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Sticky Post: Clarifications and More! Sticky

A topic by StudioBlue created Jun 21, 2021 Views: 5,990 Replies: 178
Viewing posts 21 to 57 of 57 · Previous page · First page

The ESRB has only ever given 2 games the AO rating solely for violence. One being a distasteful mass shooting simulator (Hatred), the other being an unreleased fighting game focusing on Fatalitites during the ESRB's infancy 20+ years ago (Thrill Kill).

So would I be safe in assuming that I can cram as many red pixels as I can into a 48x48 grid, so long as the violence isn't sexual in nature, and so long as it is not an attempt to inspire controversy?

I only ask because I'm a graphics artist and the idea of trying to gross people out in a pixelated horror game sounds like a fun challenge.

Jam Host(+1)

Hey there and thanks for asking! When looking at Rule #14's mention of extreme violence, I would draw comparisons better with movies. You'd want to steer clear of graphical stuff like in the Saw/Hostel franchise, while completely over-the-top violence (like in Peter Jackson's Braindead/Dead Alive) maybe given more leeway.

Ultimately, though, you need to remember Rule #19. The judges have sole discretion to disqualify based on their interpretation of the rules. Therefore, if any of the four judges decide that your game breaks the extreme violence rule, then your will be disqualified. You wont be able to argue the semantics of Rule #14, even with what I've told you in the paragraph above.

In short: I recommend you steer clear of your gross-out idea, but if you feel that you can do it without crossing the line, go for it!

(+1)

Alright, I think I got a better handle on the intent of the rule now. Thinking about it again I also realize it might be difficult to host a game with disturbing imagery, even at very low resolution. Thanks for the speedy response!

Hi; I downloaded the contest version of RMMZ, however when I try to open it, it tells me that my Key has expired and I have to purchase it. Does the contest version link to the Free Trial version in some way? And is there a way that I can get the contest version so that I can still participate in this contest?

Jam Host(+1)

Hey there and thanks for asking! If you can, please message Nick (from Komodo) on the RPGMakerWeb forums (Touchfuzzy) or DM him on Twitter (@RPGMakerWeb). He can send you the direct link privately. :-)

(+1)

Will do, thank you so much!

Submitted(+1)

Is the game required to be complete or can it be a demo as long as it fits within the 20 minutes to 1 hour rule? Since the goal is to create a game that "looks, sounds and plays as good as the best of the best", I want to create polished graphics and systems but I'm not sure if I'd be able to make a complete game within the one month timeframe.

Jam Host(+2)

Hey there! Your game can be a demo of something larger, or it can be a small game that fits those perimeters. As you retain full rights to that IP,  you can always expand it into a longer game and sell that at your leisure.

RpgmakerWeb stated that the winners will become sample games. Will those sample games have their source files accessible to the people  who download them?

A lot of assets/plugins/sounds/music allow commercial use, but do not allow redistribution. I believe there is a legal issue in these cases if said assets aren't packaged as encrypted files.

Jam Host

Hey there! The winning games will be distributed for free on RPGMakerWeb, as well as Steam. Because of that, you need to make sure that the assets you use can be utilized in that way. Having said that, please package them as encrypted files, as Komodo is looking to share the game, not the source files. (I know that was a very round-a-bout way to answer your question, but I wanted you to fully understand the logic behind it.) :-)

Deleted post
Jam Host

Hey there and thanks for asking. If you've published your game, you should be able to update it as much as you want until the deadline. So, by all means, test it as many times as you can, then test it again. Just update your uploaded version, but make sure that the version you upload is the one you want the judges to play.

Unfortunately, I cannot be a tester, as I am helping run this game jam. You're going to want to test this game as much as possible, but no one associated with Komodo,  or someone who is a judge, can be a part of that. :-)

Deleted post

Hey, I was just wondering. I wanted to use this generator for the game, but is it legal for the contest?

I know it's old, but I like its style.

http://lovelymoro.web.fc2.com/moromagalabo.html

Jam Host

Hey there and thank you for asking!

So long as the terms of service for the generator is that it can be used for a commercial game, then you're fine. Just be sure to credit it in your project! :D

(+1)

What if for some reason I can't find the terms of service, or contact the creator?

Jam Host

I would say that it's best to err on the side of caution.

First, I'd translate the page (since I can't read any laungage other than English). 

Then, if possible, I'd find what I needed or a way to contact the creator.

If that didn't work, if there was absolutely no way no matter my efforts, I would err on the side of caution and not use it.

