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(+2)

The battle system is way more unbalance that you might think! I don't know if you noticed, but if you use an item, or even rest, when you have high health or stamina, you gain extra health or stamina. That was the main gameplay bug, which happened in the last hours that I had left to finish the game, so you can gain a lot of health in the very first level, as each fight you gain one of each item, I thought of doing it randomly, but it had a bug, so I left as is, also if you die in battle the games quits because I didn't had time to build an restart mechanic. 


The story didn't turn out as I wanted, I've wanted the last part to feel more scary/spooky, but due the lack of music and sound effects and it looses a lot of its punch, making the force shutdown feel off. The main thing I've wanted to be related to error/bugs was the story, not the turn combat, but since I didn't had time to polish the story and I knew I hadn't time to fully polished it when the combat bug was found, I decided to left as is. 

I will do an postjam version with some improvements, thought nothing really major! :D