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Tibo

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A member registered Oct 12, 2016 · View creator page →

Creator of

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Super lovely character designs, controls and game feel are really great too!

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The visual and sounds are great (the UI, character animations and props are really good)

the idea is good too

I just have a single issue is that some level are very frustrating because of some elements

- For what I get, the platforms collision shapes follow the platforms visuals, which means that if you land on a round part of a platformer at the side. Your character will just slide off and fall, your character will also think it's not on ground when in corner, making jumping in some scenario not possible from corners.

- The character has a lot of inertia (to accelerate and decelerate), making it a bit frustrating to move around

- Timing needs to be announced a bit, I almost stopped playing on level 13 when you add to jump between the vanishing platforms, the character not being able to jump from corners made it extra hard

  • -> you jump to early? your character will be stuck on the next platform wall for a bit, loose all momentum and not be able to re-accelerate after the platform vanishes.
  • -> you jump too late? too late, even if the platform was gone for a millisecond, your character will fall 

- if stuff appear and disappear (e.g. vanishing platforms etc) it should be telegraphed somehow (e.g a ghost version etc)

  • -> Around the last levels, you have to run and make some platforms grow from plants, that cool, but you know where the growing platforms are only after they started growing... often time, right above your head so you have to run back a bit to be able to jump on them.

These doesn't really prevent the game to be played, but when you're under a time constraint, it's really frustrating because you need to move and jump on exact position, and these elements plays a bit against you in this scenario.

<3 thanks Hakan

Thanks :)

We had a stamina bar initially, but thought it would be too gimmicky.
You have to watch for the fainted birds and those who walks slowly, you can also chirp around them to check their mood.

Thank you,

Birds need to exceed a certain endurance threshold to fly (about 30%), so it's possible for them to be below that threshold without passing out.

Thanks :)

They all have a personality trait mix (e.g. more or less energetic, altruistic)

Thanks, we had a stamina bar initially, but it was a bit too gimmicky to our taste :)

Thanks :)!

Yeah, we wanted people to not be "forced" to help other birds and realize at the end that others could receive help too.

Cute game, funny ending, I'm glad to be sun proof

Nice concept

 I couldn't finish the game tho (the "be happy" progress was stuck a bit before the end because I couldn't find anymore bright orbs)

Thanks :) 

Yeah, controls are always the hardest to handle

You are goooood!

I'm already impressed simply by the number of features in your game.

The mood of the game is very well executed, really like the forest lightning and ambiance.

I had some trouble driving the van but it was alright

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Very cute game and concept, I like the final message.

Really, some small nitpicks, the movement is not super satisfying because there is a big difference of speed on x and y axis.

 I think it would have been better if the player character changed size uniformly, just have your jump height change and not the x-axis speed was a bit weird.

The player should move faster on x-axis, or you should just be able to jump by keeping the space key pressed and the more people you gather the longer you can keep the key pressed to jump higher or something.


This is the only "issue" I had, but really, the game itself is nice with its message.

Your game is not accessible ;_;

Very nice game, love this concept of a little shared corner on the web.

Need to return to it in a while to check how things evolve and see if I can see someone there.

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Couldn't start the game (missing icu.dll I need to install it so I can check it out), but leaving a comment as the game looks very cool!

I think so, Unity can import .glb and .gltf :)

Thank you!!!

Hope you will like the full release!

Geometry wars my beloved

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The game is super cute!

I got as far as the 10th shape (the big one) (without any stone falling) when the resulting fusion started glitching and vibrating in the ground and disappeared :(

Nope, but could make one : )

<3

The clicker idea is good, but could have been expanded? For example you could click to recruit cult members and increase the popularity of your cult to summon a demon or something.

Thanks for playing and your feedback!
Yes the world is quite big, improving the world generation to be more diverse while keeping a maze aspect would be a plus.

Have you tried fending off the creature with your torch? (You can use the right mouse button to do so).

I think there is still a bug where the win condition is never triggered when you bring all of the sheeps :/

Great atmosphere and good direction!

The atmosphere and decor seem very well executed.

Intriguing and relaxing, love the mood of the game.

I've sent so many stuff flying all over the place because of missed clicks tho.

Hey :) glad you liked it!
Indeed, it's not really designed to be too challenging.

More or less : ) I like tonal sounds

does it prevent the game to open?
(I can run the .exe locally)

It's all there, but a few additions (visual feedback, UI and some gameplay tweaks) would greatly enhance your game!

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Very cute game! I really liked the simplicity of the gameplay, it's like play testing for a friend.
Very "meta" for some mechanics to be buggy at some points : )

Very nice puzzle game!

The main mechanics are very enjoyable!

Perhaps the introduction of a few more mechanisms earlier on (e.g. the trap) or other hazards could add a little spice.

The atmosphere is really great!

Even with the limited colors, I felt uncomfortable in the dark places, it was such a relief to see these bright places appear in the distance.

I couldn't get below 80-70 orbs, but I'm sure some hardcore gamers will be delighted :P

The controls are nice, but it's sometimes hard to judge the jumps.

The intro is pretty good! is it made in engine?
The game has a good ambiance, and I really like the color tones! : )

Thanks : )

Unfortunately, you can't change it in-game :/ though you should be able to change it temporarily in your system settings.