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Bug NanoMachines's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #156 | 2.700 | 2.700 |
| Gameplay | #164 | 2.800 | 2.800 |
| Fun Factor | #188 | 2.600 | 2.600 |
| Theme Integration | #201 | 2.700 | 2.700 |
| Overall | #217 | 2.517 | 2.517 |
| Innovation | #276 | 2.100 | 2.100 |
| Art | #284 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
This game lean into chaos by destroying enemies, you will see while playing :D
Did you include a fake publisher splash screen at the start of your game?
Yes
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
yes, only to help with godot engine to consult some coding related errors
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Comments
The enemies get stuck on walls and the blinding feels really junky, on the other hand the art is nice and the gameplay is fun.
I liked it, could use a little polishing as most of our games can from a JAM. But good concept and start if you wanted to expand on this.
Cool game, just had a bug where an ennemy had a same speed as me because he was close. Good job :)
Cute game. fun to try. love the shooting sound and background music. nice concept. Nice job!
Interesting idea, but interacting with the “boss nanomachines” as I dubbed them isn’t very fun. Either you snipe them from a mile away or they blind you and it’s way too punishing on your view to the point that all you can do is just wait it out.
Also how much you can see directly depends on the screen size, so if you fullscreen you can see a lot more than if you just have the game in a window.