Thanks for the continued updates to the project!!
ChunkySteveo
Creator of
Recent community posts
I guess you could decline any winning monies or Mod Retro based prizes if you won the Jam, if you feel so strongly about Palmer Luckey? He is credited with starting Mod Retro, and the Chromatic, but he's not Mod Retro's CEO, nor does he run or actively work for the company day to day.
I can see why you may not want to be associated with working directly with Palmer Luckey, but Mod Retro is run by, and employs, a lot of people who are passionate and dedicated towards indi-development, the homebrew scene, and the retro game industry as a whole. I think you could make a bold statement by still participating, but declining any reward money or prizes if offered? I doubt if they would be pulled as a sponsor from the Jam.
Great effort for your first game, really enjoyed it!! Shows you what you can quickly create in the GB Studio engine to great effect!
Feedback - credits scene, disable inputs after the first button press, as I kept pressing all the buttons to try to get back to the main menu, and didn't realise the music was starting to fade back to the main menu page. Was an odd bug!
Excellent effort - will download to play on my GB!
Amazing demo - the grpahics and controls are first class. The music is brilliant! Played with headphones in, and the stereo SFX and music tracks are gorgeous!! Seriously addictive platforming. Can't wait for the full release!
Two bugs:
You can hear the laser units fire off screen, but there's no laser projectiles till it's on screen. Is that by design?
One of the last rooms where you have to open the door with a swith on the top left - the camera panned left to give me more space when jumping left to go to the switch, but I fell to the lower level, but the camera remained 'left aligned' so moving right to get back to the top platforms, the camera gave you little space on right to see. (Hope that one makes sense??!)
Great demo, great game! Graphics are really styled well, and the music is banging! Played on GBA with headphones, and loved the music.
That being said - I've collated some feedback to help you.
- Need a pause state/button for a breather.
- Intro credit scene too short. Nice to be a little longer with a skip A button. I like to read the dev names, couldn't read them in time.
- Enemy jump SfX feel a little scratchy?
- You get hit twice with a falling screw or robot and can die instantly - could disable collisions for a second to let you get away from enemy.
- 2nd boss I was able to walk left off screen and the level was then stuck - had to reset game.
Hey, that's the file, but it's the part with all the rail corners. I've circled the pixels which are missing, coloured the BG Pink so they stand out. If you join a corner with a straight, there's a missing pixel of track.
I coloured these two pixels in the lightest shade, and the rails looked correct and connected.