Hello! Thank you for hosting this wonderful contest; I'm so excited to see the new entries this year! 

I had a few questions regarding the contest rules! 

  • If we had a project that we had started beforehand, never finished, and would like to use the same ideas for this contest, would we be able to if we re-made everything from scratch? (Ex. - Have a few sprites that were made before the jam, but we make new sprites + don't use the old ones?) (Or would this fall under acceptable use as 'custom made assets'?)
  • For the "Entrants are discouraged from sharing their final game until the rating/judging period begins", is that moreso the final game (with the download)? But screenshots and such are acceptable to show/post on social media?

Thank you!

Jam Host

Hey there and thank you for joining!

1. Rule #1 states "Development on contest entries MUST be started after the beginning of the contest (June 21st, 2021)." That means that you cannot have worked on it at all. So no, you cannot remake a game you've already started, because something that was already made (story, character information, even formulas or hand-drawn maps...) would already exist.

2. Dev streams and Dev blogs are fine, no worries. We only mean the actual, playable game.

Hello! Thank you so much for clarifying! I understand better now!

Submitted
Development on contest entries MUST be started after the beginning of the contest (June 21st, 2021). Pre-existing assets (like DLC or custom created) can be used.

It says pre-existing assets can be used, so how does that work? 

Deleted post
Jam Host

If your game is already created, or was in development before the contest started, then you cannot enter it into the Game Jam.

If you submit your game to the contest, there cannot be a cost to it at all. The contest version of your game, no matter what, must be free for everyone. You can rebuild a full version later and charge for it if you want.

I'm not sure what "Should i include my game in the press system?" means. Can you (or someone more familiar with itch.io) elaborate?

Deleted post
Jam Host

Ah, OK. Thanks for sharing that. :-)

So long as the version you have submitted to the contest is free to play, you're good.

Submitted

Just to be absolutely sure since I haven't joined a jam for a long time, we are allowed to use the assent included in the free version right?

And concerning plugins, are they fine as long as the plugin creator allows for commercial use?

Jam Host(+1)

Hey and thanks for asking. :-) Yes to both questions. Just make sure that it's RMMZ that you use to create your game.

Submitted(+1)

Thanks!

Hello. I would like to ask for a clarification: "All three placed winners will have their game hosted on both the RPGMakerWeb website, as well as Steam, for the world to see".  Is this account a pre-existing one, or would it be a account specifically for this jam? Thank you for your time.

Jam Host(+1)(-1)

Hey there, and thank you for asking.

This will be on the official Degica/Komodo Account: https://store.steampowered.com/publisher/Degica

As for the RPGMakerWeb website, the games will be published using their account as well.

Deleted post
Jam Host

Thanks for asking that. If a project violates the rule, it will only be discovered after submissions are over (when judging starts). Because of that, the project cannot be resubmitted, and the game is disqualified from the contest.

Deleted post
Jam Host

That's very understandable. We hope that you enjoy playing the various entries in this contest, and good luck with all of your future projects. Stay awesome!

Submitted

And if my game is disqualified, will I be informed of the reason?

Jam Host (1 edit)

Hey there and thanks for asking! Yes, you'll be informed of the reason should your game be disqualified. 

I have a very specific odd question. The game I'm making right now has been entirely concepted and created since the Game Jam started, I even decided I wouldn't use any of my past assets and go for a very stylized look for this project in specific, and doing some of the development on a dev stream. However, there is one thing I want to use from my past that I'm a bit worried about, so I wanted to ask about. Years ago, there was a made-up word I really liked I wanted to use for a project, but I never ended up making that project. The game I'm making now does not resemble that project even a little bit, but I want to use the made-up word I made years ago as the title for this game, because I really like the made-up word.

Is it an issue if the project was entirely concepted and made since the Game Jam started, but I'm using a scrapped name for the game I came up with years ago? I'm a little worried since I had at one point publicly talked about the name of the project in question, but it never ended up going anywhere, and the project I'm currently working on doesn't pull anything from that past project outside of the name. Would that be okay?

Jam Host(+1)

Hey there and thanks for asking.

Let's assume that your made up word is "Dobbidots". That word is known to be tied to a game that you made long ago. 

If you use the word "Dobbidots" in your game jam entry, you aren't violating any rule. You're just using a word. That's an asset. 

You can use your own assets in this contest. 

(+1)

Hello. Does the in-game character dialogues count as the gameplay time, or are they did not count? My game's currently pretty dialogue-heavy so I wasn't really sure about it.

