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Bat Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.212 | 4.212 |
| Theme | #1 | 4.667 | 4.667 |
| Overall | #1 | 4.371 | 4.371 |
| Gameplay/Design | #1 | 4.333 | 4.333 |
| Originality | #4 | 4.273 | 4.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
You use echolocation to see your surroundings and your bullets bounce back toward you, like an echo
What would you like feedback on?
What do you enjoyed ? What did you hate ?
Is the game fun ? Does the concept work ? What do you think about the art style ?
What assets did you use (if any)?
- FREE Casual Game SFX Pack by Dustyroom
Fonts :
- "TrashHand" by Luce Averous
- "Edo SZ" by Vic Fieger
SFX :
- "Door - Close 01.wav" by JarredGibb
- "Door sounds - Opening Door 1" by SeanSecret
- "metal-blade-friction-7.mp3" by lesaucisson
- "Door slam - Gun shot" by coolguy244e
- "shotgun" by Marregheriti
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Comments
The game is fun, pulled in pretty quickly, all the mechanics work great for me, not usual. I rated everything on the high side.
Wow thank you ! I'm glad you liked it !
Awesome game, i enjoyed shooting the enemies, maybe some kind of trap would be interesting, and maybe an enemy that is not required to kill but bothers the player, like pushing the player outside of the safest zones, the game is fun and the concept works, the art style is amazing.
Thank you, I'm glad you liked the artstyle !
This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!
More variety would be cool indeed, but I didn't have the time ! Thank you !
You and me both, brother ;)
This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!
Your game is really good! It was fun and the theme fits in too well
Thanks glad you liked it !
What an amazing concept! I love how you are your own enemy, and enemies are there to make you own bullets even more dangerous. Everything is clean, the art is really nice, the echo mechanic works impressively great, and the fact that the portal indicates the position of enemies is such a useful touch, and the timer ready for speedruns! What else? more various enemies could be an idea, but I must say I have no idea which type of enemies could be interesting while preserving the main mechanic. Maybe some enemies sticking to walls, quickly-moving slowly-shooting, which would force the player to shoot them and forget about the walls.. I don’t know, but amazing entry for sure!
Thank you for all the kind words, I'm glad you liked it !
Fun little game and impressive for 3 days! The theme was perfectly implemented! I will say that the bullets feel a bit unforgiving at times when I shoot an enemy and it just fires straight back at me without any chance of dodging.
I also ended just going to the portal location and spam shooting in whatever direction the game was telling that the enemies were and it would end up killing them XD
Thank you for the feedback, I'm glad you enjoyed the game !
Lovely art style and fantastic game... Thoroughly enjoyed playing and will be returning to the page for a replay once I've forgotten the map, it was just so fun!
The feedbacks were spot on and love the level design being manageable yet the right level of challenging. I really enjoyed shooting myself several times and making it through XD!
The one constructive thing I'd suggest is having a cooldown period for the guns or limiting the number of shots, especially the shotgun which I was definitely trigger happy with - not to say it wasn't satisfying, hehe. This is great work, and I'd love to play a full version if you end up building it.
Do check out our submission Reverb - We'd love to hear your thoughts! https://itch.io/jam/pjp-game-jam-2023-1/rate/2079583
Glad you enjoyed my game this much, I'll happily test yours ! Could I ask you why do you think the guns need a cooldown ?
I ended up firing way too many bullets in one go which got quite unmanageable in a bit to dodge my own hits!
This is actually pretty fun! We had a blast playing it. My favourite aspect from a game dev perspective is definitely the feedbacks - you clearly know how to make good visual/audio responses to what happens on screen (bullet impacts, enemy destroyed, player hit etc). Bravo!
Thanks ! I spent a lot of time on the feedbacks, I'm glad you appreciated it x)
The visual style of the game is gorgeous its probably my favourite part of this game! The theme fit perfectly and I had a lot of fun playing, it did get addictive. even if i kept shooting myself XD.
I'm glad you liked the artstyle, thank you so much !
