It requires too much work, I am a solo dev with slow internet and I am still updating the game. If people don't buy it here, then it's not worth it.
Jampley Dev
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Not sure why you think I won't release it on here too, I will. Maybe you think that because I advertise the Steam version a lot, but that's just because Steam is more popular. I have mentioned I will release it on itchio several times, like I mentioned it in the trailer, and some posts for example. So yes, it'll be on itchio 100%
I was using my keyboard only, I didnt even try to play with my gamepad, I did played the version 0.8. I just deleted the save files and it didn{t do much, I think I got the same error when trying to use the training mode:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oMainMenuIcons: Variable <unknown_object>.buttonMenuConfirm(100023, -2147483648) not set before reading it. at gml_Object_oMainMenuIcons_Step_0 ############################################################################################ gml_Object_oMainMenuIcons_Step_0 (line -1)
The rest was just the same.
I always go straight to the training mode when playing fighting games, and when I tried to access it, I got this error message:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oMainMenuIcons: Variable <unknown_object>.buttonMenuConfirm(100023, -2147483648) not set before reading it. at gml_Object_oMainMenuIcons_Step_0 ############################################################################################ gml_Object_oMainMenuIcons_Step_0 (line -1)
Also, I couldn't do anything in the options menu, it was like the game simple froze, and I couldn't move my character in versus mode (I play alone, I was just testing to see if it worked)
I rarely play this game, but I've been following this game's development for over a year, and I'm a dev myself, so I hope this isn't too demotivating for your guys, I know what it feels like when you push an update and stuff just falls apart.
I did 5 runs, maybe that's not many, but here are my thoughts:
1. The game is fun, it feels good to play, you can kill stuff. I like the different weapons and how each one have their use. The idea that depending on the weapon, your range of vision is different gives the game some identify,it makes it stand out.
2. The game looks nice, I like it, even if it's simple looking.
3. I didn't like the controls: TAB is quite a hard key to press, it's a bit too far, I was expecting to use SHIFT instead. Using the 1,2,3,4 keys isn't much better, but it's ok, it just required some getting used to. Maybe you can experiment with using the scroll wheel because I've played games that use it to change weapons and I thik it's more confortable, it also matches the zooming in and out aspect of the game.
4.Since there is no direct tutorial and the only way to check how to play is the option "bindings", I started playing a bit confused. I had to remembered some posts I saw on twitter and check the "bindings" option to understand how to play. It was not too hard to learn tho.
5.I was expecting rogue-like/lite elements, but it didn't have any, which is ok, not every game that looks like this has to be. However, I'm sure many people will think this is a rogue-lite and ask for rogue-lite features. Again, it's ok if it's not a rogue-lite, I don't even like them that much myself lol.
Nice fist game, it was a good start.
I read Level 5 Fish's comment again, and I understood it correctly the first time. The question was why is it not possible to dash in the air? not that It doesn't always properly trigger", my answer was that allowing the player to dash in the air with no limits would break the level design, the main mechanic is changing gravity and not dashing in the air which is normally not even possible unless you use the super dash, which is limited to how much power bar you have, and it's the last mechanic taught in the tutorial.
The main mechanic is changing Gravity, so the levels are designed around that. Again dashing is a complementary mechanic that already has a cooldown of sorts in the power bar. Also, I've seen over 50 people play Gravity Storm, both in voice chat or in youtube videos, and it's the first time someone says the dash does not work properly, It doesn't seem to me that you have the same problem as Level 5 Fish, if you send me a video showing me the dash not working properly, it might be easier for me to see if there's a problem with the dash.
This is not a big deal for most people, but I tried to make it so the first game everyone rated was random, and it seems it didn't work. Not sure what I did wrong, but some people told me that the first game they could rate was not automatically random. I tried to look into it and figure out what I did wrong, but I still don't know. This doesn't ruin the Gam jam or anything, but it's a little bit of a bummer that I could not give everyone a more fair chance to get their games played, which is the point of randomizing the games you can rate.