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Bugrd Hungry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #56 | 3.400 | 3.400 |
Art | #110 | 3.400 | 3.400 |
Theme Integration | #110 | 3.300 | 3.300 |
Overall | #120 | 3.017 | 3.017 |
Gameplay | #164 | 2.800 | 2.800 |
Fun Factor | #188 | 2.600 | 2.600 |
Innovation | #189 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In BUGRD Hungry, chaos is part of the design.
The bird is constantly pushed by wind, flying right becomes faster while going left is sluggish.
Every few seconds, fake “patch updates” break the controls: sometimes left becomes right, or the flap button changes entirely.
Even the UI can break, hearts and score texts can get hit, yet they still function.
Despite all this chaos, the game remains fully playable, showing how “the error is the feature.”
Did you work in a team? If so, link their itch profiles.
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Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
How did you use the Audius API in your game?
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If AI was used in your game, let us know how you used it.
No, AI was not used in this game.
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Comments
need some tuning on the number but fun take and I loved the art
Frustrating game, but that is how these games are supposed to be. :-) But like others have said, may bump the number around a bit. Food for thought for your next build. Overall nice job, nice work!!!
Hey, thanks a lot for playing! Yeah, definitely, balancing the numbers is something. Really appreciate the kind words and feedback!
I liked the idea, and the control switching fits well with the theme. As a suggestion, I’d say to make the camera more zoomed out; it’s really hard to dodge objects without knowing where they’re coming from, there’s not enough time. I felt like it depends too much on luck.
Hey, thanks for playing! Happy you liked the idea:). Yeah, more zoom might help, I’ll keep that in mind. Thanks for the feedback!
It's alright for an endless game, but the movement was pretty slow compared to the falling objects/food. I had to stay very low all the time to even have a chance to survive, but it left me with very little time to react if the controls changed.
Hey, thanks for playing! It’s slow ’cause of the wind, left fights it, right rides it. Might tweak it later, appreciate the feedback!