I really like everything about this submission, the art, the music the feeling of not being able to see, it all fits very nicely together. I also like that you added the arrows so that you dont have to randomly look for enemies, maybe consider limiting the amount of shots you can use, or make sure you cant spam it at least haha, although i gotta admit, spamming the shotgun was a lot of fun
I cant help myself man,
Hands down, this is one of the best submissions I've come across! The theme is absolutely nailed perfectly, and the gameplay is not only original but also addictive. I never thought I needed a bat with a gun in my life, but here we are, and I'm hooked!
This game has easily become one of my favorites. The art style is stunningly beautiful, and I would genuinely pay for a full version of this game! It's polished to near perfection, and the level of quality is commendable. I must also mention that the level of quality achieved in just three days is mind-blowing. This game feels like it has been meticulously worked on for months, or even over a year!!
The amount of detail, polish, and overall execution is truly remarkable. It's a testament to the incredible talent you have. You've managed to create something extraordinary within such a short timeframe, and it's truly commendable.
If I had to be critical, I do have a few minor issues. Firstly, the continue system sometimes doesn't smoothly progress to the next level. Even after beating a level, it occasionally makes me replay it. It could be a bug, although I'm not sure if it's specific to my browser or PC. Secondly, the bullets can sometimes be difficult to dodge, though sometimes on me cause I do be spamming bullets haha . It would be helpful to have a slight cooldown or slower bullets to make it more manageable. However, these are very nitpicky points and don't significantly impact the overall outstanding experience!
In conclusion, I applaud you and am in awe over this! This game is a shining example of creativity and execution. I can't wait to see more from you in the future!
Wow, thank you so much for all the kind words that means a lot !
And yeah, the continue system is kinda broken (it only save when you click on "Next" on the winscreen) and the bullets are maybe a bit too fast -v-'
A very nice game!
Thank you !
Absolutely fantastic game! I've played quite a few of the ones submitted so far and this one is definitely my favorite.
The visual style is very unique and appealing and the darkness of it goes very well with the theme of "echo location". A lot of other participants used the echo location mechanic but I think that you definitely have the most unique take on it. I could definitely find myself picking this game up again at some point just to mess around with getting better times and creating chaotic bullet patterns to avoid.
If I were to offer up some ways to improve it I think the lack of cooldown on the shotgun makes it very overpowered in certain cases. I definitely think that if there is a limit it should be lenient to add to the general chaos of the game but it's just a little too lenient in it's current state. When you approach large open rooms I find it's very simple to just spam the shotgun button, exit the room, and wait for the enemies to clear. Also for the visuals, the text on the buttons and the cursor are a little difficult to see since everything is the same color, I recommend giving the buttons a black background to make the text stand out more and possibly changing the cursor color at least for the title screen.
But nonetheless amazing work, it's very clear that you are a wonderful and creative game developer!
Yeah, the "shoot'n'retreat" strategy is a bit overpowered, that's going to be tough to fix... Thanks a lot for all the compliments !
Amazing art style, really enjoyable gameplay. I think the concept works for the most part, IDK if I like the fact that you can get hurt by your bullets given how many times they bounce, I kept getting hit by them. Also, I think the main character should be always in the center of the camera to avoid unfair situations where the enemies or bullets appear, and you don't have much time to react. It's the best game I've played so far tho, really good.
Glad you liked it :) Being hurt by your own bullets is in my opinion a core part of the game, but I may need to nerf them a bit. What you said about the camera is very interesting, I'll think about it !
This is my favorite entry so far. Its a pretty simple concept executed perfectly. The art style is great too, nice work
Thank you, glad you liked it !
I really liked to get an auto clicker and do an bullet hell on the enemies. and you can get 0 seconds time if you finish it and click on continue, idk i just thinked it was funny
Yeah, I knew this bug, I was just to lazy to fix it x)
A Bullet hell of your own making
Man, this is a really good entry. It nails the theme, and has really unique and fun gameplay to back it up! I love how there's no arbitrary cap to how fast you can shoot, since shooting is equally as damaging to you as it is beneficial for defeating enemies and figuring out what the environment looks like.
Part of me wishes either the bullets moved a tiny bit slower, or the camera was zoomed out a bit, so that dodging my own bullets would be easier. However, I was probably hitting myself too much because I was spam shooting a lot, haha.
Yeah you're not the only one to complain about the bullets being hard to dodge. Glad you liked it still !