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Escape the mines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #171 | 2.615 | 2.615 |
Art | #230 | 2.538 | 2.538 |
Theme Integration | #258 | 2.308 | 2.308 |
Fun Factor | #267 | 2.154 | 2.154 |
Overall | #271 | 2.244 | 2.244 |
Innovation | #292 | 2.000 | 2.000 |
Gameplay | #319 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game is about how broken collisions on the map can become a feature to go through the game. The player can go through certains tiles to escape the and find hidden chambers normally inaccessible.
Did you work in a team? If so, link their itch profiles.
I worked with https://itch.io/profile/ixenooz and https://purpletoti.itch.io/
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Helping code some feature
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Comments
Cool idea, but I would have wished for a bigger screen. Still a great game tho. Keep it up :)
Cool idea, but I would have wished for a bigger screen. Still a great game tho. Keep it up :)
Pretty cool idea, but it's too hard for me given how the camera is broken lol. The view is too small, making map memorization really difficult, and the great big green goblin gave me an actual fright even the second time I see him 馃槶
It was also a bit confusing when you were using side-view assets for a top-down game.
Nice concept though, so maybe give it some more polishes and post it as a post-jam update, it could be pretty fun to play.
The concept of having to find out which walls are walk-through-able was cool, and re-usable in future runs. Its nice that we had a goal to go towards - escape the mines.
I think players would benefit from you writing the controls somewhere, i was trying wasd for ages then tried arrows. I also had the problem of ui not scaled correctly, so i couldnt restart the game and had to instead refresh the page, which got a bit annoying since enemies would fly at me with no warning TT. In my 5th run i went to the bottom left and thought yes no skeletons, just for a massive green goblin (?) to fly at me 馃槶馃槀 . I suppose its in the spirit of the jam haha, gg
Hahaha yeah i know the massive green gobelin is kind of.... unexpected ?
Thank you a lot for playing the game !
I loved the concept. the glitched walls were in different colors. it was fun to bring the out of the wall and trap them some where and then mine the ores. The animation of the character was so cool. the music was fire, overall great game.
Thank you ! This is so cool to read reviews like that :)
It's tough exploring when you get ran over by enemies so fast haha. Great job getting a game out though!
Could use a full screen mode, cool idea otherwise
Hello, thank you for playing our game !
Sorry about the screen size problem, we didn't have time to patch it at the end, Hope it was still a cool experience :)
The environment seems big, I鈥檇 like to explore it, but I found it really hard to play because the enemies are very fast, and we die with just one hit. Also, it would be good if you added an option to display in fullscreen.
Hello, thank you for playing our game !
We didn't have time to add camera and health system for the player
Fun concept, and I was able to find the glitched walls pretty easily as they were a different colour - I enjoyed that little visual cue. Nice sound design and music also - however you should consider adding a health system, as the one hit kill from the enemies can be pretty demotivating -especially if you glitch through a wall, and they run so fast in a tight corridoor.
Cool concept overall though - the theme was well integrated.
Thank you :)
The premise is interesting but I was not able to find any tiles to Glitch through. A few other notes are you should add your teammates to the Itch page so they can display the game on their profiles, having WASD support would be nice, adjusting the game resolution so it's easier to see both the game and the end screen, and placing objects in the level so you have something to draw the players vision towards and guide them.
I think the enemies are too challenging as well, since you can't outrun them easily or outjuke them. Since the player is a mouse, having some cats chase them around might add that extra juice and give players a different challenge because they can see the cat wiggle for a pounce, giving them time to dash to one of the collision tiles to escape.
The cat idea is really good ! Didn't think about that.
Thank you for playing our game :)
(the glitched tiles's color is a little bit different)