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ChunkySteveo

241
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A member registered Jan 04, 2024 · View creator page →

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Recent community posts

Thanks for the continued updates to the project!!

that's some cool tunes in the video.

I guess you could decline any winning monies or Mod Retro based prizes if you won the Jam, if you feel so strongly about Palmer Luckey? He is credited with starting Mod Retro, and the Chromatic, but he's not Mod Retro's CEO, nor does he run or actively work for the company day to day.

I can see why you may not want to be associated with working directly with Palmer Luckey, but Mod Retro is run by, and employs, a lot of people who are passionate and dedicated towards indi-development, the homebrew scene, and the retro game industry as a whole. I think you could make a bold statement by still participating, but declining any reward money or prizes if offered? I doubt if they would be pulled as a sponsor from the Jam.

Awesome update - I'll be sure to read through all the comments!!

That would be incredible if you could. Really help the community out! 👍🏻

Awesome game. Do you think you'll release the project files so we can see how you accomplished the link cable and SGB so well? 🙏🏻

Seriously cool! Where's the music from - isn't it from a shooter, sounds so familiar?!

Impressive!

crickey - that makes it harder! Haha! Now my mind is really blank! 😂

Finally got round to completing the demo. Could do with some music, but the art style and levels are top notch! Can't wait for the full version!! 👍🏻

The menu page has a little jingle on first boot.

Hmm, no - it's from the download links... The title shows as dashosaur-dx-v021.gb as the file name, but when it downloads, it's game.gb ? Odd.

Rename your game.gb file too before uploading to Itch, helps when downloading and saving to a flash cart with other same named ROMs. Dashosaur_DX.gb or similar 👌🏻

Great effort for your first game, really enjoyed it!! Shows you what you can quickly create in the GB Studio engine to great effect!

Feedback - credits scene, disable inputs after the first button press, as I kept pressing all the buttons to try to get back to the main menu, and didn't realise the music was starting to fade back to the main menu page. Was an odd bug!

Excellent effort - will download to play on my GB!

That time is ridiculous!! Haha

That last section was utter nightmare fuel!!!

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Great demo for a game, loved it!

Ohh I was wondering about where this one had got to the other day! Best of luck with the final release!

The art style is gorgeous! Going to give this demo a shot!

Gorgeous fonts!

Was getting some Depths of Europa vibes from them!!

This tileset is gorgeous!

Cannot wait for the full game - it's been a delight to play the demo!

Such a gorgeous looking game! Not got far with the demo yet, but it's brilliant!


Noticed pressing down+start with the map shows glitches black tiles for a split second before the map loads?

No worries! Will give the game another go tonight and get further than boss 2. The 2nd boss - I may have been bouncing and pressing left that caused the duck to move out if bounds?

Amazing demo - the grpahics and controls are first class. The music is brilliant! Played with headphones in, and the stereo SFX and music tracks are gorgeous!! Seriously addictive platforming. Can't wait for the full release!

Two bugs: 

You can hear the laser units fire off screen, but there's no laser projectiles till it's on screen. Is that by design?

One of the last rooms where you have to open the door with a swith on the top left - the camera panned left to give me more space when jumping left to go to the switch, but I fell to the lower level, but the camera remained 'left aligned' so moving right to get back to the top platforms, the camera gave you little space on right to see. (Hope that one makes sense??!)

Great demo, great game! Graphics are really styled well, and the music is banging! Played on GBA with headphones, and loved the music.

That being said - I've collated some feedback to help you.

  • Need a pause state/button for a breather.
  • Intro credit scene too short. Nice to be a little longer with a skip A button. I like to read the dev names, couldn't read them in time.
  • Enemy jump SfX feel a little scratchy?
  • You get hit twice with a falling screw or robot and can die instantly - could disable collisions for a second to let you get away from enemy.
  • 2nd boss I was able to walk left off screen and the level was then stuck - had to reset game.

Very handy!!

Hey, that's the file, but it's the part with all the rail corners. I've circled the pixels which are missing, coloured the BG Pink so they stand out. If you join a corner with a straight, there's a missing pixel of track.

I coloured these two pixels in the lightest shade, and the rails looked correct and connected.

Hey - so sorry, but spotted in file minecart_and_rails.png tile (x,y) 2,7 and 3,7 there's a pixel in each tile at the edge that's transparent, so it doesn't join up the tracks. Think it should be the light tone?

Oh wow, this was more than just a missing tile added - great work!! Good job I didn't start on any minecart levels! ha

Woop, awesome! Thanks for the quick reply!

It's an amazing tileset, really loving all the elements of it!

I don't know how to make terrain brushes in Tiled yet, so just picking and placing tiles using your examples to see which tiles are what - but it's working great! 

Keep up the great work!

Is there the tile(s) for the minecart track going into the wall hole/entrance? I can't seem to find it anywhere in the pack? Thanks

Game of the year for the Gameboy so far - and a tough one to knock off the top spot, I hope! Awesome gameplay, awesome graphics, addictive and challenging all the way through!!!

Fully behind you in this decision! Best of luck with the rest of the course - lesson 7 already sounds immense!

haha yes... time and effort only hold me back! Haha

thanks! Was a Jam entry, and I'd love to flesh it out into a full game... maybe this year!?

genius!!

Purchased after I beat it on medium. Great upgrade to the Jam game! How did you do the clouds and Moon??!!

Great game to play - can't wait to review the project files for ideas!