I liked the concept of moving around in the vehicle and having to tend to different things. I also liked the simple but effective visual style.
I just had a little bit of a hard time figuring out which buttons/switches did what. Whenever some hazard disappeared i wasn't sure if it went away on it's own or if i did something.
Viewing post in One Last Stop jam comments
there were many things that were fully ready to be implemented by we just didn't have the time to. for example : we were going to have a better implementation of the theme by adding an oxygen watch that the player could see by pressing tab. basically, when it reached zero, you would die. we also were going to add different colors to the buttons, as well as voice acting. despite all of these systems being ready, the main unity scene where they were all set was broken, and we had to make a new one. I am not very proud of this game, but thanks for the feedback anyway!