my base got absolutely violated. I tried a few times but couldn't get past it. An upgrade system around power management would be awesome. Good job!

Love this game, it's a whole lot of silly fun - there's nothing quite like ramming vehicles off the road. The selection of upgrades is great and leads to surprisingly varied runs and strategical choices. I like the flinging and explosion effect when the truck smashes. The sound when navigating the UI is weirdly satisfying. Fantastic work!

Fun game! I like that you can see (and use) your dead selves - it's weirdly satisfying filling up the map with bots. The camera's movement was strange and a little annoying. Good collection of puzzles and an interesting environment to explore. Great work!

Woah, very cool game. I love the little sparknoids - especially the ones you can carry around :D. For some reason my brain was not braining and I got stuck on the "last" puzzle where you have to look through the door for way longer than I should have. Really effective use of colours and the blue door puzzle was epic. Excellent work!

Very fun game and the aesthetics are on point. I like that there are a variety of aspects used for scoring, my high score is 2741. Having more levels would be awesome. Great work!

Great game, it's challenging but satisfying. The inclusion of planets as obstacles is cool, they kept stealing my kills! I tested it on a controller and it works (aside from the menus), although the controls feel like they would make more sense on a keyboard. I like the star parallax background and the variety of power up effects. Good job!

My high score:


Fun game, I lit up the whole map and then spammed lights everywhere until the power went out. It took a little bit to work out how to play - initially I tried clicking the icons in the bottom left to create the buildings.  Often I would accidentally place a light after finishing mining some metal, or buying an upgrade when the button was over a valid tile. The fog effect was neat. I liked how the cursor changes depending on what is hovered (e.g. pickaxe for the metal). It's satisfying expanding out into the darkness and the ability to return to your crank with space was helpful. Excellent work!

It's amusing how the cars get ridiculously faster each level - my takeaway from this game is that a low hanging road sign is far more dangerous than a vehicle travelling at the speed of light. The game's description is peak. Great work!

Fun game! The upgrades were great and kept things interesting. I purchased everything on day 15. The buy button had areas where it couldn't be clicked. Having 6 stools felt a bit useless as only 5 customers would arrive. It would be nice if each potion type was distinct in shape for faster readability, but that's understandably not possible with the asset pack limitations. Also an indicator of which potion you have selected could be helpful. I love the game's name and the customer animations are cute. Great work!

Really fun game! I like that there's a variety of power ups, enemies, and levels. The design is similar to Super Crate Box but the addition of needing to defend your spaceship makes for interesting gameplay where you're rapidly switching between defending and pushing for the next power cell. It took me a while to realise I needed to touch the ship to escape once I had enough power. Sometimes it felt like there was a slight delay before the player's appearance changed to reflect the power up they gained. The music is bangin' (especially level 3) and it's great that each level has high scores for time and cells collected. Awesome work!

Interesting game, I liked the variety of resources you could pick up. It would be nice if there was some indicator of the damage (or abilities) each projectile type does. When trying to purchase ammo for most of the guns I got an error. The bots were sneaky, they sort of creeped around watching you from a distance and then surprised you when you weren't paying attention. After killing a bot they seemed to respawn in the same spot. More options for defending your base would be great. Good work!