This crashed for me. I don’t feel comfortable rating it without seeing how it played.
Conan
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Well, just for presentation stuff, I might suggest communicating more outside the game - stuff like posting the controls on the game page - I like to know how to play before I start something up.
The ‘how to play’ screen in game is fine, you did good there.
Also your web build doesn’t work if not full screened and there may be other issues - just a bit of text to let people know the state there would be helpful.
Awesome to see pinball on here! I definitely recognize the more sparse layout from the earlier electromechanical pinball games, though I will say the layout of the bumpers and flippers makes it feel like I have very little control over the ball - the flippers almost seem to be angled to make them ineffective.
But you should totally take this engine and do some other boards!
I can definitely see the similarity to Gauntlet. Though the default controller bindings are a bit iffy - if you expect the player to move the camera as it seems you should bind fire to one of the shoulder or trigger buttons, so they don't have to shift their fingers from the right stick to shoot.
And I got overwhelmed fast - lasted even less long than on a Gauntlet arcade machine.
As others have said, it's time to move off flash - I had to go search for the settings to get Chrome to play this.
But the platforming feels good - I like that you can play it with effectively two buttons. There do need to be more checkpoints, though - especially after you go up to the area with the gravestones a death means repeating an awful lot of the same terrain.
So, there's no shader :)
The 'scanlines' are a complex CSS linear gradient pattern, and the bright text with color fringing is an abuse of the CSS text-shadow property.
Ordinarily I would use a GLSL shader - I wrote one based on Timothy Lottes' code a while back - but I wanted to do this entirely in the DOM. So it's all standard HTML elements and CSS.
Huh, interesting. I haven't seen that at all. It's using the wrong tilesets but still the right room layouts.
I've actually just downloaded it from the site and tested it just now in retroarch with Mesen core and it was fine. Maybe try re-downloading it?
Sorry you're having that issue, and thanks for trying the game.