Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Thibaud Goiffon

A member registered Oct 12, 2016 · View creator page →

Creator of

Recent community posts

Hey :) glad you liked it!
Indeed, it's not really designed to be too challenging.

More or less : ) I like tonal sounds

does it prevent the game to open?
(I can run the .exe locally)

It's all there, but a few additions (visual feedback, UI and some gameplay tweaks) would greatly enhance your game!

(1 edit)

Very cute game! I really liked the simplicity of the gameplay, it's like play testing for a friend.
Very "meta" for some mechanics to be buggy at some points : )

Very nice puzzle game!

The main mechanics are very enjoyable!

Perhaps the introduction of a few more mechanisms earlier on (e.g. the trap) or other hazards could add a little spice.

The atmosphere is really great!

Even with the limited colors, I felt uncomfortable in the dark places, it was such a relief to see these bright places appear in the distance.

I couldn't get below 80-70 orbs, but I'm sure some hardcore gamers will be delighted :P

The controls are nice, but it's sometimes hard to judge the jumps.

The intro is pretty good! is it made in engine?
The game has a good ambiance, and I really like the color tones! : )

Thanks : )

Unfortunately, you can't change it in-game :/ though you should be able to change it temporarily in your system settings.

Very nice game, simple but good execution, I like the fact you added a multiplayer option. Could easily be a mini game from a party game :) 

I think it really depends on your mouse sensitivity :/ maybe tweaking it would help you.

Hey :) thanks!

I'm really sorry for the credits, I'll fix it right away! The game was done under a week for a game jam, we rushed to finish it last minute.

I've put the correct format in the itch description and in-game

(1 edit)

Thanks for your review and video :)! we were debating on the game's future, so who knows!

(1 edit)

It's the same in all the levels (20  seconds)

(1 edit)

Hey, thanks! about the camera, not really, I'm used to high sensitivity cursors, but it may not be to everyone's taste :/.

A very original entry.

I think it's a little confusing that the word you use sometimes describes an action and other times an object.

If you make it a full game: I feel it would be nice if the game could recognize multiple answers (ex: flag and goal)

it shows that a lot of care was put into it.

Hey :) thanks!
It's with a light shader, it's very similar to this one : but without rim light and the shadows are sampled on a gradient.

I fixed the gear issue as it is a friction issue :) so it should be ok now

for the other bugs :/ yeah, physic is always uncertain at a certain extent, you're right, we should add a auto restart based on time

Do you remember where it happened :)?

Godot :)

Yeah :/ i've only made export in glb, I can't test other formats.

Don't forget to rate the asset if it was useful :)!

Here we go! I made 3 different phases for the jump animation, (Before jumping, falling, and touching the ground). I hope it fits your needs!

Hey :)! Glad you like it, I'm doing those in my free time, I'm a bit overwhelmed right now but I sure can do so in a quieter period.

(1 edit)


No :/ the animation was done in Blender for the preview, I only exported the mesh. I recommend animating it in-game for better movement (Because you will have to displace some UV  for the trail)

Good concept and well executed game ! :)