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Floky

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A member registered Mar 09, 2022 · View creator page →

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Yeah, if I recover from my burn out I might work on this a bit more :P

A proper tutorial would probably enhance the game quite a bit! Thank you! 

Totally agree,  Def needs some polish! Thanks!

Thank you so much! :D

That makes so much sense now hahaha, thanks

This game left me quite confused for a while, I'm still not 100% sure what I was supposed to do... I really liked your original interpretation of the theme :)

Yeah, the Slides were acting weird, sadly didn't quite have the time to check that out!

Health regens and checkpoints were planned but I simply ran out of time :D

Thank you very much for the feedback!

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Forgot to say, I Really liked the music :D

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Fun little game, I don't really get the "echo" part but it's good for what it is (which is a game made in 3 days!) :)

So the game feels fun and is enjoyable to play, I had fun...

however, this doesn't feel like a game that was built around the theme more like the theme was kind of squeezed into a mechanic that is quite pointless to the rest of the game. It would have been nice if the "echo" mechanic (which is simply bullets bouncing off walls) would have been more impactful.

Overall fun game, weak theme inclusion, still impressive for 3 days ;)

Thank you very much for the feedback!
Getting the player movement right is something I find quite difficult hahaha

cheers

A very fun and creative twist on the flappy bird model! Good job :D

It's fun and feels quite polished for a game jam game!

The game is quite hard and unfair at times.

the music is great.

I don't totally get how the theme fits.

Thank you very much for the feedback!
Everything you said is 100% valid, I wish I had a bit more time for proper testing and I would have noticed and balanced those things... But that's just how game jams go :D

Fun little game and impressive for 3 days! The theme was perfectly implemented! I will say that the bullets feel a bit unforgiving at times when I shoot an enemy and it just fires straight back at me without any chance of dodging.

I also ended just going to the portal location and spam shooting in whatever direction the game was telling that the enemies were and it would end up killing them XD

The music was dope, a chill little adventure that got me quite relaxed after a stressful weekend of game jamming! :D

I wouldn't say that your theme fits the jam too well

The music was dope, a chill little adventure that got me quite relaxed after a stressful weekend of game jamming! :D

It was a really smooth and very polished experience!

Overall everything works and feels nice to interact with.

In the beginning, the game felt really intense due to the short timer and I IRL clenched my cheeks arriving at the goal at the very last second!

However the concept got boring after a few levels, it didn't feel challenging... Your puzzles felt very uninspired, they didn't make me think a single time. And that is probably due to the timer not giving the game time for more complex puzzles... I would have loved a few puzzles that punish the player if he rushes into them but still have a slightly less intense timer to add pressure. this could be achieved by maybe adding some drawbacks to the different items, For example, the bell stopping time but also resetting any moved object, this could result in the player having to think more carefully about the order in which he interacts with the different objects.

I also had a bug where I didn't have any sound? Maybe that was on me

Overall I was very impressed you managed to make a game that felt this smooth and polished in 3 Days! Good job!

Glad to hear it! How was the game? I am paying the devs to continue working on it, hopefully it can become something more complete :D

How did it run?

what background are you talking about? XD

Yeah I def need to optimize it hahaha

Sorry for the bad performance, I hope it didn't  burn down your house :

XD

mama?

Had fun, the gameplay is simple but not disappointing, the music would be great, and the sounds overall are lacking...

The theme is more visual than mechanical... would have been nice to have a sort of mechanic around the theme, but it's a great submission, it's fun and impressive for only 3 days!

Congrats!

PS: My game needs rating badly too, so would very much appreciate it if you find the time ;)

You have to download my game... but it's not broken and can be played, would love for you to try it out :D

Really good game, feels very fledged out... but HOLLY did it make me pull my hair out, it's brutally hard hahaha!

Good Job! Very good submission for 3 Days :D

Thanks!

Could you elaborate what feels radom about you touching the obstacles? Would mean a lot to me, so that I can possibly improve 😁👍

Well the theme was magnetic and your switching the magnetic attraction in the game... My plan was having a visual indication that you're getting attracted but I didn't have the time for it xD


Thanks for the review! 

I liked the game idea, it was fun to explore... to bad that it's not a game yet since there is nothing to do except shooting the birds, but in 3 Days? godammn that's nice progress...

I've actually detached the from the train and went to check out the big metal guy, holly shit he looks big! How the hell did you guys get that to work like that? :O

5 Stars to you friend! Fun as hell, I played it for at least 30min!

A simple and fun game. I enjoyed my time with it!

I mean, for a game made in 3 days this is really good! I was nitpicking because it's good 👍

Yeah, I did notice while testing it after the jam that the beginning feels a bit too slow, thanks for playing and the comment tho 😁👍

XD

Cool game, some more sound effects would have been nice, but hey, we only had 3 days and for those 3 days this game does its job pretty good I'd say... also the game looks really good!

Good job :D

Simple and yet adorable, probably one of the best submissions I've seen so far, the art style is adorable and the music suits well, the implementation of the theme is okay even though I would have liked some more magnetic gameplay interaction, maybe influence some asteroids in a magnetic way... The game is also brutally hard which isn't a bad thing, it keeps you interested.

Overall great game, you did an amazing job!

So your game looks simple but in a good way, gameplay was weird, even after reading how to play the game I didn't understand how that forcefield was helping me, and the shift button didn't seem to do anything... Maybe I'm at fault but I would have liked a more clear visual indication of what was happening... Overall good game :)

Overall good game, with good implementation of the theme, cool pixel art style, and the music is great! I will say that I found it frustrating that I couldn't shoot upwards or downwards... also, you gain points based on time so technically if I wanted to reach the high score I could just stand in a corner for an hour XD

Really liked your game, good job for 3Days :D

Gameplay is really bad... I like the look and the idea tho