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(1 edit)

I like the concept of having to buy moves instead of a whole ability. Also the jumping and sprinting while rushing through the level felt fairly good.
The environment was basic but it created an interesting atmosphere.

I feel the timer was too generous and didn't build any pressure. Also  sfx/music would have greatly contributed to the feel of the game. But I am sure both were due to time constraints.

Either way, congrats on your first game jam submission!
Also quick tip if you want to avoid the two awkward overlapping fullscreen buttons next time:

Make the viewport dimensions setting on itch slightly taller than the game (e.g. 1280 x 720px -> 1280 x 770px) and disable the itch Fullscreen button.
Then you have the one fullscreen button from unity you can click and actually works.

(+1)

Thank you so much for playing and rating my game!

Yeah many people pointed out that the timer was way too long, I didn’t have enough time to play test the game enough so i thought 500 seconds would be a decent time for someone who doesn’t know about the game and is just experimenting and to people who read all the instructions and controls. 

Same with music, I made this game in 2.5 days because i am on vacation so I didn’t have time to add music (The shop itself took more than a day to make 😓)

I was struggling with both full screen buttons overlapping on itch and I had no idea how to solve it. Thank you so much for telling me the fix!