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ThomW

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A member registered Jul 20, 2016 · View creator page →

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I could see you were going for a Tapper-like thing with it.  :) 

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Bizarre. I dug it. Impressive work for a week. :) 

I really like the Geometry Wars-style background, the glow effects were well done, and I liked the music too. All around a solid entry.  

Surprisingly fun and interesting use of the theme.  :) 

Took me a while to realize I needed a gamepad, but hey -- cleared all the eggs from a level (got lucky) ... lol 

I ran out of time to do a million things and adding player/enemy hit collision and making a proper game loop was one of the  things that didn't get done. On the plus side, the game won't end preventing the player from running through all the levels, so ¯\_(ツ)_/¯

I noticed the same thing on my Macbook Air. 

I can only imagine all the things I goofed up.  I *think* I set limits for all the groups, but I wonder if my player bullets are leaving abandoned husks around... lol oh well 

DO IT! 

I'm super excited for this -- thanks for doing another one!  :D

I like this a lot — very clever. :)


When the game ends, I’m kind of bummed that the screen just clears - did you think about maybe just freezing the pipe and bird’s position and maybe making the bird just flash when it the game ends? 

Surprised you found it, glad you liked it.  :D 

when I was making it, I was trying to think of a way to make the game work more like Meteos or Lumines and make it more of a rhythm game, but it’d be tricky — you’d have to constantly play with the ball speed to get it to create a reliable rhythm.  

It might be a fun idea for a game jam dedicated to rhythm or something.  

MUCH better!  :) 

Something funny to include from the original game would be to make Otto bounce as he approaches.  :) 

I replayed a couple times and managed to get five of the guys. haha

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Not sure it fits the theme to a T, but it reminds me of something you'd have to do Mario Odyssey for some strange reason -- was this a mechanic they used in that?  :D 

I did get it to run just fine, and played all five levels, so well done!  :) 

haha That's clever, dude!  Nicely done!  :) 

Level one I just ran for the exit, then Otto kills me within like three seconds of reaching level two. I tried a bunch of times with the same results.  

I like the bricks being a little wonky - I could easily fix it, but I like that it keeps me on my toes when I'm playing. Without it, it's just a little boring.  ;) 

I don't have Flash installed anymore.  :/  

Up jumps, left and right move the character, then the space bar fires a shot left or right depending on which way you're 'facing' (in other words the last direction you were traveling).  You're trying to keep the triangles and blades from hitting any of the nuclear stuff. 

This is pretty great -- nice job!  :) 

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I like this a lot.  The keyboard controls are a little wonky, but a super competent game jam entry! Nice job. :) 

The game window is smaller than the game world -- it's unplayable.  

It works, but the layout is super wacky. Good luck with your next game. :) 

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I hit start and the game just freezes.  :/  

My Oculus Rift is plugged in, so I'm wondering if it's getting screwed up because of that -- it's launching the Oculus app when I start the game.  I wish Unity and Unreal would stop making VR stuff activate on start -- hardly any games are VR. haha

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I like this a lot, Conan.  You'll have to tell me how you did your CRT shader. :) 

I love the server drop mode.  :) 

It looked and played pretty well!  Nice job.  :) 

No. 1440p like a sane person.  ;)

I had no idea you had a playable prototype. It's really freaking fun for as stripped down as it is.  Can't wait to see what comes of this!  :D

Newest build is better.  Oculus isn't default, but guess what -- it's still launching SteamVR.  lol 

I'm seeing some weird stuff -- I think your monitor overlay is covering up some of my game window.  

It seems like the borders are outside of where they should be?  

I ran out of time. :)

Thanks for playing it!

https://www.paypal.me/thomw  Thanks Rom! :)

I'm looking forward to the next Jam.  ;D 

I liked the month-long format of the last one, and didn't really mind the two week format of this one, but I wouldn't even participate if it was 3-5 days.  I like having enough time to make a full game - not just a crappy doodle.  

Thanks - I was basically just lazy and didn't implement some of the more annoying features - like the life countdown.  haha

I thought it was interesting, but I think it'd be more interesting if it was top-down like Pac-Man to see how you're doing against the ghosts in terms of collecting dots. It is kind of funny if one of the ghosts manages to avoid me for most of the game, then this giant freaking guy appears.  :) 

I don't think there's much to be concerned about.  Here are the current votes by project: 

Curse of Castle Killem : 12 
G.T. : 10 
The Future: A Right To Arms : 9 
Assaulted : 9 
Story Trigger : 8 
Project Cybernut: 7 
Taffer : 7 

It's all on the y-axis.  The hitboxes are at all the sprites' feet (including the bullets).  I actually pushed a tweak last night -- they were misaligned a little bit.  

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Glad you liked it! When Rom announced the theme, it took me like an hour to remember E.T. and how fun it would be to get revenge on those annoying agents who kept kidnapping and robbing poor E.T.  ;) 

I really intended to make all the sound effects in the game like  I did the walking - Michael Winslow-style, but ran out of energy and kind of stumbled over the finish line.  I'm definitely going to finish the thing up over the next week or so before telling others outside this game jam about it .haha