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Johndo Studio

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A member registered Mar 02, 2021 · View creator page →

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Je suis très nul, mais c'est reposant 😊 (certainement moins à développer ^^)

Bien le bonjour, je vois du texte en français dans le fichier de jeu à télécharger, ma question est donc simple : es-tu français ou pas du tout ? ^^ (Sorry if you don't speak French! ^^)

Aucun problème pour le délai, tu me tiens au courant pour la réponse de l'éditeur et on s'organise le live en fonction ;)

Wow mais tu as upgrade le jeu de malade depuis la dernière version que j'avais testé !!! Bravo, rendez-vous sur le live qui lui sera consacré :p

Je crois que j'ai à peu près tous les réseaux sauf Mastodon ^^ En tout cas je fais un live twitch hebdomadaire Playdate tous les mercredi, je renverrai bien évidemment sur ton lien en montrant ton travail ! 

That's really clever, well done! I might test compatibility on 4.X if I decide to get into platform games in the future! Thanks for the screenshot and for your time.

Merci beaucoup, je me suis bien amusé avec ton logiciel et convertisseur vidéo ! Je voulais te taguer sur les publications que j'ai faite,  mais à priori je ne t'ai pas trouvé au lien indiqué sur le convertisseur ? 

Au plaisir d'en découvrir plus sur ton travail via ce itch ☺️

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Congratulations, the atmosphere and production of this game are really beautiful! I hope the Homebrew Factory campaign is a success!

A question purely about Gb Studio: on the level I've screen, how is it possible to create a parallax effect in the background while keeping the bubbles in the foreground ‘fixed’? I think this is the first time I've seen this! Is there perhaps a plug-in that I don't know about?

Well done also for the references, such as Pizza Rat ^^


This game looks great! Is there a demo planned or not at all?

Bonjour, j'aurais bien envisagé un live sur la démo du jeu à l'occasion de la sortie physique (si vous m'en donnez l'autorisation), mais je ne sais pas si la démo de 2023 correspond toujours au jeu actuel ? 

Merci d'avance :)

Thanks, I'm not sure I'll be using it, but I'm doing creative workshops with children, I'll suggest it if they want to create a forest in their games :)

Mais qui à encore donné de la voix pour ce jeu ? ^^ Concept très marrant, par contre la courbe de progression est hardos , dès le niveau 2 c'est sans pitié ! (surtout pour les daltoniens ^^)

Thanks a lot, I was really close to the end, so I did the whole game again, and it was a lot of fun once again :)

Very impressive for a game created with Pulp! I was really taken in by the atmosphere and the game mechanics.

However, I'm in the ship (towards the end?), with the 4 switches and the two ladders, I've got the access card, I've got a code to enter on one of the accesses, but I can't figure out what to do... I'm stuck, but maybe that's because my English isn't good enough, as I'm French ^^.

Oh but you could talk in the chat room, we've already had a few creators come and comment on their games live, even if they didn't speak French :)

For the replay link, I'll give you the Youtube one, with the automated subtitles it should be understandable I hope ^^

Really impressive! even to the point of producing a manual and some great artworks! I loved all the tests and their Game Boy visions, it's very well transcribed. I do one live per week on Game Boy homebrew, and I'd love to do one on yours, I've already got the next 3 weeks scheduled with games, but I think I'll do it before the end of July if you've got networks or anything else you'd like me to put forward don't hesitate to let me know :)

Thank you so much for this dreamlike journey, the use of game nboy printer prints is greatly appreciated! I don't know the original RPG at all, but I'm sure this homebrew is a nice tribute to it!

A question about the snow animation in the temple scene, is it handled via a pluggin, tile swapping, color swapping? I can't figure out how it can look so good :)

I hope the project will be 100% financed via homebrew factory to see a physical version, the game deserves it!

Really impressive! I really like the bosses and the gameplay changes between levels, bravo!

QUOIIIIIII!!!! Mais on peut déjà faire le live dessus ??? 😱

Thank you, it's a good thing my cat told me all about his day, otherwise I'd never have been able to create this game ^^.

Oops, I'm busy tonight so I won't be able to do my live report on the second part of the Jam games, but I'll do it tomorrow, to show the French the entries :)

Thanks a lot, I've used the Game Boy Camera in almost all my Game Boy projects, the accessory can be hard to tame, but the rendering is really nice :D

I'm surprised that on an animation jam I'm the only one to have put game boy camera photos, if I'd had more time I'd have tried an animation with them maybe :) Thanks ;)

I do my homebrew lives on Mondays, so next Monday we should have the Jam results by then :)

Thanks, I think I'm the only one to have put Game Boy Camera in the projects, too bad it would have been great for animation, but I haven't had the time :p

It's been over 48 hours and the project keeps crashing at 90%, I think there's a problem ... (🤡 bravo very nice concept ^^)

But what twists and turns in this animation of less than 60sec!!!! I really enjoyed the story and the twists, as well as the graphics which are very cool too :)

wow hyper impressive! I hope we'll get to see a demo of the game one day? In any case, the animation makes me really want to see the game one day!

Originally I was going to use the game boy camera for the animation, but that would have taken too much time out of an already busy week for me 😢 Thank you and I'm glad you enjoyed it :)

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Oh great intro scene to the game I went to see on your page :D Well I was pitiful doing only 12 but I look forward to seeing more ;)

Oh, I thought I recognized a few references in this animation (I'm obviously talking about Mel Brooks' Spaceballs, what else??? :p ) . Very nice, good animation and colorimetry :)

Absolutely, I've even played several of your games on my lives, normal you are pillars of the GB homebrew community!
You'll see I put my cat and my dog in the game credits :D (for the record "Clopin" the cat is called like that because he is missing a back leg and in French this term means "someone who walks crookedly", he takes it very well and he is even the first cat in the world to have been filmed with a Game Boy Camera! :)

Yes, you were one of the first games I tested live, and I'll be doing the others next Monday :)

Well, I must admit I didn't understand the whole story ^^ But it's really well done! (some glitch due to the rule of 10 tiles of 8x8 maximum per line) but for the rest bravo! A priori you've already figured out how to put the game online, but if you need to, don't hesitate ;) 

Oh we can't wait to see more of this space sci-fi adventure :D (I wish my neighbors were as far away from me as the animated protagonist ^^ )

Beautiful medieval inspiration and very nice rendering of the knight and his sword! You'd think it was the introduction to a dunjeon crawler like :) (too bad about the online version, but in my opinion you can add it after the Jam, so don't hesitate if you need advice on how to do it ;) )

Wow I thought the function with the 3D glasses was fake, but I just tried it and the rendering is just amazing!!!!!! Superb realization!

(I tried it on my dog, but he didn't like it...)

As a Frenchman, I must be missing a few references to history in animation ^^ Nice performance and the letter to deliver is a good idea!

Thanks, I had originally tried to make a jaguar, but it was a bit too resource-hungry so I switched to chat :)

The musical ambience is carefully crafted to match what you see on screen! I see a “megaman” inspiration for the scene where the ship approaches the city, but I could be wrong ^^ Bravo in any case, beautiful animation!