Thank you!
Xeight
Creator of
Recent community posts
Thanks!
If we make a post-jam update I will probably make the command line transparent and change its keybind, or maybe make it more of a side panel. I really like the idea of shortcuts as well, so that is something to consider.
The visual bug you mentioned is already fixed in the newest version, but since the voting period is still ongoing it can’t be uploaded, so you gotta wait.
Typing commands out was the original idea, but without any autocomplete it would be very hard to convey what the player can use. Also I think selecting things the way it is now faster, although I do see the argument for inconvenience.
My original idea was for all commands to have a very niche purpose that you can combine together to get through the levels, but by far the greatest challenge was coming up with commands in the first place.
Also personally I would love to expand this into a full game if my teammates are on board.
Thanks for the feedback :3
Very interesting! I like how it looks like an old PS1 game with the absurd texture warping, but gameplay-wise it’s kinda lacking.
Couldn’t find where I need to go (if anywhere) and ended up doing 4 loops around the map. The ammo is scarce, and the scope not working properly is more of a nuissance than anything. The monster is also a bit of a pushover, you can just walk away from it, and that is without sprinting.
Interesting idea, but interacting with the “boss nanomachines” as I dubbed them isn’t very fun. Either you snipe them from a mile away or they blind you and it’s way too punishing on your view to the point that all you can do is just wait it out.
Also how much you can see directly depends on the screen size, so if you fullscreen you can see a lot more than if you just have the game in a window.
wow thanks for a long review.
i did very much tried to keep it stylistically simple. i always tried to somewhat execute a minimalistic style (you can really notice it in most of my other solo games), but this is the first time i would say i truly like the end result.
i honestly forgot about animations, i must say im also very much a fan of squishing.
i did want to add something like doors and buttons but decided not to spend the 5 hours i had on coding and implementing them. but hey, thats a cool idea.
im not so sure abour moving things since im mostly trying to keep things static across the stages so it gives the feeling of building up over time, but i also dont see anything that really conflicts with it, i will experiment.
honestly i really didnt expect such a warm reception for this project, since i am really dissatisfied with how it turned out overall. but i will probably continue working and try not to let it fall under my usual perfectionist burn out. and who knows maybe steam release one day haha (probably not, its not that original anyways).









