Thank you! :D
IvChill
Creator of
Recent community posts
Congratulations on finishing your first gamejam!
When you click on the hidden plarform the text displays but the player doesn't stop moving if you are running until you close the text.
This game is a platformer with an interesting mechanic of revealing hidden objects by clicking them and flip that makes you go 3d, also a minigame.
Overall pretty cool, this game reminds me of something that would be made for the nintendo ds for some reason, it has good humour and tries new mechanics once in a while to keep things fresh.
There should be a way to reproduce what the fox says, i reached the point where i have a book and can click a button at the bottom to make any sound but at that point it was too hard and i had to restart sometimes, also the collision of the crystals are a little weird but aside from that the idea is cool, good job at finishing the game on time for the gamejam.
Cute sprites.
The time bar blocks the view for the spikes.
Getting hack is too random and there isn't any warning for it, couldn't it be something like neuro throwing you something and then you get hacked if you don't evade?
Jumping on top of neuro is already hard anyway, maybe make it easier.
It is a good attempt, good luck in you game dev journey.
In this game your job is to receive lost objects and then retrieve them, there isn't any challenge since you don't really need to remember what you inspect, or to move objects away from the table since the next guy after the one who drops you somethings is coincidentally the one who lost said object.
Sadly i wasn't able to finish the game since sometimes it would bug and i couldn't talk to people, the only way then was to skip their dialogue and a "AAAA" speech them would come out and then they drop the object, but sometimes people wouldn't come anymore.
The game has a nice ps1 aesthetic that i really like and the sound ambience is pretty good, i think the background noises are from Argentina.
Issues:
The dialogue bubbles explaining how to play at the start disappear too fast, maybe give the player a way to make them dissappear.
Leaving the chair drops you in front of it making you clip through the table for a second.
While sitting, you can press e to the chair again and it will make you move to the seat again.
A parkour horror game, it's really scary, i didn't fully understand the controls first run but the second time was really fun with addictive gameplay, (i didn't know i had to accept orders on the computer too), after achieving infinite wall jumps it became really easy but still enjoyable, the game runs pretty well, very good optimization.
Bugs: If you pause when air dashing it won't actually stop your horizontal movement but it will slow a little until it stops.
If you pause while looking at the computer the cursor will disappear.
The pause button doesn't pause the entities and they can and will kill you even if you stop time.
Awesome work!
An interesting maze game where you collect plushes as Vedal.
While in the pause menu, the mouse movement is detected so the turtle looks to a different direction to when you paused.
The depth of the plushes with the walls is a little weird,
The shift button is nice to have and the jump button seems kinda useless here to me.
Nice work on this one, keep going