A lovely game full of charm.
You can tell that the whole team put a lot of effort into it! :)
Kudos
It's a really cool concept, you could even take it further and make the controls more physics-based.
For example: different types of ground with different levels of friction. (Ice tiles are slippery etc...)
Snowballs could simply explode on contact with the player, but their velocity would be added to the player's velocity, pushing them around, which might make the interaction more juicy.
The visual and sounds are great (the UI, character animations and props are really good)
the idea is good too
I just have a single issue is that some level are very frustrating because of some elements
- For what I get, the platforms collision shapes follow the platforms visuals, which means that if you land on a round part of a platformer at the side. Your character will just slide off and fall, your character will also think it's not on ground when in corner, making jumping in some scenario not possible from corners.
- The character has a lot of inertia (to accelerate and decelerate), making it a bit frustrating to move around
- Timing needs to be announced a bit, I almost stopped playing on level 13 when you add to jump between the vanishing platforms, the character not being able to jump from corners made it extra hard
- if stuff appear and disappear (e.g. vanishing platforms etc) it should be telegraphed somehow (e.g a ghost version etc)
These doesn't really prevent the game to be played, but when you're under a time constraint, it's really frustrating because you need to move and jump on exact position, and these elements plays a bit against you in this scenario.
Very cute game and concept, I like the final message.
Really, some small nitpicks, the movement is not super satisfying because there is a big difference of speed on x and y axis.
I think it would have been better if the player character changed size uniformly, just have your jump height change and not the x-axis speed was a bit weird.
The player should move faster on x-axis, or you should just be able to jump by keeping the space key pressed and the more people you gather the longer you can keep the key pressed to jump higher or something.
This is the only "issue" I had, but really, the game itself is nice with its message.
Thanks for playing and your feedback!
Yes the world is quite big, improving the world generation to be more diverse while keeping a maze aspect would be a plus.
Have you tried fending off the creature with your torch? (You can use the right mouse button to do so).
I think there is still a bug where the win condition is never triggered when you bring all of the sheeps :/