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A jam submission

Love lizardView game page

Go on adventures to earn the princess heart
Submitted by Neeko (@Neeeko69) — 39 minutes, 29 seconds before the deadline
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Love lizard's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#3271.4912.000
Theme Integration#3401.7892.400
Art#3461.7892.400
Fun Factor#3501.6402.200
Overall#3701.5902.133
Gameplay#3841.4912.000
Innovation#3991.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
The story and gameplay!

The gameplay is pretty chaotic if you discover the small secret caused by a bu... I mean feature!

Did you include a fake publisher splash screen at the start of your game?

Yes

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
An AI image was used as reference for the drawings of the princess.

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Comments

Submitted(+1)

I like the original arts for this game. I wasn’t quite sure what was the bugginess of the game meant to be, because I kept trying to flirt with the slimes and get my ass kicked and the game quits lol. Also pretty impressive you got to implement a RPG turn based combat system in 3 days. The sounds are also kinda cute, I like it.

As another commenter has said though, the combat system needs a little update. There are kinda a lot of redundant options in the combat right now, which could hinder progress. A checkpoint system would be nice. I found the story funny, but at the same time a little too silly so maybe you could also work on the writing a bit more.

Developer

The main bugginess/error was supposed to be the story, kinda when a simulation goes wrong/corrupt, but it didn't quite turn out in the way I intended, in the github of this project, there is a txt file explaining more in detail what've wanted with this project. And I agree that the story is very silly, It is just the first things that came to my mind, though the overall original idea is still there, the princess is very tsundere, then she likes you more, then at the end she loves you, then it was supposed to have some creepy/horror stuff. The main thing that I am disappointed is that I couldn't create good enough music for this project, as I feel it would've made the story better, as off now, it is pretty garbage lul.

The other bug, that happened hours before the deadline, is that if you earn stamina or health, and you are at fullhealth or close, you stamina/health gets increased as well, so you could stuff yourself with all the potions in your inventory and you have 300hp by the first enemy.

The game quitting when you die is ""intended" as I didn't really wanted to make an death screen, as didn't had time to do it and test it, will do it in  post jam update.

And I agree, the combat is something to be improved, now you just fireball and win, add maybe some new items and descriptions, to see if things work well.

For a postjam, I will try to focus more on the story, to make it hit an creepy vibe at the end, then improve the combat, but nothing really major :D

Submitted(+1)

Fun and cute little game. I really liked the art!

Submitted(+2)

Cool idea! It's a shame the battle was very unbalanced. Anything that wasn't "rest" or "fireball" was pointless

Could definitely use some balancing, as well as a couple of checkpoints instead of shutting down the game and losing progress at the 4th quest...

Regardless, congrats on the submission! :)

Developer(+2)

The battle system is way more unbalance that you might think! I don't know if you noticed, but if you use an item, or even rest, when you have high health or stamina, you gain extra health or stamina. That was the main gameplay bug, which happened in the last hours that I had left to finish the game, so you can gain a lot of health in the very first level, as each fight you gain one of each item, I thought of doing it randomly, but it had a bug, so I left as is, also if you die in battle the games quits because I didn't had time to build an restart mechanic. 


The story didn't turn out as I wanted, I've wanted the last part to feel more scary/spooky, but due the lack of music and sound effects and it looses a lot of its punch, making the force shutdown feel off. The main thing I've wanted to be related to error/bugs was the story, not the turn combat, but since I didn't had time to polish the story and I knew I hadn't time to fully polished it when the combat bug was found, I decided to left as is. 

I will do an postjam version with some improvements, thought nothing really major! :D