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A jam submission

Bat GunView game page

Navigate through dark corridors using the noise of your bullets to see around you. But be careful about the bounces !
Submitted by Fledered — 7 hours, 44 minutes before the deadline
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Bat Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.2124.212
Theme#14.6674.667
Overall#14.3714.371
Gameplay/Design#14.3334.333
Originality#44.2734.273

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
You use echolocation to see your surroundings and your bullets bounce back toward you, like an echo

What would you like feedback on?
What do you enjoyed ? What did you hate ?
Is the game fun ? Does the concept work ? What do you think about the art style ?

What assets did you use (if any)?
- FREE Casual Game SFX Pack by Dustyroom

Fonts :
- "TrashHand" by Luce Averous
- "Edo SZ" by Vic Fieger

SFX :
- "Door - Close 01.wav" by JarredGibb
- "Door sounds - Opening Door 1" by SeanSecret
- "metal-blade-friction-7.mp3" by lesaucisson
- "Door slam - Gun shot" by coolguy244e
- "shotgun" by Marregheriti

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

I'm speechless. This game is SO FREAKING GOOD. I LOVED IT SO MUCH. The art style is unlike anything I've ever seen, and the music goes SO FREAKING HARD. I really liked the glow element throughout the whole gam, it makes it look really sick and polished. Everything is insane.

The only thing I didn't like is the difficulty, lol, but maybe that's just me.


I think it would be cool to have some way to combat the bullets.


Other than that, this game is so good, so polished, and just insane. (how did you make this in three days???)

Developer(+1)

1) THANK YOU SO MUCH, GLAD YOU LIKED IT!!!!!

2) It's not only you, the difficulty does need some adjustment. I'll work on that for the post jam version.

3) This has to be my 10th game jam and I've been in a video game school for 4 years, so me being fast isn't really impressive -v-'

Submitted

DANG, that's a LOT OF YEARS, DUDE! This was my first game jam lol. Yeah, I definitely want to see where this game goes. It's SO FREAKING SICK. (still, I'm baffled at the quality within the given time :V)

Submitted (2 edits)

I thought it was a really fun experience!

As far as the mechanics are concerned, it kinda depends on what sort of game you wanted to make. Being able to be damaged by your own bullets is fine, but it meant that the optimal gameplay is to play really cowardly.

Like, at the gates, there are little red arrows showing you where the enemies are, which means for one of the levels i just used the shotgun down a nearby hallway, then backed away & waited for a screen shake. And repeated until all the enemies in that direction were gone. I don't think I would have done that if I was immune to my own bullets.

One mechanic I really didn't like, though - I thought it was lame how my bullets bounced off the enemies. Like if an enemy is right in my face, I shouldn't be forced to choose damage from the enemy or damage from my bullets.

I really love the sketchy artstyle! Maybe in a future version, the "world" could be fleshed out a bit more? Like yes, bat with a gun, love it, but why am I going through these cybergates? Are the circle guys the natural predators of gunbats?

(+1)

This is very well executed. The concept is a great example of the "multi-purpose mechanic," and the game looks gorgeous. My only complaint is that it's unnecessarily punishing. I can understand why you made it so that the player's bullets can hurt the player, but I'm not sure that was the right choice. I assume you did that as a counter-balance to just mashing fire. The idea being that firing your weapon more gives you more visibility at the cost of increased danger. The problem is that it punishes first-time players for making a choice they had no information about. My first shot immediately ricocheted back and damaged me, and I didn't feel like that was fair as I had literally no information about what I was shooting at. I think using a simpler anti-spamming measure, such as a cooldown or ammo count, would have made the game less frustrating.

Developer

You're right, this kind of situation is really frustrating and it's a tough design problem that I need to fix. I'm not sure if removing the damaging bullets would work as the entire game design is based around that, but I do need to find a solution.

Submitted

Huge marks from me, this is such a polished game I'm amazed it was done in a weekend, love the originality, the mechanics, and the art. Had a lot of fun playing it!

Developer

Thank you so much, I'm glad you liked it !

Submitted

I hurt myself more than the enemies and that's why I had a lot of fun

Submitted

Movement is bad because he is slow and the pistol is bad because you can shot in any time you should do reload  also you should shot slowly than what you do because the pistol it is so fast shot it is realy bad

Submitted

Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.

It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.

5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.

The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.

Final time: 5:45:06

Developer

Thank you I'm glad you liked it ! And you're right, I need to do something about the enemies who appears directly in front of the player x)

Submitted

Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.

It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.

5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.

The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.

Final time: 5:45:06

Viewing comments 28 to 21 of 28 · Next page · Last page