Really nice art style, and that map is very impressive! Unfortunately I got totally stuck and couldn't figure out how to continue up the tree, even when using cheat mode. Maybe I missed something?
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Grow to the sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.652 | 3.652 |
Overall | #10 | 3.643 | 3.643 |
Graphics / Visuals | #11 | 4.000 | 4.000 |
Gameplay / Fun | #12 | 3.565 | 3.565 |
How much do you like the game overall? | #12 | 3.652 | 3.652 |
Is it relevant to spring and does it follow the theme? | #32 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
In this progect i reused some of my previously made for games code and used free music authors and titles are in the description)(
Comments
This game was awsome! Impressive level design for the time. I love how the camera works. A bit hard to know where to go sometimes, but that gave me a feeling of mastering the game when I found out ;)
The scale of the map is super impressive and the art style is charming. Some of the jumps are finicky, especially with one block targets. I ended up stuck near the bottom of the tree, so I turned on cheat mode, but the camera didn’t follow me so I couldn’t make it any further. I still had fun playing, but disappointed to not see the whole map.
Wait what.. 48 hours for this game ? Are you sure ? This game is definitely not a 48h work, the graphics are insane and the map is way too much huge ! just WOW Congratulations I guess !
Making such a game in such a short time is incredible, all is well, design, sound, gameplay, the sprite is just a little small, but highlights the size of the map, so it is surely wanted, well done!
Jesus, I know they call it a "game" jam, but you're not expected to make a commercial game, you know! First, kudos for the giant map and the amount of love and effort you must have put in to make this work, cause this takes a whole lot of grit and elbow sweat. The mechanics are good, the level map is staggering (so this is what they mean by grow) and the entire game is amazing. Jumping on a fourth high gap and wall jumping can be annoying though, but that's just refinement, this was made in what, 3 days? Give yourselves a pat on that back for managing this much! And, AND, not to mention the amount of little polish details you put in. A cheat mode (I don't know how I would have done that upside down part), a start the game with wall jump feature, you even had a hardcore mode! What, I wasn't already playing that! Good job, I'm following your work, and I wanna know how you make your pixels look so damn good. Take your 5 star rating.
What a big sized map, so much work in 48h, well done! Epic Mario's sound effect when moving player.
So much to discover. I usally don't like platformer but the controls are good and the level design is nice to look at.
great game and very beautiful. The only problem bothered me was the camera with the long jump, sometimes it goes crazy and you can't see anything. Maybe limiting the jump would fix. Great job <3
It's a cool game. The map is so big idk who you managed to put that in the game in just 2 days. The game looks very good. I like how the coin sound gets an even higher pitch every time you collect some in a row.
You could improve the controls. Maybe let the player choose if they want to control with WASD or Arrow Keys. The walljump only works with W but not with space. I couldn't complete the game because I got stuck at some points and didn't know how I can get out there eg. if you walk straight right there is a hole in which I got stuck. At one point I've managed to get out there but idk how, but I've got stuck once again and this time I couldn't escape. I've tried walljumps (at this point I've already figuered out that they only work with W) but this didn't work. Can you explain how you can get out there and how you use every move?
you can activate a checkpoint infinitely and its blinding dear god
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