Would have been nice to have inbuilt sounds we didnt have to upload
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Chance sampler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #122 | 3.000 | 3.000 |
| Sound Design | #174 | 2.600 | 2.600 |
| Overall | #300 | 2.067 | 2.067 |
| Art | #316 | 2.000 | 2.000 |
| Gameplay | #340 | 1.700 | 1.700 |
| Fun Factor | #360 | 1.600 | 1.600 |
| Theme Integration | #389 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The Original idea was a gamified looper that makes the music production process fun. The game's mechanic makes use of the microphone (on the players phone/computer) to record snippets of audio. At first the purpose of the mechanic was to create loops, but after testing with some friends. We learned that the game was not obvious without some direction. Once players understood how to play, many said that they couldn't hear the audio while recording the loop. The audio would only become audible after already being recorded. After much thought we decided to build around this idea by rebranding as a chance sampler. Therefore the bug we built around was randoming inserting "found sounds" into a trigger sequencer to generate rhythms by chance. A few extra features we add were:
allowing the player to upload their own songs
no monitoring the sound while its being recorded.
Did you work in a team? If so, link their itch profiles.
Yes
https://nianstudios.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
There’s no AI assets used but we got a little help from AI when debugging the code, so if that counts then I guess so.


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