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I think its just the random generation. If you take a risk you will probably make it most of the times

another thing, when you go thought the wall you end up on the other side. Does that make sense?

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That's really unintuitive. You might want to hint that by drawing part of the character on both sides of the screen when they walk half-way out of bounds. Or perhaps have some object which uses that mechanic to give the player the hint that this might be possible for them.

Thank you for the comment. I will remember next time to narrate all the controls!