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A jam submission

Curse of Castle Killem (Game Jam Edition)View game page

How much treasure can you collect before the inevitable happens?
Submitted by romsteady (@romsteady) — 1 day, 8 hours before the deadline
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Curse of Castle Killem (Game Jam Edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#13.5563.556
Fun#23.3333.333
Audio#32.7782.778
Use of Theme#33.6673.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type Of Submission

Standalone

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Comments

Mirroring the other comments here, like ortsac's.  Thanks for adding invert Y :)

Submitted (1 edit) (+1)

There's a great foundation here, it really just needs a more definitive goal. Maybe even just some sound effects and a "Level 2" popup when you collect all the gems would do the trick. Pixel art looked awesome with the filter effect!

Submitted

I have to say that it manage to use best of the theme, I like the Game so much!! It is absolutely great game!, if some bugs wil be fixed!

Submitted(+1)

I thought it was interesting, but I think it'd be more interesting if it was top-down like Pac-Man to see how you're doing against the ghosts in terms of collecting dots. It is kind of funny if one of the ghosts manages to avoid me for most of the game, then this giant freaking guy appears.  :) 

(+1)

Had a good time. Played through 3 iterations but then I got a little bored and this was my first game so I wanted to get to the others. Interesting idea though. 

(+1)

Enjoyable.  The sound was a bit grating after not too long.

I liked the realization that the skeletons were also picking up the hearts and gaining health in the process.  Did I see correctly that at a certain point they also started getting larger? 

When I died ESC did not exit to the main menu.

aha!  didn't realize this, about the hearts

Submitted(+1)

I'm surprised how annoying it is to have an enemy snag a pickup right before you were going to get it. And at how it caught me off guard when they bunched up behind me.

Submitted (1 edit) (+1)

Simple enough concept, PacMan with guns. Okay, sign me up.

There's the base of a really fun game here. Unfortunately adding a gun without adjusting the mechanics really ruins the challenge of PacMan. Maybe have the skeletons be more of an immediate threat? After all, the ghosts in PacMan will kill you instantly. You should also consider tying the ability to use the gun into a "powerup" like the cherry in the original PacMan.

Game suffers from a lack of "ending" besides game over, and no real sense of achievement for picking up gems. It seems like the skeletons are gathering gems too, but I can't really discern a reason to STOP them, ya know? Just let them have their fun. I'll just chill in the corner not getting noticed. You do you, skelly-dudes.

The absolute most important critique I have is that you have to cHanGE tHAt FUCKinG SOuND.
BELEpp BLopP BleoiuP Blopapi BLAHHGP MAKE IT STOP, good lord! Even with pitch variation, that sound effect on gem pickup is grating enough to inspire minor headaches, no joke. I couldn't play more than 10 seconds without giving up on the main objective.

Complaints aside I was pretty impressed by your AI for the skeletons, as well as the clever spawning system which ramps up the difficulty. I think the doubling and respawning was a superb idea.

Developer

Agree with you on the sounds.  I'll see what I can do.  Thanks for the feedback.

Submitted(+1)

This was pretty good, it was fun to pick up the gems and shooting the skeletons was also fun. It was a pretty simple game so there wasn't much to complain about, maybe a bit more variety.