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nice game, Maybe could've went closer to the theme, but well done
| Criteria | Rank | Score* | Raw Score |
| Graphics / Visuals | #55 | 2.591 | 2.591 |
| How much do you like the game overall? | #69 | 1.909 | 1.909 |
| Gameplay / Fun | #70 | 1.864 | 1.864 |
| Audio | #71 | 1.273 | 1.273 |
| Overall | #75 | 1.855 | 1.855 |
| Is it relevant to spring and does it follow the theme? | #77 | 1.636 | 1.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
all assets were not made by me because my engine doesnt allow it, so all assets were made by pixel frog, grafixkid, kenny, and PuZh
nice game, Maybe could've went closer to the theme, but well done
Nice game idea, maybe more inspired on halloween/darkness than spring but well done.
This game raises a lot of questions, mostly unanswered. Mr. Mochis Cabin Panic, not a game about a cabin, a game about catching fire spirits and putting them in a fire. The art is alright, it works, but the blurry mouse icon stands out like a sore thumb and I don't know why we are in a graveyard. I don't really see the connection to the theme, the fire isn't really growing, rather it's diminishing. The spring aspect is also kind of loose too, you're in a graveyard in Springtime, not really emphasizing the season I would say. No sound effects, no real challenge (unless you want to play on harder difficulty and deal with sprites that will kill your character health's within 1 second of spawning). This game could have all the things fixed and it would be a lot more fun, but right now it stands as a experiment. Keep experimenting and make more content, I say!
first question, im bad at naming and thought about the ending screen and said "hey wait a minute"
second question, the firr does grow if you put stuff into it
third question, i relate cabins too camping and i realte camping too spring (i was originally gonna do a garden game but then boom thought of this)
fourth complaint, thats a issue due too scaling
fifth question, i wanted it too be at nighttime and since the only background that was at nighttime puzh made was a graveyard i just used it
sixth complaint, i use the web-version of gdevelop which doesnt allow sounds
seventh complaint, the game isnt meant too be challenging its meant too be relaxing (think like sw:shs first gym challenge for milo)
also this was made after a 3 month break from coding also, its my first infinite game so its gonna have some hitchs (aka the random spawning sometimes is a godsent sometimes its your worst enemy)
Cool concept but I didn't really see a correlation with theme. Liked the mechanic and art style!
I develop a game with g develop too, for this jam ! your concept is funny :)
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