I didn't expect a 3d game here.
Trust nobody, not even yourself.
Happy birthday to you.


The game looks nice and the art is pretty, cool designs.
The main menu ui position is a bit weird with the buttons top left.
Monster girls are the best.
The itch page needs more screenshots so people can see what they are getting into.
Cover image with one of the girls would give the game more exposure instead of just the name of the game.
If this was an H game you would make insane amount of views.
Cool concept, but it is hard, good job anyway.
I like the main menu UI.
The footstep SFX are appreciated, but they are a bit too loud.
There are some spelling mistakes.
When you interact with the gambling table from above, it disappears.
I prepared the cannons before speaking with the captain, and I think I missed a bit of dialogue.
I liked the part where the beast doesn't harbor any hatred and the captain is blinded by hate.
If you speak with Bartholomew again, the dialogue repeats.
The game works, and the story is okay, but I couldn't connect with it.
Julia doesn't have much agency, and her adventure was already experienced by someone else (the rabbit). By the end, it's a tragedy, so I don't know what the point of it all was.
I think the whole public domain aspect takes away from the game's originality, honestly. Still, good job finishing the game on time. There were some cool moments.
I love the humor, very charming characters.
The human growth homone is a fun mechanic.
I dealt 354 damage to faruq in one attack.
Very kind of the silver text to not ambush us while we use the campfire.
The world is immersive, amazing world building.
Great attention to detail with Martina slowly transforming into a Recombinant. The ending was a masterpiece, and the songs make it more heartbreaking.
The game is very polished and the story is interesting, cool art style.
There are some tiles that shouldn't be pass through, like the black tiles, dark green tiles in the garden and you can clip outside of the bridge where the smile entity and hands are.
The music is maybe too low.
The end is a bit anti climatic, I guess you ran out of time, but still a great experience, good job.
Fun game but enemies get stuck beside the machine, making the game difficulty non existent.
I have seen your list of things to add, you should cut that list in half and anything that you didn't mention is probably not that important, if you want to finish this game only add what's most important or you will suffer from scope creep.
Good luck with development!

Main menu is pretty good, but usually to select people use spacebar or enter keys.
The game has good variety of options in settings, which is nice.
You should give the player more optional keys, like AWSD to move.
I don't see the difference of pressing or holding C to jump, it seems the same height.
Wall jump is great! You can even climb walls like Celeste.
If you die holding a box you will respawn with it, I think it duplicates.
I also managed to get locked here (Now that I think about it I forgot about climbing so maybe that could have saved me):
Good thing this game has a great saving and loading system!
This game may lack a bit in sound effects.
The ending was a bit anticlimatic, I guess there was no time left while developing the game, I just interacted with a lever and got kicked to the main menu, still a pretty good experience!
I agree with the other commenters, the controls need a bit more polishing.
I can see this game being pretty good for speedrunning.
Really great job to your team, art music and gameplay are top notch, I wish you all good luck with development, I'm sure this could be something big (you should also export for HTML5).
And lastly for the bullying part: You will never be a true magical girl! That's all! Touhou is great.
I like that the game menu and tutorial is inside the gameplay.
I played your game last year and this one is definitely an improvement, you make unique games.
I went to the electric icon and fell down to an infinite void (I didn't see the stairs).
You can also fall of the map going in the wrong direction since there are no invisible walls, maybe make like stormy snow that doesn't let you go too far.
You should add sound effects like footsteps, succeding at puzzles or for transitions, but no sounds make it really scary too.
This game is very cinematic, I enjoyed it even if it was short, I wish you good luck in your game's development.

Clicking the settings menu will get you stuck.
You should add a pause menu.
Main character has fire inmunity it seems.
The game has good optimization.
Sometimes when you get caught you respawn flying.
I had to restart the game but luckily progress was saved.
This game feels like something Hideo Kojima would make.
At the end, you should have added Evil's voice laughing sfx and this would be a goty contender.
All in all you did decent job... Ah yeah there's another thing I have to mention, the
[body goes limb]