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A jam submission

AIRBORENEView game page

Submitted by TheAsd — 3 days, 5 hours before the deadline
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Play High-Flying

AIRBORENE's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.0003.000
Humor#112.1112.111
Overall#212.4442.444
Theme#222.3892.389
Mood#232.0562.056
Graphics/Art#232.2222.222
Audio#261.2781.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

At first, I thought the game was impossible, but then I warped around the edge of the screen.   After I understood how to play, I found the game quite addicting. 

Developer(+1)

Thanks for trying it out!

Submitted

124!
I spent way too much time playing doodle jump in high school...

Developer

Nice Job!

Submitted

Gameplay was smooth.. could be a great mobile game.. Great work!

Developer

Thanks! I have been working on moblie games so expect me to make these stye games! thanks as well!

Submitted

Solid game, but I feel like there's a lot of luck involved depending on where the boosts spawn, and some of the jumps are hard to make.

Developer

Have you tried jumping over the edge to get past the platform?

Submitted

I can't be the only one who it took a minute to figure out how to get to the second platform, right? 😅

Developer

Yup its been happing in the comments! XD

Submitted

The camera work is REALLY smooth!

Developer

Thanks!

Developer

also i am going to delete the extra post if that is fie

Submitted

yep! it was an accident

Submitted

I couldn’t get to the 3rd platform, but I like the idea of vertical platforming. Nice work!

Developer

Thanks for all the positive reviews!

Submitted(+1)

you can clip the edges of the screen on the right (it took me a second)

Developer

Yea i probably should've  gave a notice!

Submitted

I like the camera work on this one!

Developer

Thanks!

Submitted

It seems like I can't jump far enough to reach the 3rd platform. Am I overlooking something?

Developer

I think its just the random generation. If you take a risk you will probably make it most of the times

Developer

another thing, when you go thought the wall you end up on the other side. Does that make sense?

Submitted (1 edit)

That's really unintuitive. You might want to hint that by drawing part of the character on both sides of the screen when they walk half-way out of bounds. Or perhaps have some object which uses that mechanic to give the player the hint that this might be possible for them.

Developer

Thank you for the comment. I will remember next time to narrate all the controls!

Nice game but I don't see the "airborne" aspect.

Developer

Sorry about that i was trying to think and plus i am a beginner game dev so yeah

No problem. Don't take this critic too hard. Everyone starts somewhere. I hope you join more jams.

Developer

Thanks