very odd
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Foddian Heights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.531 | 3.531 |
Sound | #10 | 3.438 | 3.438 |
Theme | #12 | 3.688 | 3.688 |
Aesthetics | #13 | 3.625 | 3.625 |
Gameplay | #19 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very unique movement mechanic and I really like the way the cooldown is visualized.
It was just a little too difficult for me, so I didn't finish it^^
Nice game! Feels quite on theme, although I haven't gotten past the middle platforms yet (and was kind of stuck as of where to go at a point in the longer path on the right, after jumping on the 3 or 4 mushrooms). Definitely infuriating in a good way, despite feeling a bit slow at some points.
a very good game, it took me a bit to understand the main mechanics but when you understand it it is a very gratifying sensation, just like the sound of the boops when you move, here is your prize haha
a very good game, it took me a bit to understand the main mechanics but when you understand it it is a very gratifying sensation, just like the sound of the boops when you move, here is your prize haha
Awesome! Took a bit to understand the controls but I got going once I understood. I like the nice palette too :)
Very polish game. The little random messages reminds me of the 'Getting Over It' narrator, and the mechanics finding the right direction combos for certain jumps gives me Jump King's vibes of knowing how long to hold the jump button. The game nails the Foddians themes!
I think the only part that slow down the gameplay flow is when, after full charge jump in the air and landing, I felt waiting for the movement energy back up can feel a little too long.
Thank you! Happy to hear that you liked the little messages.
I felt the same about recharge times too, actually considered adjusting them when I was halfway building the map. But it would affect how much distance you could cover with a jump and mess up the difficulty of things I'd already placed. In the final half of the map, the jumps are more difficult and I felt that those small pauses kinda helped with the concentration I needed for the jump :)
I love the concept! Once I realized what was going on I was blown away by the cleverness!
Original idea on how to gain and measure momentum. I think that the first part of the game is too hard for new players because they are still learning how to move. Good submission!
Probably the most unique movement mechanic I have seen so far, and works really well with theme.
Takes a bit to figure out but once you have it all makes sense.
I also like how there isn't just one linear path to the goal and you can take multiple ways.
Well done
You've had a good idea and it's well done, very difficult and frustrating but that's kind of the point.
The movement mechanics are interesting, difficult to understand at first but you get used to it.
I couldn't finish it, it was very laggy on my laptop, if you release a downloadable version after the jam I'll try again.
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