Yes, each shape corresponds to a specific quadrant.
Consider the main layout of the level and how it could be related to the wall puzzle :)
Once you enter a shape correctly, the dots get connected with lines.
Hey, thanks for playing!
The puzzle isn't very involved, so it's hard go give hints without revealing the entire solution^^
Basically there are four distinct shapes in the game that you need to find.
Once you enter a shape correctly on the wall puzzle, you will get a confirmation by the dots getting connected with lines.
Good luck.
I liked it very much :)
The visuals and sound were simple but effective Also the little details like the bird at the beginning, the mushroom cell mate and the trap door to the "secret area" added a lot to the atmosphere.
The cauldron and enchanting ball made me immediately curious about other combinations of items (but sadly i didn't find any besides the main objective).
I really liked the visuals, sounds and animations :)
I do think the interface made the gameplay a little too difficult. Maybe I was doing something wrong, but I had to constantly look between the center for timing and top left for the next inputs. Was this on purpose?
I think putting all the necessary information near the center so it can be all seen at once would make it more satisfying to play.
Very impressive visually and I liked the control scheme (after getting the second arm).
I could easily see this become a full game.
I think it would be improved by adding some additional visual indicator when a hand is grabbing on to something (like in Heave Ho). Right now it's sometimes hard to see with the hands being small and getting covered by the body.
Cool concept and nice visuals/color palette. The rating system reminded me of Geoguessr^^
One issue I had was the camera constantly drifting to the right (Firefox). Also it was very easy to knock the already placed pieces out of position while putting down a new one.
Other than that it's a nice little heist game :)
The gameplay definitely feels foddian and I think it's interesting that it can be played very methodical (by planning which platform to land on and shooting one rocket at a time) or frantic (by mashing the shoot button and trying to bounce off the sides and any available platforms).
I also like that you gave it a little backstory :)
I have nothing against the segmented camera screens (I used the same style in my own submission), but when the character is at the bottom edge of the screen it can make it difficult to shoot downwards because there is not a lot of space to click on below the character.
I was considering just using a simple camera follow but ended up using the fixed style to make it feel more like Jump King.
But I see how it could be frustrating because the player doesn't see whats coming next.
Yeah, I had some issues with the input but sadly couldn't fix it in time.
I agree the art direction is a little out there^^
Thanks for the feedback!
I liked the basic concept, the balancing itself felt very nice.
In my opinion that would have already been enough in terms of mechanics. Adding the fast walk, crouch, jump etc. on top made the game too frustrating. Especially with the input mapping.
I wish the arrow keys were an optional movement input so I could focus on the balancing with one hand and do the walking etc. with the other.
A nice little skating game.
Not as punishing as some of the other games I played, but the jumps were sometimes a little disorienting because the platforms are far apart and the camera too close.
A background that showed some kind of environment or a pattern would have been very helpful.
I really liked the music but didn't see it in the credits. Do you have a link to the tracks/artist?
Great presentation in terms of visuals and audio and I thankfully didn't encounter any performance problems.
I also liked the overall gameplay with the stapler mechanic.
But as someone already mentioned, at first I didn't realize you were supposed to shoot the yellow lights.
After playing for a while I managed to get my time down to 104.97s.