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when I was making it, I was trying to think of a way to make the game work more like Meteos or Lumines and make it more of a rhythm game, but it’d be tricky — you’d have to constantly play with the ball speed to get it to create a reliable rhythm.  

It might be a fun idea for a game jam dedicated to rhythm or something.  

Yeah the rhythm is an interesting take. I know that in Sea of Thieves, when you successfully land a cannon ball shot on another ship, that it plays a slightly different tune for each successive hits, which creates a kind of melody. Great work here mate!