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Askin

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A member registered Dec 22, 2021 · View creator page →

Creator of

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Hey everyone, this is my second game jam! But I’ve already had some experience creating and publishing a small mobile game on the Play Store, made to be played locally with family and friends. I’d really appreciate your support if you could check it out and download it!  

Link: https://play.google.com/store/apps/details?id=com.simplixelgames.speakwords

Very beautiful game, very cute art, it has potential! Great job!

It was really cool once I figured out how it works, I had so much fun with it, it has a lot of potential, keep working on it! You did a great job implementing the theme, congratulations!

I thought it was creative and fun, it fit well with the theme, but I didn't really like it when the error screens kept popping up all the time.

Very good sounds, very beautiful art, great job! It would really be nice to have a more detailed tutorial.

Thank you for the feedback! The floor didn’t turn out as fun as I expected; the idea was for it to be a "bug," which is why I didn’t add any effects, but I plan to use your idea! About the music, you're right, it has that issue of stopping, and I’ll fix it in the next versions. Thank you for the encouragement!

Thank you for the feedback! I intend to add hit flashes to all enemies to improve the experience.

How cool to bring that memory back to you! Thank you so much for the feedback! I do plan to release more updates!

Thank you so much for the feedback! I’m glad you liked the vibe of the game. It really was a challenge to combine resource packs! Regarding smarter enemies and more variety, those are points I definitely want to explore, thanks for the encouragement!

Thanks for the feedback! Regarding the floor tiles without collision, it was the best idea I could come up with to fit the theme, but I also found it a bit annoying afterward. And, unfortunately, I still don’t have many artistic skills, so I had to use pre-made assets. I’m glad you liked some aspects, especially the lighting and the shooting system!

Thank you very much! That's right, I couldn't come up with any innovative ideas. But besides the insects, I added some things that don't work as they should.

Like some missing parts of the floor, an enemy with a bug (that no one has noticed yet), and the way to collect the bullets.

Also, there's a bug in the attack of the other enemies that I didn’t have time to fix hahaha, but I don't think anyone has noticed that yet either (whih is good? Maybe haha).

Thank you very much for the feedback, I agree with you! For that, I would have liked to create a really cool parallax effect, but I couldn’t make it in time. But I like the idea!

It feels like I'm in the middle of some disturbing nightmare hahaha, I thought the sound effects were funny.

I didn't quite understand the objectives, I just threw the stuff around.

I'll be evaluating yours as well, thank you in advance!
https://itch.io/jam/patch-notes/rate/3884727

I really enjoy this style of game, and you managed to introduce the jam theme in a very different, fun, and innovative way!

The art is beautiful, and the music fits perfectly.

As a suggestion, it would be cool to have a hit animation or effect for the main character. I found it a bit difficult when the bigger monsters appear in large quantities, but it was funny.

I also liked the score ranking.

Thank you so much for the feedback, I'm glad I made the right choice.

I'm glad you were able to memorize it, that was the goal after all haha.

I had never seen a mechanic where you catch the enemy's attacks and throw them back like that, I thought it was incredible. The art is beautiful, and the gameplay is really fun.

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Primeira game Jam do meu amigo,  fez um bom jogo mano, meus parabéns. Só tem algumas coisas para melhorar, como o balanceamento  da IA, está bem dificil mesmo, mas com o tempo vai aprendendo e para isso nada melhor do que tentando.

Incredible, very good gameplay, beautiful art, and the bugs as mechanics are fun. I also liked how you organized the map.

I really liked your roguelike, the upgrades are really cool, diverse, and fit the theme really well. The map itself is also beautiful, all the art is great. One of the best and most well-made games I've played so far in this Jam.

Very good, great gameplay, I liked the art, the story, and the cutscenes, and especially the wide variety of cards and the game’s logic.

I thought it was cute, it did a great job of fulfilling its objective, and I was left wanting more levels. The restart mechanic is really creative.

I liked the idea, and the control switching fits well with the theme. As a suggestion, I’d say to make the camera more zoomed out; it’s really hard to dodge objects without knowing where they’re coming from, there’s not enough time. I felt like it depends too much on luck.

Cool game, I liked the cutscene and the dialogues during the game.

Great game, very well made, beautiful art, and fun gameplay. I just couldn’t figure out where it fit into the theme, but congratulations on the game!

The environment seems big, I’d like to explore it, but I found it really hard to play because the enemies are very fast, and we die with just one hit. Also, it would be good if you added an option to display in fullscreen.

The game looks really cool and it's beautiful, I got excited about the theme, but I couldn't progress. I don't know what to do when I find the object, like a video file, because nothing happens when I pick it up.

It seems like a good idea, but even after reading and watching the tutorial, I didn’t quite understand how to play.

The minigames are creative, it turned out really cool!

I liked the levels, they are really cool, the art, and the enemy AI are very well done. As a suggestion, I think a faster attack would be more fun. Also, only later did I understand how to use other spells; a description with the game controls would be helpful.

It looks interesting, but I couldn't play because of the lack of fullscreen, it's cut off.

I found the background art simple, but the character is really cool, and it's very creative to acquire the abilities.

Really fun game, it took me a while to get used to the inverted controls haha.

I found the movement of the objects fun, some levels seemed impossible, but in the end, it worked out haha, really good game!

Guys, just a heads-up on a few things I wanted to implement in this game for the jam, but didn’t have time to:

  • Health and ammo could go beyond the initial value (no max cap).,
  • Separate boss battles.,
  • Improved enemy collision.,
  • Smarter enemy AI when it comes to attacks.,
  • Ricocheting shots.,
  • Parallax effect in the background.,
  • Maybe instead of 3 bugs that kill instantly, just have 1.,
  • Audio settings.,

And more…

Thank you very much for the comment!

Thanks! Glad it reminded you of Vampire Survivors – that’s a huge compliment. And you’re welcome for the hold-down mouse feature! 😄 Appreciate you playing!

Thanks for the kind words and feedback! I’m glad you liked the hold-down attack feature. I’ll definitely look into fixing the issue with projectiles passing through obstacles. I also see what you mean about the upgrades, I’ll try to make them come faster in future updates.

Thanks for the feedback! I’ll definitely look into adding more visual cues for when you or the enemies get hit. Appreciate you playing, and glad you enjoyed the game!

Thanks for the feedback! Glad you liked the mechanics and visuals! I’ll take a look at the enemy balance to make it a bit more fun. Thanks for playing!