The reason for the rule is more to prevent a DMCA takedown of a submission for unauthorized use of assets. If you are riffing on the themes of a game, you might not need to use the original assets to bring across that theme. That said, I'm not going to enforce the rule, but I'd be negligent if I didn't have it there.
Recent community posts
The theme of the Shacknews Slow Jam is...
The best genre changes take inspiration from the original work, find some elements that allow thematic consistency, and recapture the feel. This design postmortem for Hitman GO should give you an idea about how this works.
What will we see? The crew of the Normandy in a cart racer? DOOM as a top-down shooter? The Dragonborn jumping around in a platformer? The possibilities are endless.
For this game jam, we will be accepting both game mods as well as new games. There will be separate sets of rules for each.
- The game you are modifying must still be available for purchase or legal download on March 1, 2018.
- A link to a digital storefront to purchase or an official download page for the original game must be on your submission page.
- Take inspiration from an original game, but unless the game is covered under an open asset license like Microsoft's Game Content Usage Rules, you should not use any assets from the original game.
Hint #11: Duke Nukem (a side scrolling platformer/shooter) led to Duke Nukem 3D (a first-person shooter), Duke Nukem: Manhattan Project (a 2.5D side scrolling shooter), Duke Nukem: Time to Kill (a third-person platformer/shooter), Duke Nukem: Zero Hour (a third-person shooter), and Duke Nukem Forever (an archaeological dig through first-person gameplay tropes that surfaced during its development).
The theme has been guessed (genre change) and a post with all the details about the rules for the theme will be made on Monday.
These are the hints for Christmas Eve and Christmas Day. Hints will resume as usual afterwards.
Hint #5: Codename: Gordon (a side-scrolling shoot-em-up) was inspired by Half-Life 2 (a first-person physics simulator/shooter). It is available for free on Steam.
Hint #6: Street Fighter (a competitive fighting game) met science fiction in a seedy bar and the two produced Street Fighter 2010: The Final Fight (a side scrolling punch-em-up).
This thread will be posting theme hints every day from December 19 through December 31.
NOTE: Thread has been unlocked so you can post guesses if you want.
Hint #1: Metal Gear Solid (top-down stealth/strategy) led to Metal Gear Acid (card battle game).
Hint #2: The House of the Dead (light gun shooter on rails) led to Typing of the Dead (typing tutor on rails).
Hint #3: The Fable series of action RPGs led to Fable II Pub Games (casual game collection) and Fable: The Journey (an on-rails RPG experience).
Hint #4: Doom (first-person shooter) has led to Doom: Resurrection (rail shooter), Doom II RPG (grid-based role playing game), and Doom: The Boardgame (Space Hulk-inspired strategy game).
The deadline for submissions is tonight at midnight Pacific.
If you think you'll need a little bit more time for your final submission, please do one of the following two things:
1) Prepare an interim submission before midnight. You can continue to update your submissions after the deadline.
2) If you can't prepare an interim submission before midnight, please let me know before midnight with when you are expecting to be able to submit and I can generate a limited time submission URL for you.
The theme for the Shacknews Jam is:
The Shacknews E3 Meme Wall
Note that you do not have to use the meme wall directly in your game. The meme wall is a collection of several of the more popular Shacknews memes over the last several years, and as such any of the elements included on the wall may be used.
Please submit your game through itch.io before midnight Pacific on November 5.
Post your progress using the #ShacknewsJam Twitter hashtag.
These are the game jam themes with some level of promise from the previous thread on Shacknews. If you have additional recommendations, please feel free to post them as a reply.
What makes a good theme? It should act as a mild constraint, but not say "you must do this type of game."
- Midadventures in cooking
- Passive aggressiveness
- Privacy strips
- Drop zone
- Lamp, sand, lime
- No pixel art