Very innovative mechanics. The art is great and I like the sound effects, although there’s only a few of them and it also lacks music.
I really like the concept of the game, but I found the gameplay to be quite clunky. I have to press Enter every few seconds, which covers my view of the level, and slows down the gameplay a lot. It would have been much nicer to play if the command line mechanics live right inside the game view and let the players just directly control it from there. Another nice feature would be that there are shortcuts to the command line that players can quickly use, or even better yet, let them configure those shortcuts themselves. I understand it may not have been possible given the time frame, but maybe you could add it as a post-jam update. I also found that I use almost nothing but the flip guard command and the invert gravity command.
A visual bug I found is that if you complete the level while gravity is inverted, you would start the next level with your sprite inverted.
Overall a pretty solid entry. If you fix up the controls to be less clunky, it could become a very interesting puzzle platformer game.



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