This was really fun and reminded me of Chibi-Robo a little. Exploring was fun and you did such a good job crafting the vibe. Awesome job!
vofgofm
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Art style is wonderful and reminds me of Nomada Studio's work with the shapes/shading.
Day/Night mechanic was easy to figure out and fun! Implementation of a map was really cool too. Really appreciative of the flow/animations of the cape of the character.
I really like the subtle white geometric particle patterns, added to the environment a lot!
Waiting for the tree to grow as day/night passes was an awesome implementation of the mechanic as well.
Awesome job with this!
WOW, this was incredibly beautiful and fun to play through. The way you had to shift perspectives to figure out where to platform at some points + the architecture reminded me of Gris. The love and care you put into this SHINES in the polish, all those frames for the cloth! I love the jumps being phases of the moon, and the ending was beautiful. One of my favorite games I've played so far in the Jam, wonderful job!
Wow I'm so glad I stopped and took the time to play. Going through the motions in this manner of sculpting, painting, photography combined with the message of the game was so fluid, beautiful and polished. The poetry of the words used was also beautiful, and it felt the perfect length. Nothing overstayed its welcome and the point was driven home.
This was wonderful!
I remember seeing you post progress on the discord and being super excited to play! You blew away even my expectations. The game is so beautiful, I don't know what kind of shader magic you used to mix all the visual effects but it's gorgeous, atmospheric, and was incredibly fun to play through. It felt polished, tight, and fun :).
Beautiful scenery, going through the first set of arches with the parallax effect was gorgeous. Touching characters and art!
My only criticism echo's some other comments in regards to the flying. Perhaps being able to jump then fly would help things feel slightly smoother.
Overall amazing job with this!
Wow what an incredibly psychedelic surreal almost liminal experience. It was polished from top to bottom, I had a lot of fun searching for the stamps. Everything FEELS great to do. One of my favorites so far!
Notes of little things I like I took during playing:
Incredible polish, cubes going from world space to canvas space, crt shaders, opening inventory animation, surrealness of everything. Dashing instead of jumping feels good, picking up ominous horn sound/crows on dismiss, great fog distance. Oh hell yeah elevator jams. "Please refrain from interrupting" board room lol. Naming the dog artifact...losing it :'( ...
I really like the SFX for going invisible. I can feel the LOTR love in this.
The narration and cutscenes were done well, I like the cheer letting you know combat is over.
I do wish I had some other ability than firing the shadow, I couldn't really tell what the projectile was doing.
Nice job in the time we had!









