Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very creative mechanic. I like the implementation of the theme. I also love the crossover of a precision platformer with tile-based movement. It added almost a light tactical element to the game when lining up your shot.

I will say, I feel like having your momentum stop mid-air by releasing a button felt a little clunky. I almost wish your momentum would stay, and there was another button (maybe DOWN + X) to stop your momentum. It took me a good 2 minutes to pass the part where you had to fall onto 1x1 blocks. (This is probably just a skill issue though :) )

Overall, great entry. For 3 days of development, it feels polished, and when I finished, I was itching for more levels and content. The final stretch of wall bounces and jumps was very satisfying to execute.

Great job!

Thanks for the kind words, I really appreciate that! :)

I tried to make movement feel as good as I could. I know there's a lot of room for improvement (mainly digging speed and air control), so that would be something I would've worked on if I had more time.

I'll keep in mind your feedback for the future! Thanks for playing :>