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sirBull

82
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7
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11
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A member registered Jun 09, 2020 · View creator page →

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Thank you! I use Construct 3. 😊

Yep. I'm fully aware. I didn't have the time to fix this and instead added some hidden coins to collect. ;) 

Thank you so much!

Thank you! I really appreciate! 🤩

Unfortunately, no. 😅 Maybe some variety could help or maybe it was just me (or just one of those days 🙈). 

Thank you for your kind words! ^_^ 

I got it to work on my work computer! :D I think the idea is good, but maybe the timescope was too small to make this amazing. Took me some time to figure out what to do, andwhen I found out I ended up rage quitting because of the god damn tornados! XD Good start and a fun little game! :D 

Thank you! Yes, I went for a fairly default character control. I guess it could need some tweaking. :) 

Thank you for your kind words! I have no idea what I'm doing most of the time, but I'm getting there. Slowly but steady ;) 

Haha! Yes, there are some issues with the menu system. And... you found the bug in the echo creation! XD Nice screenshot. ^_^

This game was awesome! Great job! I love dew drop dynaty, and this is the next best thing! :D 

Thank you! Well, I found out some exploits in the end and didn't have time to fix it. So instead i hid some coins different places for the completionists ;) 

You and me both, brother ;) 

I would! Good luck! ^_^

Thank you for the feedback! I agree with everything you write ;) Don't know about the gem bit, but it was fun to make. My first game that was not a test. ^_^

Thank you! I have heard that a couple of times now. I didn't intent on that. Just found a palette of 16 colors and stuck to the limitations. :) 

You can actually get as high as you want with only one echo too (create echo, jump, destroy echo, create echo, land on echo). Some issues I didn't have the time to address. Thank you for your feedback!

You, man man, is a great game reviewer/critic (speaking for everyone here)! Thank you for your words and feedback! 

I agree with the difficulty, but when I understood that I only was able to create 3 levels, I thought that level 3 should be quite hard. :P And I agree with the platforms. Maybe there should have been one button for each plattform or something?

I intensionally left some exploits and instead hid some coins in places you should never be able to reach. But I thought that would be fun for speedruns or something. I didn't have time to do any more. A cooldown mechanic would fix some of it, I guess. :) 

Thank you for your feedback! Some coyote time would fit nice, I guess. :) I myself had no issues with the platforms if I timed it right and used the echoes to get high enough. But I guess I have played the game way too much to have a saying in this. :D 

I intentionally kept some exploits and instead hid some coins in places you should never reach. ;) But yes, I could have designed the levels better. But you know... time. ;) 

Just press Z, my man ;) 

I know I should have put it in the gameplay somehow, but it tells you in the about menu and in the pause menu. I bet the game feels tedious without the possibility to destroy the echoes. All the flow disappears! ^_^ 

The concept of a roguelite-ish submarine game is cool! I had some issues with understanding the upgrade system. And also the enemies was way too tough in the beginning. Especially when suddenly 5 spawned a the same time in the beginning of the level. But there is some good potensial in the game and I enjoyed it quite a lot!

This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!

This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!

Wow! We have a winner. This game was a gem! Nice puzzles, good difficulty and fun gameplay! My nitpicking is that the music and sound should be controlled separately so that I can turn off the music but keep the sounds. The music was nice, but on level 10 I started to get tired of it. But holy, what a great job!

I quite liked the mini games! The game bugged on me a couple of times, so I had to start over. It could also benefit with some intense music and some sound effects and maybe a cleaner art style. But the gameplay and my enjoyment with the game was good!

This game is awesome! Please make a full fletched game with all the bells and whistles because you are so close! I would gladly take the job of creating all the graphics! ;) Would be perfect on mobile. The only issue I have with the game is that I suck. :P  

The sound design was really good! It set the mood! The sonar was maybe a bit slow so the navigation became a bit disorientating. I also didn't understand that the "Dive" text on the menu was a button, since the font was the same as the title. So I thought it was a "subtitle" ;) But I managed to figure it out in the end.

I like the concept, but I actually think that the visuals are unnecessary (strangely enough). There could be an audio visualization or something instead. The game seems to bug out for me, and I don't really know what to do except walking around and listen to the echo. But with some work, this could be a fun experience of you manage to implement some story elements to explore!

The game only display a black screen after I click start (browser, MacOS, Chrome)...? Was looking forward to this one! :( 

I managed to finish it! This is a great start! The use of the arrow keys and a trackpad made the controllers a bit awkward. I would prefer to use WASD. And maybe aim with the arrow keys since the jump button is Spacebar? 8 direction would be plenty enough for these levels. :) 

The design was really good! The music fits perfect, but I missed some sounds to be completely immersed. Also as a trackpad user, the combination of WASD, Q, Space and trackpad made the controllers a bit difficult. Maybe an auto grapple if you stand close enough?

Haha! The music made me crazy! But I like the concept! Good implementation of the theme! I miss something more to do than just find buttons. Maybe some different types of manoeuvres or something? And a  completely black background made the level somewhat disorientating, but that actually works with the theme ;) 

I see potensial in this concept. I was rooting for more information to scroll trough, understand a back story and find some loopholes to dig further into the story. Great framework, but as it stands It's kind of like typing in your personal ID number to login to public services. :)

I really like the concept. Unfortunately there was a bug that made it impossible to get trough the door in "the real world". The sound worked, but the door didn't open. But this could turn out to be a cool game! The sound design was good! Some more work on the graphic side would help with the immersion, but the setting and theme really works for me. Good job! 

This was a fun little gem! The artstyle is good and the design and basic gameplay is fun! I love the way you control by shooting! The game may become a bit monotonous after a while, and a smaller bounding box for the player would be nice, so that you can see the enemies before you get hit. 

Nope, you're not dumt. We are. Didnt manage to get that in due to the time and that we are n00bs. ;) 

This game was awsome! Impressive level design for the time. I love how the camera works. A bit hard to know where to go sometimes, but that gave me a feeling of mastering the game when I found out ;) 

This game was awsome! Had a blast playing it. Missing some relaxing music, and a nice colorful background. I would also love for a way to destroy the green stuff. That way, my high score would be epic. ;) I hope you develop this further!

Thank you! I think (well, duh) that we overscoped big time as this was our first jam and first game ever. 🙈 And really, we didn't know what we were doing half the time. 😂

This one was quite polished! fun also. :)