Very cool way of integrating "bugs" into the gameplay. Well done!
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Glitched Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.151 | 4.151 |
Indieformer Pick | #1 | n/a | n/a |
Judge's Ranking | #1 | n/a | n/a |
Theme Integration | #2 | 4.613 | 4.613 |
Gameplay | #5 | 4.226 | 4.226 |
Fun Factor | #6 | 4.161 | 4.161 |
Innovation | #16 | 3.935 | 3.935 |
Art | #16 | 4.194 | 4.194 |
Sound Design | #18 | 3.774 | 3.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- LOVED IT!
- Great minimalist aesthetic, commercial-grade sound design, and clever use of bugs in core gameplay loop.
- Holy Hollow Knight! I can definitely see an absolutely fantastic expansion to this game, given more time! Awesome job
How does your game bring our theme, The Error is the Feature, to life?
In this game, "bugs" are an integral part of the gameplay. The player is told about bugs, which are like additional abilities that allow him to go further. What's interesting is that they exist from the very beginning of the game, they are just not very obvious at first, but at some point the game tells you how to use them. How are "bugs" different from abilities in regular games? They are harder to use, they do not fit into the concept of the game, neither logically nor visually, and they look like an errors.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
I only used it to help me fix a shader bug on WebGL :)
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