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(+2)

For any Gameboy devs who want to do something similar, I wrote a breakdown of how this all works at:

https://www.shacknews.com/cortex/article/5213/enhancing-gameboy-games-on-the-web

That write up was great! Very interesting!

This is amazing, Thank you! 

Do you happen to know what's the variable or object used to access the gameboy memory in the Binjgb emulator? I do want to follow this guide but im im stuck there.

 Thanks in advance!

(+1)

I talked to the the author a few months ago and he suggested where to look (it is possible), but I can’t find the specific chat we had - I’ll try to find the chat or just look it up.

He is active on the emudev discord if you just want to ask him directly.

(+2)

Hey Cuurian (and Conan) ! I went over and asked Binji, the creator of the Binjgb emulator and he shared the following with me:

emulator.module._emulator_read_mem(emulator.e, <address>)

Worked for me! 

Thanks! I’m currently working on an updated version of the article to post on my own website, and I’ll include a note about how to do it with binjgb, too.

Awesome! It's a really cool guide and adds such a cool layer to extending GB on web platforms. So nice that it works relatively easily with GB  Studio. Thanks for the write up! Your game also rules!