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A jam submission

The Future: A Right To ArmsView game page

Yeah, you have arms in the future, with hands maybe?
Submitted by redstonie
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The Future: A Right To Arms's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#52.4002.400
Fun#61.9331.933
Visuals#62.6002.600
Use of Theme#62.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type Of Submission

Standalone

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Comments

Submitted

I tried it out a few times but around halfway through people would always start disappearing or falling apart when I talked to them. It was hilarious but do you have any tips to avoid that?


Despite that this is probably my favorite of the bunch for its surreal tone and dialogue. It's right up my alley and I had a ton of fun reading everything. Keep up the great work!

Developer(+1)

Ok, so basically, you just have to not talk to The Unctuous Doberman. He was just there for a bit of worldbuilding and isn't necessary to the story, but if you talk to him everything will break. Basically do everything you want to do first, and then talk to NPC Base, that should give you the best result. The way to get the ending does involve your arms and giving/not giving them to people, so also keep that in mind. 

Also, thanks for the follow, glad you enjoyed!

(1 edit)

[EDIT] Played it once more, and reached the end yay! It only crashed the one time, I couldn't repeat it

I liked the music and geometric atmosphere, but no I couldn't reach the end; either I was told to start over, or the game crashed.  

Developer

Oh, the game crashed? That never happened to me,  do you have any idea what led up to that happening? Also, thanks for the comment!

Developer

Congratulations! You seem to be the only person to have finished the game so far. Thanks again for playing!

I gave my arms to the guy with the mustache? Not sure what else there was to do. 

I did like the music though.

Developer

Well, there is a proper ending, and it does have to do with your arms. Anyways, thanks!

Developer (1 edit)

Sorry for the inconvenience, but do to unforeseen issues with The Unctuous Doberman, the game is more broken than I intended. I could fix it pretty easily, but it is a bit late for that. So, if you want to finish the game, don't talk to The Unctuous Doberman.

Developer (1 edit)

(Spoilers, Kind Of)





To everyone wondering how to get the ending, all you have to do is tell the people who you can give arms to something, to each of them. If you know what to do you can get the ending in about two minutes, so I didn't want to just say how to get it. Hope this helps!


(Real Spoilers Really)





Just tell everyone no.

Submitted

Well, that was...surreal. Seemed unfinished, but I dug the visual aesthetic and mood.

Developer

Well, there is an ending, you just have to say something to everyone who you can give your arms to.

Submitted (2 edits)

The music choice seemed fitting, and I love the oddball humor you're projecting.

I'm also really perplexed. I couldn't tell what my goal was in this game, nor could I achieve any sort of task, let alone reach an ending. It looks like you tried to play off some major bugs by breaking the 4th wall and addressing them via character text; it's actually a brilliant strategy in this type of game, even if it didn't quite end up making sense yet. Though it was pretty hilarious watching everyone I talked to slowly explode and fly off into the distance. Rest in pieces, Ronald Resident.

Also, on your connection to the theme... It's a real shot in the dark to base your entire game 'round a misfired pun.

Developer

One, did you talk to Re. Resident, you probably did I guess? Two, well to get the ending, all you have to do is tell everyone something. The NPC base guy tells you to do something like that before he is cut off, and I kind of didn't want to give it away as it is pretty simple to reach the ending if you know what you are doing. But yes, my connection to the theme is really loose, this was originally hockey with guns. Then basketball with guns, and there was going to be a time gun in this one, but I wasn't sure how to implement it with the story. Thanks for the comment! And also, that was completely intentional, it took me a while to figure out how to make the NPC's "break" like that.