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A jam submission

Dissection ClassView game page

You are a covering another teacher's lesson, it's only one hour, it can't be too bad, right?
Submitted by GreenClovers (@CloversGames) โ€” 48 minutes, 6 seconds before the deadline
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Dissection Class's itch.io page

Results

CriteriaRankScore*Raw Score
Hosts' Choice#1n/an/a
Story#34.0004.000
Horror#153.5333.533
Sound Design#313.2673.267
Enjoyment (Best Game)#363.0003.000
Aesthetics#1182.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game is so good, I genuinely was terrified! Every aspect of it was well made. Thanks for sharing!

Submitted

Despite the simplicity of the art, the narration and immersion it produces are tremendous, great work uwu

Submitted

Holy crap, that was chilling! The writing was superb! I felt like I understood these characters even though it was just one session of class and all I could see of them were their sprites. I also really liked the multiple choices you could make. Maybe I've just been thinking about Zero Escape too much, but I wanted to just go back and find some kind of perfect ending for everyone in the game, somehow. Overall, really great work!

Submitted

I liked this story. There are some surreal details throughout to keep the player on edge, and it contains a lot of details that ring true to the experience of being a substitute teacher.

Submitted

I found it interesting that you decided to make a horror narrative exploring the inhumanity of dissection in Biology class. As someone who had to dissect a frog in Biology class (and hated every minute of it), I appreciated some of the small touches you added in the story (like how most of the kids tried to skip it). Also, that ending was creepy in how sudden it was and its implications.

Submitted(+1)

I was pleasently surprised by how tense this game made me feel. I'd chalk it up to some nice scene-setting, good use of sound an a format that tightly controls what can and cannot be known by the player (the text boxes gave nothing away). You did a nice job ramping up the tension slowly, as well as giving each student a distinct personality through what they said and did. I felt a real impression of being a cover teacher for kids I don't know all that well. I also had a moment while playing when I had to stop and think about how I felt regarding dissection. It's not something I did in school and I find myself on the fence about it. I think this was a very smart decision in terms of setting things up with a general uneasiness. 

The only thing to mention that was out of place was a couple of lines I read had repeated words/grammar issues which somewhat took tension away, but this is a very small thing.

Really nice job! :)

Developer(+1)

Thanks for the feedback! I know I need to get into a workflow that makes it easier to check for spelling and grammar, it's so hard for me to go through the entire thing. 

Honestly, I have 0 clue on dissections, I remember my teacher doing one once as a demonstration and I can't even remember what was dissected, mouse or rat or cow heart, it's weird. But I'm glad to hear I was able to make that impression, and it helped the atmosphere of the game. 

Submitted

Really great story with a super spooky/creepy vibe. Watched on the scream stream as well, what a great ending! 

Developer

Thanks for the feedback! I was worried about the ending, so I'm glad to hear you enjoyed it!

Submitted(+1)

I always appreciate pretty much any game that's mainly focused on storytelling :3 That's my main reason for playing games, haha. If it's a story with choices, even better! I used to adore those choose your own adventure books as a kid, so when I began to discover that sort of feature in games as well as I grew up, I was over the moon :D Anyways, rambling, sorry x3

I thought the story/general concept was pretty unique + that the SFX were used very effectively. I hope it's not really a spoiler to say this, and yes, I am a massive weirdo, but I'm a big fan of creepy breathing in games xD

Developer

Honestly, me too, I think my favourite horror that sticks with me is story based, I had just played the Scarlett Hollow demo (Give that a play if you like Choose Your Own Adventure games, it's brill) and I decided I wanted to do another text based game. 

Submitted

Glad I stuck with it.  The ending was very good!

Developer

Thanks! I tried to go for a slow burn horror, which helps make an ending more effective!

Submitted

the game was really strange in a  good way with nice  sound effects overall a good jam game

Developer

Thanks for the feedback! You can get the sounds from the Ultimate SFX Sound Pack for like $10, which is a really good deal if you want to have sounds ready to go for your games!

Submitted

It was pretty Quirky and fairly entertaining it did drag at points but i strangely Enjoyed it 

Developer(+1)

Thanks for enjoying it! If it felt like it dragged, well, that's the teacher experience! But seriously, if you let me know  of any particularly dragging parts and I'll look at them and edit it down. 

Submitted

Very gruesome sound effects at times, love it! Not a massive fan of text based games, but the art style and changing colour background cam together well

Developer

Thanks! All sound effects are from the same bundle Ultimate SFX bundle, which I bought for $10. It's become so helpful for me for game jam games. Thanks for trying it out even if text games aren't your thing!

Submitted

I honestly got bored... I think some of the dialogue could be condensed a bit. I think the ending (at least the ending I had) was strong... once stuff started happening the beats hit better.

This is definitely a decent little story vignette, just needs some tightening up in the early script.

Developer

Thanks for the honest feedback! So do you think there was too much dialogue, or was it just not interesting enough?  And when you say early script, do you mean before you're helping the students or before the knife goes missing?

Submitted

Yeah when you're helping the students, even in the introductory dialogue. Thinking about it, it might not even be so much that the dialogue is lengthy, but that it doesn't feel relevant because there's often not much consequence in the moment. I assume you're collecting data for later, but the player wants to at least feel their decision means something in the moment.