Submitted(+1)

I'm not a  host, but I believe that everything included in the games counts for time, dialogue included. So the answer is probably yes, dialogues count for gameplay time.

Jam Host(+1)

Hey there and thanks for asking. Yes, dialogs absolutely do count towards runtime. 🙂

Submitted (1 edit)

One last question for me, since I don't know if it is allowed at all, but can we use tilesets from other RPGMakers? I'm seeing if it's possible to use the SF_Inside from RPGMaker MZ since I like the tileset provided there, especially the green cyber/hexagon tiles.

Thanks.

Jam Host(+1)

Thanks for checking in with that. Yes you can use other resources, including tilesets, from other engines. You just have to create the game itself in RMMZ.

Submitted(+1)

Thanks!

Submitted

Really weird question, is someone able to win 1st, 2nd, or 3rd and fan favorite, or are all the placed winners excluded from winning fan favorite?

Jam Host (1 edit)

Hey there! Not a weird question at all. Yes, if both of your two entries place, then you win twice, and both of your games will be published. :-) (Fan Favorite excluded from publication, of course....)

Submitted

Well, I guess I more so meant 1 entry, if its 2 games well then yeah that makes sense, but could 1 game on its own win both 1st, 2nd, or 3rd as well as fan favorite?

Jam Host

Ah, OK, I think that I understand your question. Let me know if this helps:

1. One contestant can create two games. Both of those games can place separately.

2. Any single game cannot win both 1st and 2nd, 1st and 3rd, or 2nd and 3rd.

3. A game can win 1st, 2nd, or 3rd, as well as Fan Favorite.

(+1)

1- I would like to know if I can use images created by me? It's not absolutely 100% clear when the rules say that you can only use the rpg maker mz to program - what I want is to insert images made by me to use in my project, after all, it's my own resource and not another tool construction. Please, the sooner they get back to me, the sooner I can complete my project. Thanks! 2- Can I use a Sample Game Project such as Visustella's as the basis for building my game? As it is available for free to use, I think it wouldn't be unfair as it is free to access for everyone!

This is the Sample Game: https://visustella.itch.io/visumz-sample

In this project there are images that are copyrighted but I'll swap them for the basic images - my interest is only in the plugins and the improvements they cause! Thanks: D

Submitted

Yes, you can use your own resources.

As for the sample project, I'll leave that question to the hosts. Do be aware the Visu tiles are non-commercial usage only, so you won't be able to use those. 

Yes, certainly! What will make it easier for me to use the visu project is the language - it's already all in English, I just need to keep writing in English without having to change the entire language at all. If I had to translate every detail from Portuguese, it would take a long time. I will delete all tilesets and apply the patterns myself.

Jam Host (1 edit)

1. Yes, you can use your own images. The rules state that you can use your own assets. You just have to use the RPG Maker MZ engine.

2. Yes, you can use stuff from the Sample Game, but not the stuff that is non-commercial (as slimmmeiske2 pointed out.)

(+1)

Thank you very much! Unfortunately I only saw this contest two days ago... I will do the best I can for the remaining 13 days!!

I've replaced all visu graphics with normal graphics.

I will translate most of the texts using the google translator, as I understand very basic English only. I don't know if any writing or translation errors could compromise the game's judgment but I'll do the best I can!!

Submitted

Am I safe to post screenshots of the development in my website or twitter as in teaser screenshots?

Jam Host

Hey there and thanks for asking. :-)

Yes, please feel free to post development screenshots of your game for this contest. Be sure to tag @RPGMakerWeb and spread the word!

(1 edit)

Can I use songs (musics) in midi format that were created by me over a year ago?

Jam Host

Hey there! Yes, you can definitely do that so long as they can be played by RPG Maker MZ, and so long you have the rights to use them (obviously you do if they are yours).

(+1)

thnaks :D

Submitted

I have a third question, are references to alcohol allowed?

Jam Host

Hey there! Yes, references to alcohol are allowed. Like anything "adult", I would express caution on going way, way, way overboard. However, that is only my opinion. Alcohol references are quite fine.

Submitted

Hi. I have a question about my project. Besides the one for the Jam, I'm currently working in another one in MV. I was thinking of having them happen in the same universe, but other than that be totally different games (maybe using some assets such as enemies and names). Would that be breaking the rules for the jam?
Thanks!

Jam Host (1 edit)

Hey there and thanks for asking! So long as you haven't started developing the Game Jam entry before the game jam (and it sounds like you haven't) then you're fine, even if you created a game within the same universe ahead of time.

