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A jam submission

Story TriggerView game page

On the impracticality of slaying dragons with a gun
Submitted by ortsac, Melliflox — 16 hours, 58 minutes before the deadline
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Story Trigger's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13.6573.786
Audio#13.4503.571
Use of Theme#14.2784.429
Visuals#33.1053.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type Of Submission

Standalone

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Comments

Submitted(+1)

Okay, here is my full(er) review after having gotten the ending, Spoilers obviously so if you aren't the developer please just play the game, it is pretty great. 

So first off, phenomenal music. I loved it, the boss music was especially noteworthy, it really made the battle feel more tense. Overall really good music.

As to the story, I thought that was also well executed. Being able to just bypass the "intended" story path is always nice, and the descriptions of situations worked really well. Having the gun in and out of the story was really cool and stuff like shooting the trees was a really nice touch. Having the option to shoot the baby dragon at the end unsettled me a bit, made me think about the actions I had taken in the game thus far, really good. So yeah, wish there were more games like this.

As for actually shooting the gun, that was good. Nice particles and everything, I had a bit of lag but I think that is just my computer. I still think the text went a bit slowly, but that didn't impede my progress that much, but yeah, that is pretty much my only complaint.

Finally, the boss battle. Great atmosphere with the music and lights and such. Having to shoot the shoot button was satisfying, and also being able to beat the fight without the sword was great. You really had to move around a lot, and it felt great.

Final thoughts, amazing. Definitely one of the best game jam games I have ever played, almost no bugs. It was all good. I will now leave my rating.

Developer

In-depth reviews like this are so nice to receive! Thanks again for playing it!

(+1)

Reminded me of Thomas was Alone. Very interesting take on a text based game and a great sense of humor.

Developer

Thanks so much! Your username actually references another key inspiration of mine while making this.

Submitted(+1)

Wow. Okay, that's a brilliant use of the theme and an experience I won't forget for a while.

Excellent work!

Developer

You just made my day :D Can't wait to try yours when I get home!

Developer (1 edit) (+1)

SPOILERS AHEAD, DO NOT READ BEFORE PLAYING AT LEAST ONCE
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Okay, I was able to replicate the glitch with the dragon fight not triggering the "shoot" box or any additional fireballs/text. I think it might be tied to shooting the shopcart keeper AFTER receiving the king's seal and money to buy the sword. I think it breaks something in the gamestate that recognizes you have the sword, which in turn breaks something in the dragon fight. But I haven't found anything conclusive.

I really should've fixed the first-measure gap in the "gunshot/glitch" track version of the main peaceful theme. If you shoot something at an inopportune time the random cut-out of the heavier track is really jarring and confusing. Or at least it seemed to me after hearing that damn track so many times.

Submitted

Well what I did in that run was just going straight to the forest and not doing anything else really, like I shot two of the trees but besides that I am not sure what could have triggered it.

Submitted (1 edit) (+1)

I haven't really gotten to any satisfying endings, but what I have seen so far is spectacular. The music fits the mood well, and the story itself is interesting. Being able to just shoot things instead of having to find a key or something is an interesting concept. You did a lot with the concept and that is great. Honestly I only have one real complaint. (Spoilers for anyone else reading this) When I got to the dragon the first time, nothing happened. I didn't have the sword, but I didn't have any indication that I did something wrong. It just said that the dragon was flying around the cave, and I couldn't do anything. And now that I think about it, the option to not be able to skip to the end of dialogue was a hassle. It made repeating sections a bit of a drag. But honestly with everything packed into this game you are probably a shoe in to win. Thanks for the experience.  And yeah there was some lag, but I just assumed that was because it was an unreal engine game and the computer wasn't powerful enough for me to be able to experience properly.

Developer

So sorry about that bug! There were definitely some complications I didn't get a chance to test and fix. I'm so glad you enjoyed the story regardless!

I left for a big trip right after submitting but rest assured I will check out your game as well when I get back!

Submitted(+1)

This one surprised me.  Nicely done!  

Developer

Glad you liked it!