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A jam submission

Okay, that's intended!!View game page

A short game with a game-breaking bug
Submitted by PeterPlaty (@PeterPlaty), HelenDoesArt — 4 hours, 49 minutes before the deadline
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Play silly game

Okay, that's intended!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Ranking#1n/an/a
Innovation#24.2004.200
Gameplay#24.3334.333
Fun Factor#114.0334.033
Overall#163.8173.817
Sound Design#713.2673.267
Art#753.6333.633
Theme Integration#963.4333.433

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
I wanted to make the player clip OUTSIDE of the walls, not INSIDE (oopsie)

Did you work in a team? If so, link their itch profiles.
https://itch.io/profile/helendoesart

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
Nothing was AI generated

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Comments

Submitted

Spent a solid 2 min trying to use WASD lol. My fault for not reading the instructions. Very fun game! I loved bouncing between the pink platforms.

Developer

Thank you very much! :)

Submitted

It took me 4 mins to realize there is dash in this game XD... that was my bad. very funny game, The SFXs were amazing i loved them so much. it was a relaxing one. i love the idea of this game. Great game

Developer

Sorry about the dash, I know the info should be more visible on-screen. I'll keep it in mind for the future :)

And thank you very much for the kind words!!

Submitted(+1)

This game caught me a little off-guard. I didn’t expect to like the gameplay that much since it was kinda confusing at first for me haha. But after I figured it out I found the game to be pretty good fun. I like the sound designs, but I do wish there was some music. I was able to beat the game in 5 minutes first time from start to finish.

The mechanics and controls are not that intuitive at first, so instructions could be more prominently displayed, even if you don’t want to hold the players’ hands. The tileset has some inconsistency in the way they are made.

I think this is a good entry for a 3 day jam, good job!

Developer

Thanks so much for the feedback and the kind words! I'll keep them in mind :)

Submitted(+1)

Love the art, and the audio matches well with the gameplay.  I had trouble making it past the second checkpoint though, maybe the gravity acts a little too fast, but at the same time, it has some good speedrun potential.  The best part of this game for me was how you introduced the wall clipping as the bug, its really fun to dig into the wall, instead of slamming face first into the wall and falling back down, this alone adds more options on how one progresses through the level, and i think that makes for great replayability.  Great job!

Developer

Thank you for the kind words! Glad to hear you liked it :)

Submitted

Incredibly clever mechanic that makes for a really fun platformer. Also trickier than it looks (in a good way). Excellent work!

Submitted

I think I got the best time so far at 3:23! This is a super creative twist on a platformer. I've never played anything like it. The controls were tight, and the level was really well designed. The springy purple platforms were a lot of fun, and I felt like the flower checkpoints felt fair. Incredible work! I think if you push the visual and audio design a little further you could have an amazing prototype on your hands. Can't wait to see where this incredibly promising project winds up!


Submitted

This was super fun! Very creative premise with some cute art and sounds too.

Submitted

Love the concept, it's a really innovative one!  I've never seen anything quite like this and it plays _very_ well.

Great work!

Submitted

The understanding of the mechanics took me a while but when you get used to it, was really fun to play. 4:45 my best time!

Submitted

Pretty unique game, very well polish and pretty fun! it lacks music, but overall it is a pretty solid game, can really be a full fledge game with more levels and maybe other mechanics!

Developer(+1)

Thank you so much! :)

Submitted

This was my favorite game so far!! The movement was so polished, and unique. It felt really good and fun to play. And I'm a sucker for cute little roly-polies. :D You should definitely keep going with it.

Developer(+1)

Thanks for playing! It means a lot :)

And the roly-poly was the idea of the artist, so you'd better thank her for that x)

Submitted

Literally some of the most fun I've had with a platformer in a while. Please make this into a full game! It was so thrilling dashing into the two purple blocks as the end and wall jumping with it.

Developer

Thanks so much for playing :))

Submitted

It was really cool! Quite tough though, while i managed to finish it i'd recommend airtime for the player and maybe some music as well

Developer(+1)

Thanks for playing! I'll keep in mind the airtime feedback, I would've wanted to do more

And it's my first Picotron game, so i couldn't figure out how to implement music or from where. I'll learn next time :)

Submitted

Loved this one! Dancing at the end 10/10

Developer

Thank you! Dance ftw! :)

(1 edit) (+1)

The most fun I had in the jam so far!
As other have said the mix between precision and grid based is interesting, the only downside I saw was the jumping platform which had a jump that felt too static instead of reacting to my velocity.

Have you played the game Ynglet by any chance?
 The gameplay is very similar to your game but your tile based movement offers enough difference to be its own thing and I think it's a solid base on which you could build a full game!

Developer

First of all, thank you so much! :)

In this jam, I learned that movement can feel *too* snappy, so that's something I'll have to keep in mind for future projects x)

And I have never heard of Ynglet, but the trailer made me want to try it out! I tried to make this game as distinct from anything I could think of, kind of blending the best parts of each. So I'm flattered to hear you like it :)

Thanks once again for the kind words :)

Submitted

Very creative mechanic. I like the implementation of the theme. I also love the crossover of a precision platformer with tile-based movement. It added almost a light tactical element to the game when lining up your shot.

I will say, I feel like having your momentum stop mid-air by releasing a button felt a little clunky. I almost wish your momentum would stay, and there was another button (maybe DOWN + X) to stop your momentum. It took me a good 2 minutes to pass the part where you had to fall onto 1x1 blocks. (This is probably just a skill issue though :) )

Overall, great entry. For 3 days of development, it feels polished, and when I finished, I was itching for more levels and content. The final stretch of wall bounces and jumps was very satisfying to execute.

Great job!

Developer

Thanks for the kind words, I really appreciate that! :)

I tried to make movement feel as good as I could. I know there's a lot of room for improvement (mainly digging speed and air control), so that would be something I would've worked on if I had more time.

I'll keep in mind your feedback for the future! Thanks for playing :>

Submitted

Actually feels fun. I just got stuck here

Developer(+1)

Thank you so much for trying the game! :)

Do you mean "got stuck" inside a wall? I know sometimes collisions are wonky, but they should not softlock you 95% of the time. If it happens, the game is short anyway, so reaching the spot where you got stuck shouldn't be too big of a deal

Submitted

Very Creative Game Mechanic. It definetly implements the theme well. I would like some hints, but that's just because I have a massive skill issue xD

Developer

I'm glad you liked the game mechanic :)

As for the hints, I tried to make it simple. Replaying it a second time makes you say "aha!" and zoom through the whole game in seconds, so I wanted to give that feeling (hopefully it worked)

Thanks for trying out the game! :)