It's all about whether or not you started THIS game (the game you are submitting) before the Game Jam started.

Submitted(+1)

Well, thanks so much for the clarification. And yes, the development of the Jam entry started just a few days after the Jam started.

Hello again!
I explained earlier that unfortunately I found the contest only halfway through, so I have a huge doubt... 

I know the game needs to be at least 20 minutes long and will only be evaluated in the first hour, correct? Another thing is that the winning games will be free but the player is free to market and upload anything they want, right? Here's my question: Is the contest project required to have a beginning, middle and end, even if it lasts at least 20 minutes or can it be a kind of demo?

I ask this because I believe I have a good idea but I don't know if in 9 and a half days I can create a game that is both good at arresting the player and not too simple or silly - so I thought I'd deliver something that is complex enough to please but not necessarily complete with all the content, just enough to be a good game but still open. Of course, if I have to deliver a game with a beginning, middle and an end, well then it wouldn't be exactly like my first idea but like the second one, which is maybe not so good.

Jam Host(+1)

Hey there and thanks for asking.

The aim of the contest is to do your absolute best. So, if there is no actual rule saying it has to be a complete game, then a "demo" of sorts is just fine. In other words, go ahead and create what is your best, moreso than worrying if it has to have the traditional beginning, middle, and end.

Deleted 4 years ago
(+1)

took a weight off my shoulders ahahahah thank you
Submitted(+1)

This answer scared me a little :)
Will the judges take into account such attention as the plot, story, atmosphere in the game?

I think everyone focuses on something different. Someone on the technical part, someone on the visual, etc.

Jam Host (1 edit) (+2)

Hey there and thanks for asking.

The short answer to your question is "Yes, that and more."

The longer answer is that each judge will use their own criteria in judging. Things such as plot, story, characters, writing, atmosphere, graphcis, audio, music, gameplay, features, etc... all of that can and will be analyzed. The judges are looking to see what they feel is the best of the best.

I hope that answers your questions. Just do your absolute best. :-)

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Jam Host(+1)

Concuerdo completamente. ;-)

(+2)

Mi pensamiento es similar: desafortunadamente, solo tomé el concurso con 13 o 12 días para hacer el proyecto y estoy solo, sin equipo. Dudo que esté en el top 3 o sea el mejor para los fanáticos, pero gracias a este concurso y al tema de "tocar las estrellas", tal vez se me ocurrió la mejor idea que he tenido.

No tengo ningún gráfico inédito (aparte de lo que citaré a continuación) o características y complementos extremadamente interesantes o una persona que me ayude (tal vez uno que se traduzca del portugués al inglés), pero hice al menos 90 gráficos. y una especie de "mapa principal" y la idea está formulada en mi cabeza.

Aunque no gané ningún premio, la inspiración vino con todo y voy a hacer la mejor demo que pueda, por el AMOR del RPG !!!

Jam Host(+1)

Solo da lo mejor de ti! :D

Submitted

Probably a stupid question, but since I am not a native English speaker, I will still ask it :)

Such expressions as "Screw you" or "Go to hell" are "soft curses"? It's acceptable in this Game Jam?

Jam Host (1 edit)

Hey there! Thanks for asking. Yes, that will be fine. :-)

Submitted

Hello, I want to ask. Can I submit a demo/incomplete version of the game?

Jam Host(+1)

Hey there! Yes, you can. The judges may or may no judge based on that, but there is no rule stopping you from doing so. :-)

Submitted

As I see it, the deadline has been extended by one day, to July 22 instead of 21?
This is how it is intended, is it not a mistake?:)

Jam Host

I believe that it's when the clock ticks over from the 21st to the 22nd that submissions come to an end.

I'll verify, and if that is not the case I'll reply back.

Submitted

Good.

Just in case, here is a screenshot. As I understand it, my local time is displayed at the bottom, and the time in the Pacific Time Zone is displayed in the pop-up frame.

But this is slightly at odds with the time indicated at the top :)


Jam Host

Thanks for this!

Host(+2)

I'm not catching the problem. I'm looking at it now. End of day on July 21st is 7am July 22nd UTC (Pacific is UTC -7). That is when it is ending.

Submitted
Deleted 227 days ago
Jam Host

Hey there and thanks for asking! So long as you weren't creating the game ahead of time, you're 100% fine.

So, if you are entering a game that you started working on the day before, that is not OK.

But, if you are using an asset from a game you started working on, that's fine.

