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romsteady

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A member registered May 07, 2017 · View creator page →

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Once the ratings are public, I sort by the overall score to determine who gets the top prize.  I then sort by each individual score to determine who gets each category prize.

As there were no mods submitted, we will be paying prizes out to first and second place this jam like we did last jam.

To allow Shacknews staff additional time to vote and stream the entries, the voting deadline has been extended one week.

For "Shacknews Jam IV," I'm interested in changing up the rules for a bit.  Specifically, I'm looking at using the rules that are in place for the "Extra Credits" game jams.

https://becausegamesmatter.com/game-jams

Please let me know if you have any issues or objections with adopting this rule set.

There were no mods last time either.  I ended up giving prizes to second place in each category as well.

I've reached out to itch.io's support for guidance.

Which game?

I'm using itch.io's rating system so I have no control over how that works, but I'd like to get the information to itch.io so they can investigate.

Agree with you on the sounds.  I'll see what I can do.  Thanks for the feedback.

I'm going to get mine to a v1.0 release and then release the source on my Patreon, but mostly I'm using it was a means of getting more familiar with Unity for another project.

Shoot me an email at romsteady -at - msn when you're ready to submit and I'll send you the submission link.

Not a problem.  I'll reach out tomorrow after work and get you a late submission URL.

I love that the agents are carrying walkie-talkies.

If you are actively working on your entry but are afraid that you might not have your submission done before midnight tonight, please post in this thread.

If you have posted in this thread before midnight Pacific time tonight, I will create a late submission link for you up until midnight Pacific on Monday.

I hope everyone is doing well on their submissions.

I've fixed the "standalone" vs. "mod" selection on the submission page.

A good starting point for most assets is KenneyNL: https://kenney.nl/assets

...but I'm not sure he has 8-bit tracks.

This sounds right and only has an attribution requirement: https://ericskiff.com/music/

First, let's go through the theme hints...

"Fallout 3" was semi-jokingly called "Oblivion with Guns."

"RoadBlasters" was essentially "Outrun with Guns."

"Arkanoid" was essentially"Breakout with Guns."

B.J. Blazkowicz from the "Wolfenstein" franchise has guns.

Balrog from the "Street Fighter" franchise has guns in a different sense.

The game jam theme is...

__________ With Guns

Take something and add guns to it.  Your two weeks start now.

What does B.J. Blazkowicz from the "Wolfenstein" franchise have in common with Balrog from the "Street Fighter" franchise?

The theme has been selected for this year and, like the last jam, we'll be providing a couple of hints about what the theme would be.

What do "Fallout 3," "RoadBlasters," and "Arkanoid" have in common?

You may use any engine that you have a license to use.

The curse of DEREK community · Created a new topic Winner

This game won second place overall for the Shacknews Slow Jam, and took first place in the "Audio" and "Video" categories.

KLIMcold, please make a new post on the Slow Jam community page letting me know how to get you your prize money.  Unfortunately, with no means of private messaging, this is the only way that I can get in touch with you.

I received several requests for a time extension for voting.  Voting will close Sunday night at Midnight.

Interesting 2-level tribute to "The Binding of Isaac."

Instructions unclear, golf balls stuck in tailpipe.

You can continue to update your submitted games through the normal itch.io process.  You only need the submission link to for new submissions.

We currently have four (4) submissions for the Shacknews Slow Jam and the submission deadline is currently set for Wednesday, February 28 at midnight.

If you are close but need more time, please reply to this thread.  I'll generate unique submission URLs for up to five (5) days after the submission deadline.

The reason for the rule is more to prevent a DMCA takedown of a submission for unauthorized use of assets.  If you are riffing on the themes of a game, you might not need to use the original assets to bring across that theme.  That said, I'm not going to enforce the rule, but I'd be negligent if I didn't have it there.

The theme of the Shacknews Slow Jam is...

CHANGE GENRE

The best genre changes take inspiration from the original work, find some elements that allow thematic consistency, and recapture the feel.  This design postmortem for Hitman GO should give you an idea about how this works.

What will we see?  The crew of the Normandy in a cart racer?  DOOM as a top-down shooter?  The Dragonborn jumping around in a platformer?  The possibilities are endless.

For this game jam, we will be accepting both game mods as well as new games.  There will be separate sets of rules for each.

GAME MODS

  • The game you are modifying must still be available for purchase or legal download on March 1, 2018.
  • A link to a digital storefront to purchase or an official download page for the original game must be on your submission page.

NEW GAMES

  • Take inspiration from an original game, but unless the game is covered under an open asset license like Microsoft's Game Content Usage Rules, you should not use any assets from the original game.

Hint #11: Duke Nukem (a side scrolling platformer/shooter) led to Duke Nukem 3D (a first-person shooter), Duke Nukem: Manhattan Project (a 2.5D side scrolling shooter), Duke Nukem: Time to Kill (a third-person platformer/shooter), Duke Nukem: Zero Hour (a third-person shooter), and Duke Nukem Forever (an archaeological dig through first-person gameplay tropes that surfaced during its development).

The theme has been guessed (genre change) and a post with all the details about the rules for the theme will be made on Monday.

Hint #10: Warcraft (real-time strategy) led to World of Warcraft (MMORPG) and Hearthstone (collectable card game), and almost led to Warcraft Adventures (point-and-click adventure).

Hint #9: Link's Crossbow Training.  Hopefully enough said.

Hint #8: Tomb Raider (a third-person platforming adventure game series) has spun off into Tomb Raider GO (turn-based strategy) and the Lara Croft isometric action game series.

Hint #7: John Romero's Daikatana (a first-person shooter) led to John Romero's Daikatana (a top-down action-adventure). 

These are the hints for Christmas Eve and Christmas Day.  Hints will resume as usual afterwards.

Hint #5: Codename: Gordon (a side-scrolling shoot-em-up) was inspired by Half-Life 2 (a first-person physics simulator/shooter).  It is available for free on Steam.

Hint #6: Street Fighter (a competitive fighting game) met science fiction in a seedy bar and the two produced Street Fighter 2010: The Final Fight (a side scrolling punch-em-up).

The team builder site is now live.

https://crowdforge.io/jams/shacknews-jam

The "unread notification" glitch from last jam should be fixed now as well.  Thank you to crowdforge.io for hosting this.

(4 edits)

This thread will be posting theme hints every day from December 19 through December 31.

NOTE: Thread has been unlocked so you can post guesses if you want.

Hint #1: Metal Gear Solid (top-down stealth/strategy) led to Metal Gear Acid (card battle game).

Hint #2: The House of the Dead (light gun shooter on rails) led to Typing of the Dead (typing tutor on rails).

Hint #3: The Fable series of action RPGs led to Fable II Pub Games (casual game collection) and Fable: The Journey (an on-rails RPG experience).

Hint #4: Doom (first-person shooter) has led to Doom: Resurrection (rail shooter), Doom II RPG (grid-based role playing game), and Doom: The Boardgame (Space Hulk-inspired strategy game).