Let me know if you have any more questions.

Submitted
Deleted 227 days ago

When it comes to credits, can we put any additional credits on the jam page as well?

For example, if I have 10 plugins, do I need to credit each one individually in game / on the itch page?

Host

I'm not sure I understand the question exactly. Just in general you should credit every person you used materials from. You don't have to credit each individual plugin, but you do need to credit each coder/artist/musician/etc. (So if you have 10 plugins, made by 3 different plugin creators, you should credit those 3 people).

(+1)

Awesome thanks!

Kay I know this is gonna sound like overindulgent but can we like have one more day? lol  

Submitted(+1)

Don't give me hope haha!

(1 edit)

lol Because of my work schedule i kinda realize their was no hope for me from the start lol

Jam Host

Hey there. I'm afraid not, sorry. The deadline is in a little under 12 hours. Best of luck!

Ah, I almost forgot to ask about this:

If the game has a set of recurring/radiant quests after the main storyline ends (tho its only an intro/tutorial lol), will the quest be counted only once for the gameplay time minimum? Or will it be counted as many as necessary?

Jam Host

Hey there! This is a good question, so I hope this answers properly:

1. The Judges will play your entry for a minimum of 20 minutes. If the game completes (back to Title screen, for example) before 20 minutes, they'll likely DQ it.

2. The Judges will stop playing your game at the 1 hour mark, regardless of how far along they are, and likely won't consider anything beyond it. Some of the judges have said as much on stream.

Hopefully, that gives you a metric of what will be used to judge your game. :-)

So the repeatable "post-game" content does not counted? Or is it still counted, since the game won't get you into title screen after the story ends there?

Jam Host

I would say that the Judges will have to decide that for themselves. 

(2 edits)

I saw that they asked about the time zone but I still have a question... now it's 2:16 pm here, in the south of Brazil and the time that the site says I'm missing is 1 day and 13 hours, that is, it would be up to tomorrow at 4:00 pm, ok?  The site says that the game would be delivered until the 21st at 11:59 pm, which automatically means that I have to deliver the game until the 22nd at 4:00 am.  Is your time zone from california (west coast of the USA (4 hours before Brasilia time)?
o
Jam Host

The official Time Zone listed is US PST (which is California, West Coast).

That is "UTC-7". It is currently 11:02am there.

Hopefully, that answers your question.

(+1)

thanks :D

Submitted

Hello, I uploaded the game but I don't know which option to check, Draft, Restricted or public?

Can I reupload another file if I sill have some time for modifications?

Jam Host

Hey there and welcome! Yes, so long as the timer hasn't expired, you should be able to modify your upload. :-)

Submitted

Hi! Should I upload my game as Draft, Restricted or public? And how can I make sure it is submitted? It's my first game jam so I'm not sure.

Jam Host

I would say that upload it as "Public". It will be hidden from the public (admins excluded) until the deadline passes. Then everyone will have full access to it.

If, for any reason, I learn otherwise, I'll let you know. Otherwise, assume it's "Public."

Submitted

can the game be made available to download to the public during the judging period?

Jam Host

Hey there and thanks for asking! Yes, it should become available as soon as the judging begins. So long as you published it, it'll go live to the public.

Submitted

Hmmm... I do have a question about the rules. I just realized that the rules said:

Games MUST be created using only RPG Maker MZ (either the one distributed for free during the contest, or one that you've purchased). Plugins are fine, but no other game engine may be used.

If I made a project with RPG Maker MZ, then did all my editing in Notepad++, then went back to RPG Maker MZ for deployment and testing, would that be against the rules?

Jam Host

Heya. The rule states "no other game engine may be used". That doesn't include Notepad++ (I'm sure some people will argue that it's a scripting engine). The rule is to keep people from using RPG Maker MV, or Unity2D or whatnot, instead of RPG Maker MZ. So, yeah, you're fine! :-)

Submitted(+1)

Oh good, I was worried that someone was going to say that my submission was invalid because I made my maps in notepad++ instead of the RPGM MZ software.

Jam Host (1 edit)

Ok, I'll bite. How did you make maps in Notepad++?

Submitted (2 edits) (+1)

I swear I showed this in IGMC2018, but... it is very simple. The maps are just json files, so if you know the syntax, it is pretty easy.

If you have RPGM MZ running at the same time, you can even see it updated whenever you save.

Example of an event in the json:

{"id":24,"name":"Secret Starfish","note":"","pages":[{"conditions":{"actorId":1,"actorValid":false,"itemId":1,"itemValid":false,"selfSwitchCh":"A","selfSwitchValid":false,"switch1Id":1,"switch1Valid":false,"switch2Id":1,"switch2Valid":false,"variableId":1,"variableValid":false,"variableValue":0},"directionFix":true,"image":{"tileId":0,"characterName":"Starfish","direction":2,"pattern":1,"characterIndex":0},"list":[{"code":122,"indent":0,"parameters":[6,6,0,0,0]},{"code":122,"indent":0,"parameters":[9,9,0,0,0]},{"code":111,"indent":0,"parameters":[4,3,3,257]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":122,"indent":1,"parameters":[6,6,1,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,3,3,259]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":122,"indent":1,"parameters":[6,6,1,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,1,3,131]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":111,"indent":1,"parameters":[10,52,true]},{"code":0,"indent":2,"parameters":[]},{"code":411,"indent":1,"parameters":[]},{"code":122,"indent":2,"parameters":[9,9,1,0,1]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":101,"indent":0,"parameters":["",0,0,2,""]},{"code":401,"indent":0,"parameters":["You are missing \\V[6] important secrets from this area"]},{"code":401,"indent":0,"parameters":["and \\V[9] important generic secrets."]},{"code":0,"indent":0,"parameters":[]}],"moveFrequency":3,"moveRoute":{"list":[{"code":0,"parameters":[]}],"repeat":true,"skippable":false,"wait":false},"moveSpeed":3,"moveType":0,"priorityType":1,"stepAnime":false,"through":false,"trigger":0,"walkAnime":true}],"x":1,"y":7},

It is really useful because for example, if I accidentally put event To Cave as id 25 instead of id 2, I can just change the "id" field and do some rearrangement.

Jam Host

It's possible that you did and I don't recall because I wasn't that involved in the process.

However, that is extremely amazing, inventive, and impresses the heck out of me.

Way to go!

Submitted(+1)

Well, there are both pros and cons to making everything via the json and js files:

Pros

  • Assuming you know what you are doing...
    • It is very fast to make events and areas and changes
    • Depending on what editor you use, you can easily have certain things highlighted to make work easier.
    • It becomes easy to edit multiple events with the same commands (say you have 5 different events that use "add item 02" but you change item 02 to item 102. You can easily search and change all the events at about the same time.
    • If things are in the wrong place (say you have your events all grouped, so 1-5 should be transfer events and 6-15 are signs, etc. You add a new transfer event to a new area later on. You can easily just insert the new event in 6 and just renumber all the IDs starting at 6 to be increased by 1.
    • You can sometimes do things that the RPGM software can't do natively in the software, but can do in the engine.

Cons

  • If you want a visual, you need RPGM MZ open anyways. (it will ask you if you want to refresh when the files change)
  • You need to know how to read json and js to edit them and you need to know how the engine's json syntax is or you'll get errors and/or bugs.
  • It can be very hard for some people to remember all the numbers for things like maps.
  • It is slow if you don't know what you are doing.
  • It can be very hard to read depending on your font and screen settings.
  • It is easy to make a mistake and hard to find mistakes if you don't know what you are looking for.
Jam Host

I see. So kind of like using C++ in UE4 as opposed to Blueprints. Each has their own unique advantages and disadvantages, but in the end it's the flavor of the developer. Very cool!

Submitted

Hello! Can I share my games in other places too? Like GameJolt or RPG Maker forums?

Jam Host

Yes. However, only the version on itch.io uploaded for the Game Jam will be used for judging.

Deleted post
Jam Host

Did you set it to "Public"? If not, set it. And is it tagged as Windows? Touch and I need to be able to find it in the Submission list.

Let me know if either of those two things work.

Deleted post
Jam Host

Check the submission page for the entry as well. Check every tag. Run through each setting again. We're looking into the back end of things.

We have time to fix this, as the judging won't start for a while longer. So don't panic.

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Jam Host

I'm wondering if it has something to do with the non-English? I can't imagine, since I was replying in Spanish as well.

Are you suspended from the Game Jam? Or from itch.io?

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Jam Host(+1)

Yikes. Let me know if there is anything we need to do on our end. Meanwhile, I'll let Komodo know.

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Submitted (1 edit) (+1)

Well, if nothing else, I've added the game to the jam collection I made. I wonder why you were suspended though.

Submitted (2 edits) (+1)

On your Edit game page, what do you have set for Kind of Project, Release Status, Visibility & Access? (also what tag is on your file itself):



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